Thief 2 : The Metal Age - Casing the Joint

Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)

Lootmap

     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10     
 Y13    Z0 Grounds_N
Purse (100)
(BramGuard) <
     Z0 Grounds_N
Purse (100)
(BramGuard) <
  Y13 
 Y12          Z1 F2_Hall_NW
Coins (20)
  Y12 
 Y11  Z0 F1_Room1
Coins (20)
      Z0 Loft_Storage
GPlate (150)
(FootLocker) <
GGoblet (100)
(FootLocker) <
 Z2 F2_Room59
Coins (20)
 Y11 
 Y10 Z0 Garden
Coins (20)
 Z1 F2_Room40
Coins (20)
Z0 F1_Room1
Coins (20)
Z2 Rear_Balcony_2
Purse (100)
(BramGuard) <
 Z1 Pad20
Candle (50)
(FootLocker) <
Z0 Pad20
Candle (50)
(FootLocker) <
Z0 Pad19
Purse (100)
(BramGuard) <
Z1 Loft_Storage
Candle (50)
Z0 Loft_Storage
GGoblet (25)
Z1 Loft_Storage
GGoblet (25)
GGoblet (25)
(FootLocker) <
 Z2 F2_Room59
Coins (20)
Z1 F1_Room17
Spice (40)
 Y10 
 Y9   Z0 F1_Room3
Coins (20)
Z2 F2_Room40
Coins (20)
     Z2 F2_Hall_NW
Purse (100)
(BramGuard) <
F2_Room60
Coins (20)
Z0 F1_Room17
FineWine (50)
 Y9 
 Y8    Z2 F2_Room40
Coins (20)
      Z1 F2_Room60
Coins (20)
 Y8 
 Y7   Z0 F1_Room4
Coins (20)
Z1 F2_Hall_SE
Coins (20)
Z0 F1_Hall_SE
Purse (100)
(BramGuard) <
      Z2 F2_Room61
Coins (20)
 Y7 
 Y6   Z2 F2_Room48
Coins (20)
      Z0 F1_Room19
Silver$ (45)
(FootLocker) <
Z2 F2_Room62
Coins (20)
Z0 F1_Room19
Copper$ (25)
(FootLocker) <
 Y6 
 Y5   Z0 F1_Room6
Coins (20)
       Z1 F1_Room20
Coins (20)
 Y5 
 Y4   Z2 F2_Room49
Coins (20)
Z0 F1_Room6
Coins (20)
 Z1 F2_room51
Coins (20)
  Z1 Pad15
Coins (20)
Z2 Pad15
Purse (100)
(BramGuard) <
Z0 Ballroom_AnteChambers
Purse (100)
(BramGuard) <
   Y4 
 Y3 Z1 Library_F1
Coins (20)
         Z0 F1_Room20
Coins (20)
 Y3 
 Y2       Z0 F1_Foyer
Purse (100)
(Porter) <
   Z2 F2_Hall_Elevator
Coins (20)
Z0 GuardpostNE
Coins (20)
 Y2 
 Y1 Z3 Library_F2
Coins (20)
Z1 Library_F1
Coins (20)
          Y1 
 Y0    Z0 F1_Hall_Library
Coins (20)
        Y0 
     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10     
Note: North direction should be at the top

