Thief 2 : The Metal Age - Framed

Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)

Lootmap

     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10     
 Y13  Z5 crime scene
Statue (15)
Z4 crime scene
DRing (100)
Silver$ (12)
Statue (15)
Z5 crime scene
Tiara (125)
Z4 crime scene
Copper$ (5)
  Z2 TargetRange
BroadArrow
Z2 TargetRange
BroadArrow
  Z0 Morgue
Purse (100)
(MaleServ1) <
  Y13 
 Y12   Z3 WaitingRoom
GVase (100)
   Z2 Armory
EarthCrystal
EarthCrystal [NH]
Flashbomb [N]
HealingPotion [NH]
HealingPotion [N]
WaterCrystal [N]
WaterCrystal
WaterCrystal [NH]
NoiseArrow
NoiseArrow [N]
     Y12 
 Y11             Y11 
 Y10 Z3 Vice
Gold$ (25)
Silver$ (12)
Z2 Conference Rooms
GGlasses (50)
 Z3 Robbery
GRing (100)
sheriff's room
Flashbomb [NH]
HealingPotion [NH]
Z3 Officers Club
Candle (50)
        Y10 
 Y9 Z3 Mosely's Office
EarthCrystal
WaterCrystal
 Z2 SL12
FineWine (50)
Z0 Tunnel2
Statue (15)
Z0 Tunnel2
WaterCrystal
    Z1 Main Office
WaterCrystal
Z1 Main Office
Statue (15)
WaterCrystal [NH]
  Y9 
 Y8 Z2 Front Desk
WaterCrystal
Narcotics
Purse (50)
Z1 1st Level
Gold$ (25)
Z5 BroadArrow
Z2 Front Desk
WaterCrystal
          Y8 
 Y7 Z3 Truart's Office
Gold$ (25)
  Z1 Storage Room
WaterCrystal
     Z2 Locker Room
HealingPotion
  Y7 
 Y6 Z3 Truart's Office
DPlate (10)
TIVase (100)
Z1 Training Room
RopeArrow
    Z1 Barracks
WaterCrystal
WaterCrystal [NH]
  Z2 Locker Room
Flashbomb
Z1 Locker Room
NoiseArrow
Z1 Storage2
Flashbomb
 Y6 
 Y5             Y5 
 Y4             Y4 
 Y3             Y3 
 Y2       Z1 Drain
BreathPotion [N]
     Y2 
 Y1     Z2 MacDonagh's
FineWine (50)
Gold$ (25)
(MoneyBox) <
       Y1 
 Y0    Z1 City6
WaterCrystal
Z1 City6
WaterCrystal
       Y0 
     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10     
Note: North direction should be at the top

Summary

NORMAL + HARD + EXPERT
NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
CopperCoinStackCopper$2*5   (5,0,0)=10   (10,0,0)
Dec_Plate2DPlate1*10   (0,0,10)=10   (0,0,10)
FineWineFineWine2*50   (0,0,50)=100   (0,0,100)
GemRingDRing2*100   (100,0,0)=200   (200,0,0)
GoldCStickCandle2*50   (50,0,0)=100   (100,0,0)
GoldCoinStackGold$9*25   (25,0,0)=225   (225,0,0)
GoldEyeglassesGGlasses1*50   (50,0,0)=50   (50,0,0)
GoldRingGRing1*100   (100,0,0)=100   (100,0,0)
PursePurse1*100   (100,0,0)=100   (100,0,0)
PursePurse1*50   (50,0,0)=50   (50,0,0)
SilverCoinStackSilver$4*12   (12,0,0)=48   (48,0,0)
TiaraTiara1*125   (75,50,0)=125   (75,50,0)
TrVaseGoldGVase1*100   (100,0,0)=100   (100,0,0)
TrVaseIndigoTIVase1*100   (0,0,100)=100   (0,0,100)
stat1Statue1*15   (0,0,15)=15   (0,0,15)
stat2Statue1*15   (0,0,15)=15   (0,0,15)
stat3Statue2*15   (0,0,15)=30   (0,0,30)
AirPotionBreathPotion[N] Powerup 1
BothLockPicksLockPicksPowerup 1
EarthArrowMossArrowPowerup*3 2
EarthCrystalEarthCrystalPowerup 4
EarthCrystalEarthCrystal[NH] Powerup 1
FlashbombFlashbombPowerup 4
FlashbombFlashbomb[N] Powerup 1
FlashbombFlashbomb[NH] Powerup 1
HealingPotionHealingPotion[NH] Powerup 2
HealingPotionHealingPotion[N] Powerup 3
HealingPotionHealingPotion[NH] Powerup*2 1
HealingPotionHealingPotionPowerup 2
HealingPotionHealingPotionPowerup*2 1
LockPickLGLockPickLGPowerup 1
LockPickSMLockPickSMPowerup 1
QuivArrowArrowPowerup*3 1
RopeArrowRopeArrowPowerup 1
RopeArrowRopeArrowPowerup*2 2
WaterCrystalWaterCrystalPowerup*10 1
WaterCrystalWaterCrystal[N] Powerup 2
WaterCrystalWaterCrystalPowerup 21
WaterCrystalWaterCrystal[NH] Powerup 3
broadheadBroadArrowPowerup 11
broadheadBroadArrow[NH] Powerup*10 1
broadheadBroadArrow[E] Powerup*5 1
broadheadBroadArrowPowerup*20 1
noiseNoiseArrow[N] Powerup*3 1
noiseNoiseArrowPowerup*3 1
noiseNoiseArrowPowerup 2
noiseNoiseArrow[N] Powerup 1
waterWaterArrowPowerup*8 1

