Thief 2 : The Metal Age - Masks

Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)

Lootmap

     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10        X11     
 Y12 Z0 GuardTrigOne
EarthCrystal
         Z0 Grounds_N
EarthCrystal*2
  Y12 
 Y11   Z1 a big closet
HealingPotion
       Z0 Back_Stairs
Gem (175)
(LC_Chest) <
  Y11 
 Y10              Y10 
 Y9      Z2 the other loft
Candle (50)
Z0 the other loft
GPlate (100)
(FootLocker) <
    Z2 F2_Room59
Silver$ (25)
  Y9 
 Y8   Z3 F3_Room75
NMask (50)
Z2 F2_Room40
Purse (25)
Silver$ (12)
 Z2 the other loft
Candle (50)
     Z3 F3_Room78
MMask (50)
SMask (50)
Z1 F2_Room59
Gem (100)
(VicHopeChest) <
  Y8 
 Y7  Z0 F1_Room3
Purse (50)
(VicHopeChest) <
Z3 F3_Room75
IMask (50)
  Z1 Ballroom_Floor
Canope (75)
Z1 Ballroom_Floor
DMask (50)
Z1 Ballroom_Floor
Tapestry (150)
  Z3 F3_Room78
WMask (50)
Z1 F2_Room60
Purse (20)
  Y7 
 Y6 Z1 Flashbomb*4 Z3 F3_Room76
DMask (50)
Z2 F2_Room47
Purse (25)
   Z0 BroadArrowZ1 Ballroom_Floor
BMask (50)
 Z1 F2_Hall_Secret_N
DRing (100)
(FootLocker) <
Z3 F3_Room79
DMask (50)
  Y6 
 Y5  Z0 F1_Room6
Gem (100)
(VicHopeChest) <
Z3 F3_Room76
SMask (50)
TMask (50)
Z1 F2_Room48
Coins (20)
Z0 F1_Hall_ClosetSecret
Purse (75)
(FootLocker) <
  Z3 Ballroom_Floor
Gem (100)
(MoneyBox) <
   Z0 F1_Room19
Gold$ (25)
(FootLocker) <
Z3 F3_Room79
NMask (50)
Z2 F2_Room61
Silver$ (20)
BroadArrow*2
Z0 F1_Room19
Gold$ (25)
(FootLocker) <
  Y5 
 Y4   Z3 F3_Room77
BMask (50)
Z1 F2_Room48
DRing (60)
Z0 F1_Room6
Mine*2
       Z3 F3_Room80
IMask (50)
Z2 F2_Room62
Candle (50)
  Y4 
 Y3   Z3 F3_Room77
MMask (50)
Z1 F2_Room49
GNugget (100)
(VicHopeChest) <
 Z1 F2_room51
Purse (30)
  Z3 Lord G's Study
FireCrystal
Z1 sahgents office
SerpTorc (150)
(Safe) <
Z2 sahgents office
Purse (25)
 Z3 F3_Room80
BMask (50)
TMask (50)
Z2 F2_Room62
Candle (50)
  Y3 
 Y2   Z1 F2_Room49
GNugget (100)
(VicHopeChest) <
 Z4 Lord G's bedroom
Necklace (175)
Purse (100)
(VicHopeChest) <
Z3 Lord G's bedroom
Purse (200)
(VicHopeChest) <
   Z4 Lord G's Study
GGlasses (50)
    Y2 
 Y1          Z3 f3 terrarium
EarthCrystal
Z0 Pad7
Gold$ (125)
(LC_Chest) <
 Z0 barraks f1
Purse (30)
(FootLocker) <
Purse (40)
(FootLocker) <
 Y1 
 Y0     Z3 f3 gahd place
Gold$ (60)
Z1 post of guards
Purse (100)
(FootLocker) <
  Z3 f3 terrarium
EarthCrystal
 Z2 f3 terrarium
EarthCrystal
   Y0 
     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10        X11     
Note: North direction should be at the top

