Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)
NORMAL + HARD + EXPERT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Loot : 1378 (Gold: 1058, Gems: 50, Goods: 270) from 33 items |
Name | Label | Count | Value | (Gold,Gems,Goods) | Diff | Special | Room | Container | ContID | ItemID | Coordinates | Cell | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CopperCoinStack | Copper$ | 1 | 5 | (5, 0, 0) | crime scene | 960 | (-121,4,-12) | (2,13,4) | A CopperCoinStack (960) at -121 4 -12 room crime scene vals { 5; 0; 0; [None]} | ||||
CopperCoinStack | Copper$ | 1 | 5 | (5, 0, 0) | crime scene | 961 | (-122,4,-12) | (2,13,4) | A CopperCoinStack (961) at -122 4 -12 room crime scene vals { 5; 0; 0; [None]} | ||||
Dec_Plate2 | DPlate | 1 | 10 | (0, 0, 10) | Truart's Office | 1938 | (51,-32,-28) | (0,6,3) | A Dec_Plate2 (1938) at 51 -32 -28 room Truart's Office vals { 0; 0; 10; [None]} | ||||
FineWine | FineWine | 1 | 50 | (0, 0, 50) | MacDonagh's | 1751 | (185,61,-44) | (4,1,2) | A FineWine (1751) at 185 61 -44 room MacDonagh's vals { 0; 0; 50; [None]} | ||||
FineWine | FineWine | 1 | 50 | (0, 0, 50) | SL12 | 230 | (-7,15,-39) | (2,9,2) | A FineWine (230) at -7 15 -39 room SL12 vals { 0; 0; 50; [None]} | ||||
GemRing | DRing | 1 | 100 | (100, 0, 0) | crime scene | 603 | (-118,-14,-12) | (1,13,4) | A GemRing (603) at -118 -14 -12 room crime scene vals { 100; 0; 0; [None]} | ||||
GemRing | DRing | 1 | 100 | (100, 0, 0) | crime scene | 613 | (-121,-14,-12) | (1,13,4) | A GemRing (613) at -121 -14 -12 room crime scene vals { 100; 0; 0; [None]} | ||||
GoldCStick | Candle | 1 | 50 | (50, 0, 0) | Officers Club | 329 | (-35,45,-33) | (3,10,3) | A GoldCStick (329) at -35 45 -33 room Officers Club vals { 50; 0; 0; [None]} | ||||
GoldCStick | Candle | 1 | 50 | (50, 0, 0) | Officers Club | 339 | (-50,45,-33) | (3,10,3) | A GoldCStick (339) at -50 45 -33 room Officers Club vals { 50; 0; 0; [None]} | ||||
GoldCoinStack | Gold$ | 1 | 25 | (25, 0, 0) | Truart's Office | 288 | (30,-45,-34) | (0,7,3) | A GoldCoinStack (288) at 30 -45 -34 room Truart's Office vals { 25; 0; 0; [None]} | ||||
GoldCoinStack | Gold$ | 1 | 25 | (25, 0, 0) | 1st Level | 1080 | (21,-34,-50) | (0,8,1) | A GoldCoinStack (1080) at 21 -34 -50 room 1st Level vals { 25; 0; 0; [None]} | ||||
GoldCoinStack | Gold$ | 1 | 25 | (25, 0, 0) | 1st Level | 1117 | (20,-35,-50) | (0,8,1) | A GoldCoinStack (1117) at 20 -35 -50 room 1st Level vals { 25; 0; 0; [None]} | ||||
GoldCoinStack | Gold$ | 1 | 25 | (25, 0, 0) | 1st Level | 1123 | (20,-35,-50) | (0,8,1) | A GoldCoinStack (1123) at 20 -35 -50 room 1st Level vals { 25; 0; 0; [None]} | ||||
GoldCoinStack | Gold$ | 1 | 25 | (25, 0, 0) | 1st Level | 135 | (20,-34,-50) | (0,8,1) | A GoldCoinStack (135) at 20 -34 -50 room 1st Level vals { 25; 0; 0; [None]} | ||||
GoldCoinStack | Gold$ | 1 | 25 | (25, 0, 0) | Truart's Office | 666 | (31,-46,-34) | (0,7,3) | A GoldCoinStack (666) at 31 -46 -34 room Truart's Office vals { 25; 0; 0; [None]} | ||||
GoldCoinStack | Gold$ | 1 | 25 | (25, 0, 0) | MacDonagh's | MoneyBox | 856 | 939 | (175,71,-45) | (4,1,2) | A GoldCoinStack (939) at 175 71 -45 room MacDonagh's in A MoneyBox (856) vals { 25; 0; 0; [None]} | ||
GoldCoinStack | Gold$ | 1 | 25 | (25, 0, 0) | Vice | 2009 | (-49,-43,-34) | (0,10,3) | A GoldCoinStack (2009) at -49 -43 -34 room Vice vals { 25; 0; 0; [None]} | ||||