Summary

NORMAL + HARD + EXPERT
NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
CopperCoinStackCopper$1*25   (25,0,0)=25   (25,0,0)
FineWineFineWine3*50   (0,0,50)=150   (0,0,150)
GoldCStickCandle4*50   (50,0,0)=200   (200,0,0)
GoldGobletGGoblet3*25   (25,0,0)=75   (75,0,0)
GoldGobletGGoblet1*100   (100,0,0)=100   (100,0,0)
GoldPlateGPlate1*150   (150,0,0)=150   (150,0,0)
PursePurse9*100   (100,0,0)=900   (900,0,0)
ScatteredCoinsCoins48*20   (20,0,0)=960   (960,0,0)
SilverCoinStackSilver$1*45   (45,0,0)=45   (45,0,0)
spiceSpice2*40   (0,0,40)=80   (0,0,80)
BothLockPicksLockPicksPowerup 1
EarthArrowMossArrowPowerup*2 2
EarthArrowMossArrowPowerup*5 2
EarthArrowMossArrowPowerup*4 1
FlashMineFlashMinePowerup 1
FlashMineFlashMinePowerup*4 1
FlashbombFlashbombPowerup*4 2
FlashbombFlashbombPowerup*2 1
HealingPotionHealingPotionPowerup 1
LockPickLGLockPickLGPowerup 1
LockPickSMLockPickSMPowerup 1
broadheadBroadArrowPowerup*5 3
broadheadBroadArrowPowerup*15 1
broadheadBroadArrowPowerup*11 1
noiseNoiseArrowPowerup*3 2
noiseNoiseArrowPowerup 1
noiseNoiseArrowPowerup*2 1
waterWaterArrowPowerup*15 1
waterWaterArrowPowerup*10 1

Loot : 2685   (Gold: 2455, Gems: 0, Goods: 230)    from   73 items
Secrets : 9
Powerups : 25