Summary

NORMAL + HARD + EXPERT
NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
GemRingDRing1*100   (100,0,0)=100   (100,0,0)
GemRingDRing1*60   (60,0,0)=60   (60,0,0)
GemstoneGem3*100   (0,100,0)=300   (0,300,0)
GemstoneGem1*175   (0,175,0)=175   (0,175,0)
GoldCStickCandle5*50   (50,0,0)=250   (250,0,0)
GoldCoinStackGold$2*25   (25,0,0)=50   (50,0,0)
GoldCoinStackGold$1*125   (125,0,0)=125   (125,0,0)
GoldCoinStackGold$1*60   (60,0,0)=60   (60,0,0)
GoldEyeglassesGGlasses1*50   (50,0,0)=50   (50,0,0)
GoldNuggetGNugget2*100   (100,0,0)=200   (200,0,0)
GoldPlateGPlate1*100   (100,0,0)=100   (100,0,0)
LC_CanopicJarCanope1*75   (0,0,75)=75   (0,0,75)
LC_TapestryTapestry1*150   (0,0,150)=150   (0,0,150)
MaskBugakuBMask3*50   (0,0,50)=150   (0,0,150)
MaskDemonDMask3*50   (0,0,50)=150   (0,0,150)
MaskInuitIMask2*50   (0,0,50)=100   (0,0,100)
MaskMonsterMMask2*50   (0,0,50)=100   (0,0,100)
MaskNohNMask2*50   (0,0,50)=100   (0,0,100)
MaskServantSMask2*50   (0,0,50)=100   (0,0,100)
MaskTreebeastTMask2*50   (0,0,50)=100   (0,0,100)
MaskWhiteWMask1*50   (0,0,50)=50   (0,0,50)
NecklaceNecklace1*175   (100,75,0)=175   (100,75,0)
PursePurse2*100   (100,0,0)=200   (200,0,0)
PursePurse2*30   (30,0,0)=60   (60,0,0)
PursePurse1*40   (40,0,0)=40   (40,0,0)
PursePurse1*20   (20,0,0)=20   (20,0,0)
PursePurse3*25   (25,0,0)=75   (75,0,0)
PursePurse1*75   (75,0,0)=75   (75,0,0)
PursePurse1*50   (50,0,0)=50   (50,0,0)
PursePurse1*200   (0,200,0)=200   (0,200,0)
ScatteredCoinsCoins1*20   (20,0,0)=20   (20,0,0)
SerpentileTorcSerpTorc1*150   (100,50,0)=150   (100,50,0)
SilverCoinStackSilver$1*20   (20,0,0)=20   (20,0,0)
SilverCoinStackSilver$1*25   (25,0,0)=25   (25,0,0)
SilverCoinStackSilver$1*12   (12,0,0)=12   (12,0,0)
BothLockPicksLockPicksPowerup 1
EarthArrowMossArrowPowerup*2 1
EarthArrowMossArrowPowerup*3 1
EarthArrowMossArrowPowerup*10 2
EarthCrystalEarthCrystalPowerup 4
EarthCrystalEarthCrystalPowerup*2 1
FireCrystalFireCrystalPowerup 1
FlashbombFlashbombPowerup*2 1
FlashbombFlashbombPowerup 5
FlashbombFlashbombPowerup*4 1
GasArrowGasArrowPowerup*3 1
HealingPotionHealingPotionPowerup 3
HealingPotionHealingPotionPowerup*2 2
LockPickLGLockPickLGPowerup 1
LockPickSMLockPickSMPowerup 1
MineMinePowerup*3 1
MineMinePowerup*2 1
QuivArrowArrowPowerup*3 8
broadheadBroadArrowPowerup*10 1
broadheadBroadArrowPowerup*15 1
broadheadBroadArrowPowerup*25 2
broadheadBroadArrowPowerup*2 1
broadheadBroadArrowPowerup 9
firearrFireArrowPowerup*10 1
noiseNoiseArrowPowerup 1
noiseNoiseArrowPowerup*5 1
waterWaterArrowPowerup*12 1
waterWaterArrowPowerup*3 1
waterWaterArrowPowerup*5 1
waterWaterArrowPowerup*15 1
waterWaterArrowPowerup 1

Loot : 3667   (Gold: 1792, Gems: 800, Goods: 1075)    from   56 items
Secrets : 11
Powerups : 58