Loot : 1378   (Gold: 1058, Gems: 50, Goods: 270)    from   33 items
Secrets : 9
Powerups Normal : 76
Powerups Hard : 67
Powerups Expert : 59


Complete lootlist

NameLabelCountValue(Gold,Gems,Goods)DiffSpecialRoomContainerContIDItemIDCoordinatesCellDescription
CopperCoinStackCopper$15(5, 0, 0)crime scene960(-121,4,-12)(2,13,4)A CopperCoinStack (960) at -121 4 -12 room crime scene vals { 5; 0; 0; [None]}
CopperCoinStackCopper$15(5, 0, 0)crime scene961(-122,4,-12)(2,13,4)A CopperCoinStack (961) at -122 4 -12 room crime scene vals { 5; 0; 0; [None]}
Dec_Plate2DPlate110(0, 0, 10)Truart's Office1938(51,-32,-28)(0,6,3)A Dec_Plate2 (1938) at 51 -32 -28 room Truart's Office vals { 0; 0; 10; [None]}
FineWineFineWine150(0, 0, 50)MacDonagh's1751(185,61,-44)(4,1,2)A FineWine (1751) at 185 61 -44 room MacDonagh's vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)SL12230(-7,15,-39)(2,9,2)A FineWine (230) at -7 15 -39 room SL12 vals { 0; 0; 50; [None]}
GemRingDRing1100(100, 0, 0)crime scene603(-118,-14,-12)(1,13,4)A GemRing (603) at -118 -14 -12 room crime scene vals { 100; 0; 0; [None]}
GemRingDRing1100(100, 0, 0)crime scene613(-121,-14,-12)(1,13,4)A GemRing (613) at -121 -14 -12 room crime scene vals { 100; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)Officers Club329(-35,45,-33)(3,10,3)A GoldCStick (329) at -35 45 -33 room Officers Club vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)Officers Club339(-50,45,-33)(3,10,3)A GoldCStick (339) at -50 45 -33 room Officers Club vals { 50; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)Truart's Office288(30,-45,-34)(0,7,3)A GoldCoinStack (288) at 30 -45 -34 room Truart's Office vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)1st Level1080(21,-34,-50)(0,8,1)A GoldCoinStack (1080) at 21 -34 -50 room 1st Level vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)1st Level1117(20,-35,-50)(0,8,1)A GoldCoinStack (1117) at 20 -35 -50 room 1st Level vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)1st Level1123(20,-35,-50)(0,8,1)A GoldCoinStack (1123) at 20 -35 -50 room 1st Level vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)1st Level135(20,-34,-50)(0,8,1)A GoldCoinStack (135) at 20 -34 -50 room 1st Level vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)Truart's Office666(31,-46,-34)(0,7,3)A GoldCoinStack (666) at 31 -46 -34 room Truart's Office vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)MacDonagh'sMoneyBox856939(175,71,-45)(4,1,2)A GoldCoinStack (939) at 175 71 -45 room MacDonagh's in A MoneyBox (856) vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)Vice2009(-49,-43,-34)(0,10,3)A GoldCoinStack (2009) at -49 -43 -34 room Vice vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)Truart's Office730(25,-46,-34)(0,7,3)A GoldCoinStack (730) at 25 -46 -34 room Truart's Office vals { 25; 0; 0; [None]}
GoldEyeglassesGGlasses150(50, 0, 0)Conference Rooms220(-41,-39,-46)(0,10,2)A GoldEyeglasses (220) at -41 -39 -46 room Conference Rooms vals { 50; 0; 0; [None]}