Complete lootlist

NameLabelCountValue(Gold,Gems,Goods)DiffSpecialRoomContainerContIDItemIDCoordinatesCellDescription
CopperCoinStackCopper$125(25, 0, 0)F1_Room19FootLocker408470(20,109,1)(10,6,0)A CopperCoinStack (470) at 20 109 1 room F1_Room19 in A FootLocker (408) vals { 25; 0; 0; [None]}
FineWineFineWine150(0, 0, 50)F1_Room17673(-34,104,3)(10,9,0)A FineWine (673) at -34 104 3 room F1_Room17 vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)F1_Room17700(-33,104,3)(10,9,0)A FineWine (700) at -33 104 3 room F1_Room17 vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)F1_Room17701(-34,104,3)(10,9,0)A FineWine (701) at -34 104 3 room F1_Room17 vals { 0; 0; 50; [None]}
GoldCStickCandle150(50, 0, 0)Loft_Storage1028(-78,25,16)(7,10,1)A GoldCStick (1028) at -78 25 16 room Loft_Storage vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)Loft_Storage1042(-79,24,16)(7,10,1)A GoldCStick (1042) at -79 24 16 room Loft_Storage vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)Pad20FootLocker755818(-74,-26,15)(5,10,1)A GoldCStick (818) at -74 -26 15 room Pad20 in A FootLocker (755) vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)Pad20FootLocker748752(-63,-25,1)(5,10,0)A GoldCStick (752) at -63 -25 1 room Pad20 in A FootLocker (748) vals { 50; 0; 0; [None]}
GoldGobletGGoblet125(25, 0, 0)Loft_StorageFootLocker450451(-78,49,7)(8,10,1)A GoldGoblet (451) at -78 49 7 room Loft_Storage in A FootLocker (450) vals { 25; 0; 0; [None]}
GoldGobletGGoblet125(25, 0, 0)Loft_Storage455(-66,52,6)(8,10,1)A GoldGoblet (455) at -66 52 6 room Loft_Storage vals { 25; 0; 0; [None]}
GoldGobletGGoblet125(25, 0, 0)Loft_Storage465(-65,24,0)(7,10,0)A GoldGoblet (465) at -65 24 0 room Loft_Storage vals { 25; 0; 0; [None]}
GoldGobletGGoblet1100(100, 0, 0)Loft_StorageFootLocker483484(-85,53,1)(8,11,0)A GoldGoblet (484) at -85 53 1 room Loft_Storage in A FootLocker (483) vals { 100; 0; 0; [None]}
GoldPlateGPlate1150(150, 0, 0)Loft_StorageFootLocker467480(-86,57,1)(8,11,0)A GoldPlate (480) at -86 57 1 room Loft_Storage in A FootLocker (467) vals { 150; 0; 0; [None]}
PursePurse1100(100, 0, 0)Rear_Balcony_2BramGuard133272(-79,-77,17)(3,10,2)A Purse (272) at -79 -77 17 room Rear_Balcony_2 in A BramGuard (133) vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)Grounds_NBramGuard142285(-154,75,-3)(9,13,0)A Purse (285) at -154 75 -3 room Grounds_N in A BramGuard (142) vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)Grounds_NBramGuard976552(-156,-74,-3)(3,13,0)A Purse (552) at -156 -74 -3 room Grounds_N in A BramGuard (976) vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)Pad19BramGuard10041135(-71,0,4)(6,10,0)A Purse (1135) at -71 0 4 room Pad19 in A BramGuard (1004) vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)Ballroom_AnteChambersBramGuard10851144(77,48,3)(8,4,0)A Purse (1144) at 77 48 3 room Ballroom_AnteChambers in A BramGuard (1085) vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)Pad15BramGuard11191145(84,54,17)(8,4,2)A Purse (1145) at 84 54 17 room Pad15 in A BramGuard (1119) vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)F2_Hall_NWBramGuard11501146(-39,78,17)(9,9,2)A Purse (1146) at -39 78 17 room F2_Hall_NW in A BramGuard (1150) vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)F1_Hall_SEBramGuard11511147(0,-77,3)(3,7,0)A Purse (1147) at 0 -77 3 room F1_Hall_SE in A BramGuard (1151) vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)F1_FoyerPorter392405(124,0,3)(6,2,0)A Purse (405) at 124 0 3 room F1_Foyer in Porter (392) vals { 100; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)Library_F21282(166,-138,30)(0,1,3)A ScatteredCoins (1282) at 166 -138 30 room Library_F2 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)Library_F11287(113,-160,16)(0,3,1)A ScatteredCoins (1287) at 113 -160 16 room Library_F1 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room491288(91,-103,17)(2,4,2)A ScatteredCoins (1288) at 91 -103 17 room F2_Room49 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room491290(91,-103,17)(2,4,2)A ScatteredCoins (1290) at 91 -103 17 room F2_Room49 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room491291(90,-104,17)(2,4,2)A ScatteredCoins (1291) at 90 -104 17 room F2_Room49 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room481292(42,-104,18)(2,6,2)A ScatteredCoins (1292) at 42 -104 18 room F2_Room48 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_room511293(73,-59,14)(4,4,1)A ScatteredCoins (1293) at 73 -59 