Complete lootlist

NameLabelCountValue(Gold,Gems,Goods)DiffSpecialRoomContainerContIDItemIDCoordinatesCellDescription
GemRingDRing1100(100, 0, 0)F2_Hall_Secret_NFootLocker13821389(-10,87,15)(9,6,1)A GemRing (1389) at -10 87 15 room F2_Hall_Secret_N in A FootLocker (1382) vals { 100; 0; 0; [None]}
GemRingDRing160(60, 0, 0)F2_Room48174(47,-97,15)(2,4,1)A GemRing (174) at 47 -97 15 room F2_Room48 vals { 60; 0; 0; [None]}
GemstoneGem1100(0, 100, 0)Ballroom_FloorMoneyBox13191320(24,-35,34)(5,5,3)A Gemstone (1320) at 24 -35 34 room Ballroom_Floor in A MoneyBox (1319) vals { 0; 100; 0; [None]}
GemstoneGem1100(0, 100, 0)F2_Room59VicHopeChest146148(-62,95,15)(10,8,1)A Gemstone (148) at -62 95 15 room F2_Room59 in A VicHopeChest (146) vals { 0; 100; 0; [None]}
GemstoneGem1100(0, 100, 0)F1_Room6VicHopeChest14891490(26,-117,1)(1,5,0)A Gemstone (1490) at 26 -117 1 room F1_Room6 in A VicHopeChest (1489) vals { 0; 100; 0; [None]}
GemstoneGem1175(0, 175, 0)Back_StairsLC_Chest14951499(-119,89,0)(10,11,0)A Gemstone (1499) at -119 89 0 room Back_Stairs in A LC_Chest (1495) vals { 0; 175; 0; [None]}
GoldCStickCandle150(50, 0, 0)F2_Room622086(62,99,18)(10,3,2)A GoldCStick (2086) at 62 99 18 room F2_Room62 vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)F2_Room622087(68,99,18)(10,3,2)A GoldCStick (2087) at 68 99 18 room F2_Room62 vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)the other loft813(-66,-36,21)(5,9,2)A GoldCStick (813) at -66 -36 21 room the other loft vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)F2_Room62408(41,109,18)(10,4,2)A GoldCStick (408) at 41 109 18 room F2_Room62 vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)the other loft1016(-64,-37,21)(4,8,2)A GoldCStick (1016) at -64 -37 21 room the other loft vals { 50; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)F1_Room19FootLocker3291492(21,88,1)(9,5,0)A GoldCoinStack (1492) at 21 88 1 room F1_Room19 in A FootLocker (329) vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)F1_Room19FootLocker3241493(21,109,1)(10,5,0)A GoldCoinStack (1493) at 21 109 1 room F1_Room19 in A FootLocker (324) vals { 25; 0; 0; [None]}
GoldCoinStackGold$1125(125, 0, 0)Pad7LC_Chest15161518(124,79,1)(9,1,0)A GoldCoinStack (1518) at 124 79 1 room Pad7 in A LC_Chest (1516) vals { 125; 0; 0; [None]}
GoldCoinStackGold$160(60, 0, 0)f3 gahd place1021(144,-46,31)(4,0,3)A GoldCoinStack (1021) at 144 -46 31 room f3 gahd place vals { 60; 0; 0; [None]}
GoldEyeglassesGGlasses150(50, 0, 0)Lord G's Study1314(88,46,45)(8,2,4)A GoldEyeglasses (1314) at 88 46 45 room Lord G's Study vals { 50; 0; 0; [None]}
GoldNuggetGNugget1100(100, 0, 0)F2_Room49VicHopeChest263270(90,-109,15)(2,2,1)A GoldNugget (270) at 90 -109 15 room F2_Room49 in A VicHopeChest (263) vals { 100; 0; 0; [None]}
GoldNuggetGNugget1100(100, 0, 0)F2_Room49VicHopeChest1474129(63,-109,15)(2,3,1)A GoldNugget (129) at 63 -109 15 room F2_Room49 in A VicHopeChest (1474) vals { 100; 0; 0; [None]}