GoldRingGRing1100(100, 0, 0)Robbery2012(-48,10,-34)(2,10,3)A GoldRing (2012) at -48 10 -34 room Robbery vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)MorgueMaleServ137677(-112,200,-59)(9,13,0)A Purse (77) at -112 200 -59 room Morgue in A MaleServ1 (376) vals { 100; 0; 0; [None]}
PursePurse150(50, 0, 0)Narcotics2013(16,-44,-37)(0,8,2)A Purse (2013) at 16 -44 -37 room Narcotics vals { 50; 0; 0; [None]}
SilverCoinStackSilver$112(12, 0, 0)crime scene953(-119,-14,-12)(1,13,4)A SilverCoinStack (953) at -119 -14 -12 room crime scene vals { 12; 0; 0; [None]}
SilverCoinStackSilver$112(12, 0, 0)Vice2010(-49,-43,-34)(0,10,3)A SilverCoinStack (2010) at -49 -43 -34 room Vice vals { 12; 0; 0; [None]}
SilverCoinStackSilver$112(12, 0, 0)crime scene987(-119,-14,-12)(1,13,4)A SilverCoinStack (987) at -119 -14 -12 room crime scene vals { 12; 0; 0; [None]}
SilverCoinStackSilver$112(12, 0, 0)Vice2011(-50,-42,-34)(0,10,3)A SilverCoinStack (2011) at -50 -42 -34 room Vice vals { 12; 0; 0; [None]}
TiaraTiara1125(75, 50, 0)crime scene224(-121,4,-9)(2,13,5)A Tiara (224) at -121 4 -9 room crime scene vals { 75; 50; 0; [None]}
TrVaseGoldGVase1100(100, 0, 0)WaitingRoom2008(-85,5,-34)(2,12,3)A TrVaseGold (2008) at -85 5 -34 room WaitingRoom vals { 100; 0; 0; [None]}
TrVaseIndigoTIVase1100(0, 0, 100)Truart's Office1557(51,-29,-29)(0,6,3)A TrVaseIndigo (1557) at 51 -29 -29 room Truart's Office vals { 0; 0; 100; [None]}
stat1Statue115(0, 0, 15)crime scene854(-126,0,-11)(1,13,4)A stat1 (854) at -126 0 -11 room crime scene vals { 0; 0; 15; [None]}
stat2Statue115(0, 0, 15)Main Office225(-23,184,-47)(9,9,1)A stat2 (225) at -23 184 -47 room Main Office vals { 0; 0; 15; [None]}
stat3Statue115(0, 0, 15)crime scene855(-126,-1,-8)(1,13,5)A stat3 (855) at -126 -1 -8 room crime scene vals { 0; 0; 15; [None]}
stat3Statue115(0, 0, 15)Tunnel2229(-14,4,-69)(2,9,0)A stat3 (229) at -14 4 -69 room Tunnel2 vals { 0; 0; 15; [None]}
AirPotionBreathPotion1NPowerup Drain788(156,114,-47)(6,2,1)An AirPotion (788) stack 1 at 156 114 -47 room Drain Diff N
BothLockPicksLockPicks1Powerup Inventory2031ERROR A BothLockPicks (2031) in Inventory
EarthArrowMossArrow1Powerup*3 Inventory513An EarthArrow (513) stack 3 in Inventory
EarthArrowMossArrow1Powerup*3 Store1312An EarthArrow (1312) stack 3 in Store
EarthCrystalEarthCrystal1Powerup Armory1280(-85,126,-43)(6,12,2)An EarthCrystal (1280) stack 1 at -85 126 -43 room Armory
EarthCrystalEarthCrystal1Powerup Mosely's Office1652(-5,-44,-34)(0,9,3)An EarthCrystal (1652) stack 1 at -5 -44 -34 room Mosely's Office
EarthCrystalEarthCrystal1Powerup Mosely's Office1653(-4,-44,-34)(0,9,3)An EarthCrystal (1653) stack 1 at -4 -44 -34 room Mosely's Office
EarthCrystalEarthCrystal1Powerup FootLocker17211722An EarthCrystal (1722) stack 1 in A FootLocker (1721)
EarthCrystalEarthCrystal1NHPowerup Armory1278(-87,126,-43)(6,12,2)An EarthCrystal (1278) stack 1 at -87 126 -43 room Armory Diff NH