GoldCoinStack | Gold$ | 1 | 25 | (25, 0, 0) | Truart's Office | 730 | (25,-46,-34) | (0,7,3) | A GoldCoinStack (730) at 25 -46 -34 room Truart's Office vals { 25; 0; 0; [None]} | ||||
GoldEyeglasses | GGlasses | 1 | 50 | (50, 0, 0) | Conference Rooms | 220 | (-41,-39,-46) | (0,10,2) | A GoldEyeglasses (220) at -41 -39 -46 room Conference Rooms vals { 50; 0; 0; [None]} | ||||
GoldRing | GRing | 1 | 100 | (100, 0, 0) | Robbery | 2012 | (-48,10,-34) | (2,10,3) | A GoldRing (2012) at -48 10 -34 room Robbery vals { 100; 0; 0; [None]} | ||||
Purse | Purse | 1 | 100 | (100, 0, 0) | Morgue | MaleServ1 | 376 | 77 | (-112,200,-59) | (9,13,0) | A Purse (77) at -112 200 -59 room Morgue in A MaleServ1 (376) vals { 100; 0; 0; [None]} | ||
Purse | Purse | 1 | 50 | (50, 0, 0) | Narcotics | 2013 | (16,-44,-37) | (0,8,2) | A Purse (2013) at 16 -44 -37 room Narcotics vals { 50; 0; 0; [None]} | ||||
SilverCoinStack | Silver$ | 1 | 12 | (12, 0, 0) | crime scene | 953 | (-119,-14,-12) | (1,13,4) | A SilverCoinStack (953) at -119 -14 -12 room crime scene vals { 12; 0; 0; [None]} | ||||
SilverCoinStack | Silver$ | 1 | 12 | (12, 0, 0) | Vice | 2010 | (-49,-43,-34) | (0,10,3) | A SilverCoinStack (2010) at -49 -43 -34 room Vice vals { 12; 0; 0; [None]} | ||||
SilverCoinStack | Silver$ | 1 | 12 | (12, 0, 0) | crime scene | 987 | (-119,-14,-12) | (1,13,4) | A SilverCoinStack (987) at -119 -14 -12 room crime scene vals { 12; 0; 0; [None]} | ||||
SilverCoinStack | Silver$ | 1 | 12 | (12, 0, 0) | Vice | 2011 | (-50,-42,-34) | (0,10,3) | A SilverCoinStack (2011) at -50 -42 -34 room Vice vals { 12; 0; 0; [None]} | ||||
Tiara | Tiara | 1 | 125 | (75, 50, 0) | crime scene | 224 | (-121,4,-9) | (2,13,5) | A Tiara (224) at -121 4 -9 room crime scene vals { 75; 50; 0; [None]} | ||||
TrVaseGold | GVase | 1 | 100 | (100, 0, 0) | WaitingRoom | 2008 | (-85,5,-34) | (2,12,3) | A TrVaseGold (2008) at -85 5 -34 room WaitingRoom vals { 100; 0; 0; [None]} | ||||
TrVaseIndigo | TIVase | 1 | 100 | (0, 0, 100) | Truart's Office | 1557 | (51,-29,-29) | (0,6,3) | A TrVaseIndigo (1557) at 51 -29 -29 room Truart's Office vals { 0; 0; 100; [None]} | ||||
stat1 | Statue | 1 | 15 | (0, 0, 15) | crime scene | 854 | (-126,0,-11) | (1,13,4) | A stat1 (854) at -126 0 -11 room crime scene vals { 0; 0; 15; [None]} | ||||
stat2 | Statue | 1 | 15 | (0, 0, 15) | Main Office | 225 | (-23,184,-47) | (9,9,1) | A stat2 (225) at -23 184 -47 room Main Office vals { 0; 0; 15; [None]} | ||||
stat3 | Statue | 1 | 15 | (0, 0, 15) | crime scene | 855 | (-126,-1,-8) | (1,13,5) | A stat3 (855) at -126 -1 -8 room crime scene vals { 0; 0; 15; [None]} | ||||
stat3 | Statue | 1 | 15 | (0, 0, 15) | Tunnel2 | 229 | (-14,4,-69) | (2,9,0) | A stat3 (229) at -14 4 -69 room Tunnel2 vals { 0; 0; 15; [None]} | ||||
AirPotion | BreathPotion | 1 | N | Powerup | Drain | 788 | (156,114,-47) | (6,2,1) | An AirPotion (788) stack 1 at 156 114 -47 room Drain Diff N | ||||
BothLockPicks | LockPicks | 1 | Powerup | Inventory | 2031 | ERROR A BothLockPicks (2031) in Inventory | |||||||
EarthArrow | MossArrow | 1 | Powerup*3 | Inventory | 513 | An EarthArrow (513) stack 3 in Inventory | |||||||
EarthArrow | MossArrow | 1 | Powerup*3 | Store | 1312 | An EarthArrow (1312) stack 3 in Store | |||||||
EarthCrystal | EarthCrystal | 1 | Powerup | Armory | 1280 | (-85,126,-43) | (6,12,2) | An EarthCrystal (1280) stack 1 at -85 126 -43 room Armory | |||||
EarthCrystal | EarthCrystal | 1 | Powerup | Mosely's Office | 1652 | (-5,-44,-34) | (0,9,3) | An EarthCrystal (1652) stack 1 at -5 -44 -34 room Mosely's Office | |||||