GoldPlateGPlate1100(100, 0, 0)the other loftFootLocker699700(-71,-34,1)(5,9,0)A GoldPlate (700) at -71 -34 1 room the other loft in A FootLocker (699) vals { 100; 0; 0; [None]}
LC_CanopicJarCanope175(0, 0, 75)Ballroom_Floor1379(-17,-20,11)(5,7,1)A LC_CanopicJar (1379) at -17 -20 11 room Ballroom_Floor vals { 0; 0; 75; [None]}
LC_TapestryTapestry1150(0, 0, 150)Ballroom_Floor1321(-21,25,8)(7,7,1)A LC_Tapestry (1321) at -21 25 8 room Ballroom_Floor vals { 0; 0; 150; [None]}
MaskBugakuBMask150(0, 0, 50)F3_Room80774(67,100,33)(10,3,3)A MaskBugaku (774) at 67 100 33 room F3_Room80 vals { 0; 0; 50; [None]}
MaskBugakuBMask150(0, 0, 50)F3_Room77608(55,-100,32)(2,4,3)A MaskBugaku (608) at 55 -100 32 room F3_Room77 vals { 0; 0; 50; [None]}
MaskBugakuBMask150(0, 0, 50)Ballroom_Floor435(6,27,10)(7,6,1)A MaskBugaku (435) at 6 27 10 room Ballroom_Floor vals { 0; 0; 50; [None]}
MaskDemonDMask150(0, 0, 50)F3_Room761024(0,-100,33)(2,6,3)A MaskDemon (1024) at 0 -100 33 room F3_Room76 vals { 0; 0; 50; [None]}
MaskDemonDMask150(0, 0, 50)Ballroom_Floor1216(-28,-6,10)(6,7,1)A MaskDemon (1216) at -28 -6 10 room Ballroom_Floor vals { 0; 0; 50; [None]}
MaskDemonDMask150(0, 0, 50)F3_Room79750(0,101,33)(10,6,3)A MaskDemon (750) at 0 101 33 room F3_Room79 vals { 0; 0; 50; [None]}
MaskInuitIMask150(0, 0, 50)F3_Room80606(55,100,33)(10,4,3)A MaskInuit (606) at 55 100 33 room F3_Room80 vals { 0; 0; 50; [None]}
MaskInuitIMask150(0, 0, 50)F3_Room75686(-32,-101,32)(2,7,3)A MaskInuit (686) at -32 -101 32 room F3_Room75 vals { 0; 0; 50; [None]}
MaskMonsterMMask150(0, 0, 50)F3_Room77839(79,-101,32)(2,3,3)A MaskMonster (839) at 79 -101 32 room F3_Room77 vals { 0; 0; 50; [None]}
MaskMonsterMMask150(0, 0, 50)F3_Room78603(-56,101,33)(10,8,3)A MaskMonster (603) at -56 101 33 room F3_Room78 vals { 0; 0; 50; [None]}
MaskNohNMask150(0, 0, 50)F3_Room79601(23,100,32)(10,5,3)A MaskNoh (601) at 23 100 32 room F3_Room79 vals { 0; 0; 50; [None]}
MaskNohNMask150(0, 0, 50)F3_Room75687(-56,-100,32)(2,8,3)A MaskNoh (687) at -56 -100 32 room F3_Room75 vals { 0; 0; 50; [None]}
MaskServantSMask150(0, 0, 50)F3_Room78609(-44,100,32)(10,8,3)A MaskServant (609) at -44 100 32 room F3_Room78 vals { 0; 0; 50; [None]}
MaskServantSMask150(0, 0, 50)F3_Room76685(23,-100,33)(2,5,3)A MaskServant (685) at 23 -100 33 room F3_Room76 vals { 0; 0; 50; [None]}
MaskTreebeastTMask150(0, 0, 50)F3_Room76683(11,-100,33)(2,5,3)A MaskTreebeast (683) at 11 -100 33 room F3_Room76 vals { 0; 0; 50; [None]}
MaskTreebeastTMask150(0, 0, 50)F3_Room80684(79,100,34)(10,3,3)A MaskTreebeast (684) at 79 100 34 room F3_Room80 vals { 0; 0; 50; [None]}
MaskWhiteWMask150(0, 0, 50)F3_Room78604(-32,100,33)(10,7,3)A MaskWhite (604) at -32 100 33 room F3_Room78 vals { 0; 0; 50; [None]}
NecklaceNecklace1175(100, 75, 0)Lord G's bedroom1298(87,-39,46)(4,2,4)A Necklace (1298) at 87 -39 46 room Lord G's bedroom vals { 100; 75; 0; [None]}