FlashbombFlashbomb1Powerup Locker Room1365(52,189,-44)(9,6,2)A Flashbomb (1365) stack 1 at 52 189 -44 room Locker Room
FlashbombFlashbomb1NPowerup Armory390(-91,117,-46)(6,12,2)A Flashbomb (390) stack 1 at -91 117 -46 room Armory Diff N
FlashbombFlashbomb1Powerup Storage2416(49,221,-49)(10,6,1)A Flashbomb (416) stack 1 at 49 221 -49 room Storage2
FlashbombFlashbomb1NHPowerup sheriff's room424(-29,9,-33)(2,10,3)A Flashbomb (424) stack 1 at -29 9 -33 room sheriff's room Diff NH
FlashbombFlashbomb1Powerup FootLocker4471723A Flashbomb (1723) stack 1 in A FootLocker (447)
FlashbombFlashbomb1Powerup Inventory1473A Flashbomb (1473) stack 1 in Inventory
HealingPotionHealingPotion1NHPowerup Armory1304(-91,120,-46)(6,12,2)A HealingPotion (1304) stack 1 at -91 120 -46 room Armory Diff NH
HealingPotionHealingPotion1NPowerup Armory1306(-92,120,-46)(6,12,2)A HealingPotion (1306) stack 1 at -92 120 -46 room Armory Diff N
HealingPotionHealingPotion1NHPowerup*2 Store1315A HealingPotion (1315) stack 2 in Store Diff NH
HealingPotionHealingPotion1Powerup Locker Room1352(45,202,-44)(9,7,2)A HealingPotion (1352) stack 1 at 45 202 -44 room Locker Room
HealingPotionHealingPotion1Powerup Locker Room1655(43,188,-44)(9,7,2)A HealingPotion (1655) stack 1 at 43 188 -44 room Locker Room
HealingPotionHealingPotion1NPowerup Armory1656(-90,126,-46)(6,12,2)A HealingPotion (1656) stack 1 at -90 126 -46 room Armory Diff N
HealingPotionHealingPotion1NPowerup Armory1657(-90,126,-46)(6,12,2)A HealingPotion (1657) stack 1 at -90 126 -46 room Armory Diff N
HealingPotionHealingPotion1NHPowerup sheriff's room429(-29,7,-34)(2,10,3)A HealingPotion (429) stack 1 at -29 7 -34 room sheriff's room Diff NH
HealingPotionHealingPotion1Powerup*2 Inventory510A HealingPotion (510) stack 2 in Inventory
LockPickLGLockPickLG1Powerup Inventory19ERROR A LockPickLG (19) in Inventory
LockPickSMLockPickSM1Powerup Inventory15ERROR A LockPickSM (15) in Inventory
QuivArrowArrow1Powerup*3 Ethelbert7642047A QuivArrow (2047) stack 3 in Ethelbert (764)
RopeArrowRopeArrow1Powerup Training Room579(51,-19,-49)(1,6,1)A RopeArrow (579) stack 1 at 51 -19 -49 room Training Room
RopeArrowRopeArrow1Powerup*2 Store2039A RopeArrow (2039) stack 2 in Store
RopeArrowRopeArrow1Powerup*2 Inventory511A RopeArrow (511) stack 2 in Inventory
WaterCrystalWaterCrystal1Powerup*10 Inventory525ERROR A WaterCrystal (525) stack 10 in Inventory
WaterCrystalWaterCrystal1NPowerup Armory533(-79,126,-43)(6,12,2)A WaterCrystal (533) stack 1 at -79 126 -43 room Armory Diff N
WaterCrystalWaterCrystal1Powerup Armory538(-91,125,-43)(6,12,2)A WaterCrystal (538) stack 1 at -91 125 -43 room Armory
WaterCrystalWaterCrystal1Powerup Storage Room1055(36,45,-48)(3,7,1)A WaterCrystal (1055) stack 1 at 36 45 -48 room Storage Room
WaterCrystalWaterCrystal1Powerup Tunnel233(-19,51,-70)(3,9,0)A WaterCrystal (33) stack 1 at -19 51 -70 room Tunnel2