14 room F2_room51 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_room511294(88,-43,16)(4,4,1)A ScatteredCoins (1294) at 88 -43 16 room F2_room51 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room401296(-47,-84,18)(3,9,2)A ScatteredCoins (1296) at -47 -84 18 room F2_Room40 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room401298(-46,-84,18)(3,9,2)A ScatteredCoins (1298) at -46 -84 18 room F2_Room40 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room401299(-30,-66,17)(3,8,2)A ScatteredCoins (1299) at -30 -66 17 room F2_Room40 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room401313(-30,-66,17)(3,8,2)A ScatteredCoins (1313) at -30 -66 17 room F2_Room40 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room401314(-70,-86,16)(2,10,1)A ScatteredCoins (1314) at -70 -86 16 room F2_Room40 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room401315(-71,-86,16)(2,10,1)A ScatteredCoins (1315) at -71 -86 16 room F2_Room40 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Hall_SE406(4,-64,16)(3,7,1)A ScatteredCoins (406) at 4 -64 16 room F2_Hall_SE vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Room11203(-79,-104,3)(2,10,0)A ScatteredCoins (1203) at -79 -104 3 room F1_Room1 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Room11204(-82,-119,2)(1,11,0)A ScatteredCoins (1204) at -82 -119 2 room F1_Room1 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Room11205(-80,-104,3)(2,10,0)A ScatteredCoins (1205) at -80 -104 3 room F1_Room1 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)Garden1209(-75,-151,-7)(0,10,0)A ScatteredCoins (1209) at -75 -151 -7 room Garden vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)Garden1210(-74,-151,-7)(0,10,0)A ScatteredCoins (1210) at -74 -151 -7 room Garden vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)Garden1212(-75,-151,-7)(0,10,0)A ScatteredCoins (1212) at -75 -151 -7 room Garden vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Room31215(-55,-109,2)(2,9,0)A ScatteredCoins (1215) at -55 -109 2 room F1_Room3 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Room31222(-55,-109,2)(2,9,0)A ScatteredCoins (1222) at -55 -109 2 room F1_Room3 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Room31225(-51,-88,2)(2,9,0)A ScatteredCoins (1225) at -51 -88 2 room F1_Room3 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Room41228(8,-96,3)(2,7,0)A ScatteredCoins (1228) at 8 -96 3 room F1_Room4 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Room61230(88,-104,4)(2,4,0)A ScatteredCoins (1230) at 88 -104 4 room F1_Room6 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Room61231(65,-110,3)(2,5,0)A ScatteredCoins (1231) at 65 -110 3 room F1_Room6 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Room61232(65,-110,3)(2,5,0)A ScatteredCoins (1232) at 65 -110 3 room F1_Room6 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Hall_Library1236(170,-76,2)(3,0,0)A ScatteredCoins (1236) at 170 -76 2 room F1_Hall_Library vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)GuardpostNE1238(126,99,2)(10,2,0)A ScatteredCoins (1238) at 126 99 2 room GuardpostNE vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Room201239(97,93,4)(10,3,0)A ScatteredCoins (1239) at 97 93 4 room F1_Room20 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F1_Room201242(44,102,7)(10,5,1)A ScatteredCoins (1242) at 44 102 7 room F1_Room20 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Hall_NW1254(-130,77,16)(9,12,1)A ScatteredCoins (1254) at -130 77 16 room F2_Hall_NW vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room591255(-67,103,17)(10,10,2)A ScatteredCoins (1255) at -67 103 17 room F2_Room59 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room591256(-67,103,17)(10,10,2)A ScatteredCoins (1256) at -67 103 17 room F2_Room59 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room591257(-85,109,17)(10,11,2)A ScatteredCoins (1257) at -85 109 17 room F2_Room59 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room601258(-50,87,18)(9,9,2)A ScatteredCoins (1258) at -50 87 18 room F2_Room60 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room601259(-24,98,14)(10,8,1)A ScatteredCoins (1259) at -24 98 14 room F2_Room60 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room611260(-4,109,17)(10,7,2)A ScatteredCoins (1260) at -4 109 17 room F2_Room61 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room611261(-4,108,17)(10,7,2)A ScatteredCoins (1261) at -4 108 17 room F2_Room61 