PursePurse1100(100, 0, 0)post of guardsFootLocker271272(136,-55,15)(4,0,1)A Purse (272) at 136 -55 15 room post of guards in A FootLocker (271) vals { 100; 0; 0; [None]}
PursePurse130(30, 0, 0)barraks f1FootLocker20722078(121,137,1)(11,1,0)A Purse (2078) at 121 137 1 room barraks f1 in A FootLocker (2072) vals { 30; 0; 0; [None]}
PursePurse140(40, 0, 0)barraks f1FootLocker20762079(111,129,1)(11,1,0)A Purse (2079) at 111 129 1 room barraks f1 in A FootLocker (2076) vals { 40; 0; 0; [None]}
PursePurse120(20, 0, 0)F2_Room601392(-29,102,16)(10,7,1)A Purse (1392) at -29 102 16 room F2_Room60 vals { 20; 0; 0; [None]}
PursePurse130(30, 0, 0)F2_room51133(76,-59,16)(4,3,1)A Purse (133) at 76 -59 16 room F2_room51 vals { 30; 0; 0; [None]}
PursePurse125(25, 0, 0)sahgents office142(74,59,18)(8,3,2)A Purse (142) at 74 59 18 room sahgents office vals { 25; 0; 0; [None]}
PursePurse125(25, 0, 0)F2_Room40204(-59,-110,18)(2,8,2)A Purse (204) at -59 -110 18 room F2_Room40 vals { 25; 0; 0; [None]}
PursePurse175(75, 0, 0)F1_Hall_ClosetSecretFootLocker14761487(17,-100,1)(2,5,0)A Purse (1487) at 17 -100 1 room F1_Hall_ClosetSecret in A FootLocker (1476) vals { 75; 0; 0; [None]}
PursePurse1100(100, 0, 0)Lord G's bedroomVicHopeChest11681244(88,-48,45)(4,2,4)A Purse (1244) at 88 -48 45 room Lord G's bedroom in A VicHopeChest (1168) vals { 100; 0; 0; [None]}
PursePurse150(50, 0, 0)F1_Room3VicHopeChest15001501(-22,-117,1)(1,7,0)A Purse (1501) at -22 -117 1 room F1_Room3 in A VicHopeChest (1500) vals { 50; 0; 0; [None]}
PursePurse1200(0, 200, 0)Lord G's bedroomVicHopeChest1073749(88,-39,36)(4,2,3)A Purse (749) at 88 -39 36 room Lord G's bedroom in A VicHopeChest (1073) vals { 0; 200; 0; [None]}
PursePurse125(25, 0, 0)F2_Room47242(-10,-108,18)(2,6,2)A Purse (242) at -10 -108 18 room F2_Room47 vals { 25; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)F2_Room48180(28,-100,15)(2,5,1)A ScatteredCoins (180) at 28 -100 15 room F2_Room48 vals { 20; 0; 0; [None]}
SerpentileTorcSerpTorc1150(100, 50, 0)sahgents officeSafe13231324(73,35,16)(7,3,1)A SerpentileTorc (1324) at 73 35 16 room sahgents office in A Safe (1323) vals { 100; 50; 0; [None]}
SilverCoinStackSilver$120(20, 0, 0)F2_Room611377(31,109,18)(10,5,2)A SilverCoinStack (1377) at 31 109 18 room F2_Room61 vals { 20; 0; 0; [None]}
SilverCoinStackSilver$125(25, 0, 0)F2_Room59149(-84,108,17)(10,9,2)A SilverCoinStack (149) at -84 108 17 room F2_Room59 vals { 25; 0; 0; [None]}
SilverCoinStackSilver$112(12, 0, 0)F2_Room40205(-54,-89,18)(2,8,2)A SilverCoinStack (205) at -54 -89 18 room F2_Room40 vals { 12; 0; 0; [None]}
BothLockPicksLockPicks1Powerup Inventory1010ERROR A BothLockPicks (1010) in Inventory
EarthArrowMossArrow1Powerup*2 Inventory1299An EarthArrow (1299) stack 2 in Inventory
EarthArrowMossArrow1Powerup*3 Inventory1327An EarthArrow (1327) stack 3 in Inventory
EarthArrowMossArrow1Powerup*10 Store977An EarthArrow (977) stack 10 in Store
EarthArrowMossArrow1Powerup*10 Inventory1004An EarthArrow (1004) stack 10 in Inventory