WaterCrystalWaterCrystal1Powerup Storage Room1092(35,44,-48)(3,7,1)A WaterCrystal (1092) stack 1 at 35 44 -48 room Storage Room
WaterCrystalWaterCrystal1Powerup Armory596(-91,121,-43)(6,12,2)A WaterCrystal (596) stack 1 at -91 121 -43 room Armory
WaterCrystalWaterCrystal1Powerup Storage Room1623(35,45,-48)(3,7,1)A WaterCrystal (1623) stack 1 at 35 45 -48 room Storage Room
WaterCrystalWaterCrystal1Powerup City61908(204,56,-51)(4,0,1)A WaterCrystal (1908) stack 1 at 204 56 -51 room City6
WaterCrystalWaterCrystal1Powerup City61909(206,53,-51)(3,0,1)A WaterCrystal (1909) stack 1 at 206 53 -51 room City6
WaterCrystalWaterCrystal1Powerup Mosely's Office1661(-11,-43,-33)(0,9,3)A WaterCrystal (1661) stack 1 at -11 -43 -33 room Mosely's Office
WaterCrystalWaterCrystal1Powerup Armory388(-84,126,-46)(6,12,2)A WaterCrystal (388) stack 1 at -84 126 -46 room Armory
WaterCrystalWaterCrystal1NHPowerup Armory389(-82,126,-43)(6,12,2)A WaterCrystal (389) stack 1 at -82 126 -43 room Armory Diff NH
WaterCrystalWaterCrystal1Powerup Main Office648(-23,177,-47)(8,9,1)A WaterCrystal (648) stack 1 at -23 177 -47 room Main Office
WaterCrystalWaterCrystal1NHPowerup Main Office649(-6,182,-47)(9,9,1)A WaterCrystal (649) stack 1 at -6 182 -47 room Main Office Diff NH
WaterCrystalWaterCrystal1Powerup Tunnel2145(-19,49,-70)(3,9,0)A WaterCrystal (145) stack 1 at -19 49 -70 room Tunnel2
WaterCrystalWaterCrystal1Powerup Mosely's Office1682(-4,-44,-34)(0,9,3)A WaterCrystal (1682) stack 1 at -4 -44 -34 room Mosely's Office
WaterCrystalWaterCrystal1Powerup Front Desk1178(0,-22,-44)(0,8,2)A WaterCrystal (1178) stack 1 at 0 -22 -44 room Front Desk
WaterCrystalWaterCrystal1Powerup Tunnel2160(-6,33,-70)(3,9,0)A WaterCrystal (160) stack 1 at -6 33 -70 room Tunnel2
WaterCrystalWaterCrystal1Powerup Barracks673(52,107,-48)(6,6,1)A WaterCrystal (673) stack 1 at 52 107 -48 room Barracks
WaterCrystalWaterCrystal1NHPowerup Barracks674(54,107,-48)(6,6,1)A WaterCrystal (674) stack 1 at 54 107 -48 room Barracks Diff NH
WaterCrystalWaterCrystal1Powerup Front Desk1221(3,-22,-44)(0,8,2)A WaterCrystal (1221) stack 1 at 3 -22 -44 room Front Desk
WaterCrystalWaterCrystal1Powerup Front Desk1222(3,-22,-44)(0,8,2)A WaterCrystal (1222) stack 1 at 3 -22 -44 room Front Desk
WaterCrystalWaterCrystal1Powerup Front Desk1223(2,-23,-44)(0,8,2)A WaterCrystal (1223) stack 1 at 2 -23 -44 room Front Desk
WaterCrystalWaterCrystal1Powerup Front Desk1224(2,-21,-44)(1,8,2)A WaterCrystal (1224) stack 1 at 2 -21 -44 room Front Desk
WaterCrystalWaterCrystal1Powerup Front Desk1225(1,-23,-44)(0,8,2)A WaterCrystal (1225) stack 1 at 1 -23 -44 room Front Desk
WaterCrystalWaterCrystal1NPowerup Armory1260(-82,126,-46)(6,12,2)A WaterCrystal (1260) stack 1 at -82 126 -46 room Armory Diff N
broadheadBroadArrow1Powerup 262(0,1,0)(1,8,5)A broadhead (262) stack 1 at 0 1 0
broadheadBroadArrow1Powerup 263(0,1,0)(1,8,5)A broadhead (263) stack 1 at 0 1 0