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room621262(42,108,17)(10,6,2)A ScatteredCoins (1262) at 42 108 17 room F2_Room62 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room621263(42,108,17)(10,6,2)A ScatteredCoins (1263) at 42 108 17 room F2_Room62 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Hall_Elevator1264(119,103,17)(10,2,2)A ScatteredCoins (1264) at 119 103 17 room F2_Hall_Elevator vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)Pad151265(89,38,16)(7,4,1)A ScatteredCoins (1265) at 89 38 16 room Pad15 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)Pad151266(89,38,16)(7,4,1)A ScatteredCoins (1266) at 89 38 16 room Pad15 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)Library_F11270(144,-123,16)(1,1,1)A ScatteredCoins (1270) at 144 -123 16 room Library_F1 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)Library_F11278(144,-124,16)(1,1,1)A ScatteredCoins (1278) at 144 -124 16 room Library_F1 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)Library_F21279(166,-137,30)(0,1,3)A ScatteredCoins (1279) at 166 -137 30 room Library_F2 vals { 20; 0; 0; [None]}
SilverCoinStackSilver$145(45, 0, 0)F1_Room19FootLocker459462(20,88,1)(9,6,0)A SilverCoinStack (462) at 20 88 1 room F1_Room19 in A FootLocker (459) vals { 45; 0; 0; [None]}
spiceSpice140(0, 0, 40)F1_Room17553(-67,96,5)(10,10,1)A spice (553) at -67 96 5 room F1_Room17 vals { 0; 0; 40; [None]}
spiceSpice140(0, 0, 40)F1_Room17644(-67,95,5)(10,10,1)A spice (644) at -67 95 5 room F1_Room17 vals { 0; 0; 40; [None]}
BothLockPicksLockPicks1Powerup Inventory1010ERROR A BothLockPicks (1010) in Inventory
EarthArrowMossArrow1Powerup*2 Inventory319An EarthArrow (319) stack 2 in Inventory
EarthArrowMossArrow1Powerup*2 Inventory327An EarthArrow (327) stack 2 in Inventory
EarthArrowMossArrow1Powerup*5 Store328An EarthArrow (328) stack 5 in Store
EarthArrowMossArrow1Powerup*5 Store331An EarthArrow (331) stack 5 in Store
EarthArrowMossArrow1Powerup*4 Inventory224An EarthArrow (224) stack 4 in Inventory
FlashMineFlashMine1Powerup VicHopeChest271321A FlashMine (321) stack 1 in A VicHopeChest (271)
FlashMineFlashMine1Powerup*4 VicHopeChest271338A FlashMine (338) stack 4 in A VicHopeChest (271)
FlashbombFlashbomb1Powerup*4 Store313A Flashbomb (313) stack 4 in Store
FlashbombFlashbomb1Powerup*2 Inventory318A Flashbomb (318) stack 2 in Inventory
FlashbombFlashbomb1Powerup*4 Store1246A Flashbomb (1246) stack 4 in Store
HealingPotionHealingPotion1Powerup VicHopeChest261262A HealingPotion (262) stack 1 in A VicHopeChest (261)
LockPickLGLockPickLG1Powerup Inventory1009ERROR A LockPickLG (1009) in Inventory
LockPickSMLockPickSM1Powerup Inventory1008ERROR A LockPickSM (1008) in Inventory
broadheadBroadArrow1Powerup*5 Inventory18A broadhead (18) stack 5 in Inventory
broadheadBroadArrow1Powerup*5 Inventory297A broadhead (297) stack 5 in Inventory
broadheadBroadArrow1Powerup*5 Inventory298A broadhead (298) stack 5 in Inventory
broadheadBroadArrow1Powerup*15 Store301A broadhead (301) stack 15 in Store
broadheadBroadArrow1Powerup*11 FootLocker759819A broadhead (819) stack 11 in A FootLocker (759)
noiseNoiseArrow1Powerup*3 Store302A noise (302) stack 3 in Store
noiseNoiseArrow1Powerup VicHopeChest150169A noise (169) stack 1 in A VicHopeChest (150)
noiseNoiseArrow1Powerup*2 Inventory170A noise (170) stack 2 in Inventory
noiseNoiseArrow1Powerup*3 Store1249A noise (1249) stack 3 in Store
waterWaterArrow1Powerup*15 Inventory9A water (9) stack 15 in Inventory
waterWaterArrow1Powerup*10 Store176A water (176) stack 10 in Store
Hid0S1 Hid01Secret 127Found secret on object Hid0 (127)
Hid1S4 Hid11Secret 184Found secret on object Hid1 (184)
Hid2S5 Hid21Secret 196Found secret on object Hid2 (196)
Hid3S8 Hid31Secret 370Found secret on object Hid3 (370)
Hid5S2 Hid51Secret 143Found secret on object Hid5 (143)
Hid6S3 Hid61Secret 151Found secret on object Hid6 (151)
Hid7S6 Hid71Secret 198Found secret on object Hid7 (198)
Hid8S9 Hid81Secret 991Found secret on object Hid8 (991)
Hid9S7 Hid91Secret 329Found secret on object Hid9 (329)

Total Loot (including cash on start & shop items) : 2685   (Gold: 2455, Gems: 0, Goods: 230)    from    73 items
Secrets : 9
Powerups : 25


Mission info :

Campaign : 'Thief 2 : The Metal Age'
Mission      : 'Casing the Joint'
Report file : 'T2miss12.rep'

Editor : Mapsize (loot only) : XYZ(327,270,38)
HTML-map : Cubes : XYZ(11,14,4) - Cubesize : XYZ(25,25,12)


Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)