EarthCrystalEarthCrystal1Powerup f3 terrarium2082(153,38,30)(7,0,3)An EarthCrystal (2082) stack 1 at 153 38 30 room f3 terrarium
EarthCrystalEarthCrystal1Powerup f3 terrarium1829(136,69,28)(9,0,2)An EarthCrystal (1829) stack 1 at 136 69 28 room f3 terrarium
EarthCrystalEarthCrystal1Powerup GuardTrigOne2145(-144,-148,-7)(0,12,0)An EarthCrystal (2145) stack 1 at -144 -148 -7 room GuardTrigOne
EarthCrystalEarthCrystal1Powerup*2 Grounds_N2147(-164,98,-4)(10,12,0)An EarthCrystal (2147) stack 2 at -164 98 -4 room Grounds_N
EarthCrystalEarthCrystal1Powerup f3 terrarium1460(121,66,30)(9,1,3)An EarthCrystal (1460) stack 1 at 121 66 30 room f3 terrarium
FireCrystalFireCrystal1Powerup Lord G's Study2141(77,27,35)(7,3,3)A FireCrystal (2141) stack 1 at 77 27 35 room Lord G's Study
FlashbombFlashbomb1Powerup*2 Inventory1052A Flashbomb (1052) stack 2 in Inventory
FlashbombFlashbomb1Powerup Inventory1365A Flashbomb (1365) stack 1 in Inventory
FlashbombFlashbomb1Powerup Inventory1374A Flashbomb (1374) stack 1 in Inventory
FlashbombFlashbomb1Powerup Store1402A Flashbomb (1402) stack 1 in Store
FlashbombFlashbomb1Powerup Store1405A Flashbomb (1405) stack 1 in Store
FlashbombFlashbomb1Powerup FootLocker14491469A Flashbomb (1469) stack 1 in A FootLocker (1449)
FlashbombFlashbomb1Powerup*4 1246(-5,-161,12)(0,6,1)A Flashbomb (1246) stack 4 at -5 -161 12
GasArrowGasArrow1Powerup*3 Store1074A GasArrow (1074) stack 3 in Store
HealingPotionHealingPotion1Powerup VicHopeChest261262A HealingPotion (262) stack 1 in A VicHopeChest (261)
HealingPotionHealingPotion1Powerup Inventory1393A HealingPotion (1393) stack 1 in Inventory
HealingPotionHealingPotion1Powerup*2 Store1241A HealingPotion (1241) stack 2 in Store
HealingPotionHealingPotion1Powerup*2 Inventory1247A HealingPotion (1247) stack 2 in Inventory
HealingPotionHealingPotion1Powerup a big closet1515(-126,-103,5)(2,11,1)A HealingPotion (1515) stack 1 at -126 -103 5 room a big closet
LockPickLGLockPickLG1Powerup Inventory1009ERROR A LockPickLG (1009) in Inventory
LockPickSMLockPickSM1Powerup Inventory1008ERROR A LockPickSM (1008) in Inventory
MineMine1Powerup*3 Store1142A Mine (1142) stack 3 in Store
MineMine1Powerup*2 F1_Room61488(55,-105,4)(2,4,0)A Mine (1488) stack 2 at 55 -105 4 room F1_Room6
QuivArrowArrow1Powerup*3 bow man17131804A QuivArrow (1804) stack 3 in A bow man (1713)
QuivArrowArrow1Powerup*3 bow man18071820A QuivArrow (1820) stack 3 in A bow man (1807)
QuivArrowArrow1Powerup*3 bow man18221828A QuivArrow (1828) stack 3 in A bow man (1822)
QuivArrowArrow1Powerup*3 bow man18301836A QuivArrow (1836) stack 3 in A bow man (1830)
QuivArrowArrow1Powerup*3 bowman2363364A QuivArrow (364) stack 3 in A bowman2 (363)
QuivArrowArrow1Powerup*3 bow man16331646A QuivArrow (1646) stack 3 in A bow man (1633)
QuivArrowArrow1Powerup*3 bow man366367A QuivArrow (367) stack 3 in A bow man (366)
QuivArrowArrow1Powerup*3 bow man372373A QuivArrow (373) stack 3 in A bow man (372)