broadheadBroadArrow1Powerup TargetRange858(-111,105,-45)(6,13,2)A broadhead (858) stack 1 at -111 105 -45 room TargetRange
broadheadBroadArrow1Powerup TargetRange859(-111,100,-42)(5,13,2)A broadhead (859) stack 1 at -111 100 -42 room TargetRange
broadheadBroadArrow1Powerup TargetRange924(-111,95,-42)(5,13,2)A broadhead (924) stack 1 at -111 95 -42 room TargetRange
broadheadBroadArrow1Powerup TargetRange947(-111,92,-45)(5,13,2)A broadhead (947) stack 1 at -111 92 -45 room TargetRange
broadheadBroadArrow1Powerup 184(0,0,0)(1,8,5)A broadhead (184) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 185(0,1,0)(1,8,5)A broadhead (185) stack 1 at 0 1 0
broadheadBroadArrow1NHPowerup*10 Inventory726A broadhead (726) stack 10 in Inventory Diff NH
broadheadBroadArrow1Powerup 227(0,1,0)(1,8,5)A broadhead (227) stack 1 at 0 1 0
broadheadBroadArrow1Powerup 228(0,1,0)(1,8,5)A broadhead (228) stack 1 at 0 1 0
broadheadBroadArrow1Powerup TargetRange752(-111,109,-43)(6,13,2)A broadhead (752) stack 1 at -111 109 -43 room TargetRange
broadheadBroadArrow1EPowerup*5 Inventory2037A broadhead (2037) stack 5 in Inventory Diff E
broadheadBroadArrow1Powerup*20 Store2038A broadhead (2038) stack 20 in Store
noiseNoiseArrow1NPowerup*3 Store1316A noise (1316) stack 3 in Store Diff N
noiseNoiseArrow1Powerup*3 Inventory623A noise (623) stack 3 in Inventory
noiseNoiseArrow1Powerup Armory625(-91,122,-46)(6,12,2)A noise (625) stack 1 at -91 122 -46 room Armory
noiseNoiseArrow1Powerup Locker Room378(56,203,-47)(9,6,1)A noise (378) stack 1 at 56 203 -47 room Locker Room
noiseNoiseArrow1NPowerup Armory936(-87,126,-46)(6,12,2)A noise (936) stack 1 at -87 126 -46 room Armory Diff N
waterWaterArrow1Powerup*8 Store944A water (944) stack 8 in Store
3.5x4secret-doorS6 3.5x4secret-door1Secret 1537Found secret on object A 3.5x4secret-door (1537)
3.5x4secret-doorS7 3.5x4secret-door1Secret 1759Found secret on object A 3.5x4secret-door (1759)
7x6secret-doorS3 7x6secret-door1Secret 343Found secret on object A 7x6secret-door (343)
7x6secret-doorS5 7x6secret-door1Secret 1165Found secret on object A 7x6secret-door (1165)
7x6secret-doorS1 7x6secret-door1Secret 207Found secret on object A 7x6secret-door (207)
7x6secret-doorS2 7x6secret-door1Secret 222Found secret on object A 7x6secret-door (222)
FindSecretTrapS8 FindSecretTrap1Secret 2044Found secret on object A FindSecretTrap (2044)
FindSecretTrapS9 FindSecretTrap1Secret 2045Found secret on object A FindSecretTrap (2045)
LibSecretDoorS4 LibSecretDoor1Secret 597Found secret on object A LibSecretDoor (597)

Total Loot (including cash on start & shop items) : 1378   (Gold: 1058, Gems: 50, Goods: 270)    from    33 items
Secrets : 9
Powerups : 77


Mission info :

Campaign : 'Thief 2 : The Metal Age'
Mission      : 'Framed'
Report file : 'T2miss4.rep'

Editor : Mapsize (loot only) : XYZ(333,268,71)
HTML-map : Cubes : XYZ(11,14,6) - Cubesize : XYZ(25,25,12)


Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)