broadheadBroadArrow1Powerup*10 Inventory1296A broadhead (1296) stack 10 in Inventory
broadheadBroadArrow1Powerup*15 Inventory1297A broadhead (1297) stack 15 in Inventory
broadheadBroadArrow1Powerup*25 Inventory18A broadhead (18) stack 25 in Inventory
broadheadBroadArrow1Powerup*2 F2_Room611391(15,109,20)(10,5,2)A broadhead (1391) stack 2 at 15 109 20 room F2_Room61
broadheadBroadArrow1Powerup FootLocker14851486A broadhead (1486) stack 1 in A FootLocker (1485)
broadheadBroadArrow1Powerup 2256(0,0,0)(6,6,0)A broadhead (2256) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 2261(0,0,0)(6,6,0)A broadhead (2261) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 2262(0,0,0)(6,6,0)A broadhead (2262) stack 1 at 0 0 0
broadheadBroadArrow1Powerup*25 Store1248A broadhead (1248) stack 25 in Store
broadheadBroadArrow1Powerup 2296(0,0,0)(6,6,0)A broadhead (2296) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 2297(0,0,0)(6,6,0)A broadhead (2297) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 2298(0,0,0)(6,6,0)A broadhead (2298) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 2299(0,0,0)(6,6,0)A broadhead (2299) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 2300(0,0,0)(6,6,0)A broadhead (2300) stack 1 at 0 0 0
firearrFireArrow1Powerup*10 Store1059A firearr (1059) stack 10 in Store
noiseNoiseArrow1Powerup VicHopeChest150169A noise (169) stack 1 in A VicHopeChest (150)
noiseNoiseArrow1Powerup*5 Store1249A noise (1249) stack 5 in Store
waterWaterArrow1Powerup*12 Inventory9A water (9) stack 12 in Inventory
waterWaterArrow1Powerup*3 Inventory1170A water (1170) stack 3 in Inventory
waterWaterArrow1Powerup*5 Inventory1178A water (1178) stack 5 in Inventory
waterWaterArrow1Powerup*15 Store176A water (176) stack 15 in Store
waterWaterArrow1Powerup FootLocker2401472ERROR A water (1472) stack 1 in A FootLocker (240)
3x6secret-doorS11 3x6secret-door1Secret 1412Found secret on object A 3x6secret-door (1412)
3x6secret-doorS8 3x6secret-door1Secret 393Found secret on object A 3x6secret-door (393)
3x6secret-doorS9 3x6secret-door1Secret 472Found secret on object A 3x6secret-door (472)
Hid0S1 Hid01Secret 127Found secret on object Hid0 (127)
Hid1S4 Hid11Secret 184Found secret on object Hid1 (184)
Hid2S5 Hid21Secret 196Found secret on object Hid2 (196)
Hid3S7 Hid31Secret 370Found secret on object Hid3 (370)
Hid5S2 Hid51Secret 143Found secret on object Hid5 (143)
Hid6S3 Hid61Secret 151Found secret on object Hid6 (151)
Hid7S6 Hid71Secret 198Found secret on object Hid7 (198)
Hid8S10 Hid81Secret 991Found secret on object Hid8 (991)

Total Loot (including cash on start & shop items) : 3667   (Gold: 1792, Gems: 800, Goods: 1075)    from    56 items
Secrets : 11
Powerups : 58


Mission info :

Campaign : 'Thief 2 : The Metal Age'
Mission      : 'Masks'
Report file : 'T2miss13.rep'

Editor : Mapsize (loot only) : XYZ(318,299,54)
HTML-map : Cubes : XYZ(12,13,5) - Cubesize : XYZ(25,25,12)


Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)