EarthCrystal | EarthCrystal | 1 | Powerup | Mosely's Office | 1653 | (-4,-44,-34) | (0,9,3) | An EarthCrystal (1653) stack 1 at -4 -44 -34 room Mosely's Office | |||||
EarthCrystal | EarthCrystal | 1 | Powerup | FootLocker | 1721 | 1722 | An EarthCrystal (1722) stack 1 in A FootLocker (1721) | ||||||
EarthCrystal | EarthCrystal | 1 | NH | Powerup | Armory | 1278 | (-87,126,-43) | (6,12,2) | An EarthCrystal (1278) stack 1 at -87 126 -43 room Armory Diff NH | ||||
Flashbomb | Flashbomb | 1 | Powerup | Locker Room | 1365 | (52,189,-44) | (9,6,2) | A Flashbomb (1365) stack 1 at 52 189 -44 room Locker Room | |||||
Flashbomb | Flashbomb | 1 | N | Powerup | Armory | 390 | (-91,117,-46) | (6,12,2) | A Flashbomb (390) stack 1 at -91 117 -46 room Armory Diff N | ||||
Flashbomb | Flashbomb | 1 | Powerup | Storage2 | 416 | (49,221,-49) | (10,6,1) | A Flashbomb (416) stack 1 at 49 221 -49 room Storage2 | |||||
Flashbomb | Flashbomb | 1 | NH | Powerup | sheriff's room | 424 | (-29,9,-33) | (2,10,3) | A Flashbomb (424) stack 1 at -29 9 -33 room sheriff's room Diff NH | ||||
Flashbomb | Flashbomb | 1 | Powerup | FootLocker | 447 | 1723 | A Flashbomb (1723) stack 1 in A FootLocker (447) | ||||||
Flashbomb | Flashbomb | 1 | Powerup | Inventory | 1473 | A Flashbomb (1473) stack 1 in Inventory | |||||||
HealingPotion | HealingPotion | 1 | NH | Powerup | Armory | 1304 | (-91,120,-46) | (6,12,2) | A HealingPotion (1304) stack 1 at -91 120 -46 room Armory Diff NH | ||||
HealingPotion | HealingPotion | 1 | N | Powerup | Armory | 1306 | (-92,120,-46) | (6,12,2) | A HealingPotion (1306) stack 1 at -92 120 -46 room Armory Diff N | ||||
HealingPotion | HealingPotion | 1 | NH | Powerup*2 | Store | 1315 | A HealingPotion (1315) stack 2 in Store Diff NH | ||||||
HealingPotion | HealingPotion | 1 | Powerup | Locker Room | 1352 | (45,202,-44) | (9,7,2) | A HealingPotion (1352) stack 1 at 45 202 -44 room Locker Room | |||||
HealingPotion | HealingPotion | 1 | Powerup | Locker Room | 1655 | (43,188,-44) | (9,7,2) | A HealingPotion (1655) stack 1 at 43 188 -44 room Locker Room | |||||
HealingPotion | HealingPotion | 1 | N | Powerup | Armory | 1656 | (-90,126,-46) | (6,12,2) | A HealingPotion (1656) stack 1 at -90 126 -46 room Armory Diff N | ||||
HealingPotion | HealingPotion | 1 | N | Powerup | Armory | 1657 | (-90,126,-46) | (6,12,2) | A HealingPotion (1657) stack 1 at -90 126 -46 room Armory Diff N | ||||
HealingPotion | HealingPotion | 1 | NH | Powerup | sheriff's room | 429 | (-29,7,-34) | (2,10,3) | A HealingPotion (429) stack 1 at -29 7 -34 room sheriff's room Diff NH | ||||
HealingPotion | HealingPotion | 1 | Powerup*2 | Inventory | 510 | A HealingPotion (510) stack 2 in Inventory | |||||||
LockPickLG | LockPickLG | 1 | Powerup | Inventory | 19 | ERROR A LockPickLG (19) in Inventory | |||||||
LockPickSM | LockPickSM | 1 | Powerup | Inventory | 15 | ERROR A LockPickSM (15) in Inventory | |||||||
QuivArrow | Arrow | 1 | Powerup*3 | Ethelbert | 764 | 2047 | A QuivArrow (2047) stack 3 in Ethelbert (764) | ||||||
RopeArrow | RopeArrow | 1 | Powerup | Training Room | 579 | (51,-19,-49) | (1,6,1) | A RopeArrow (579) stack 1 at 51 -19 -49 room Training Room | |||||
RopeArrow | RopeArrow | 1 | Powerup*2 | Store | 2039 | A RopeArrow (2039) stack 2 in Store | |||||||
RopeArrow | RopeArrow | 1 | Powerup*2 | Inventory | 511 | A RopeArrow (511) stack 2 in Inventory | |||||||
WaterCrystal | WaterCrystal | 1 | Powerup*10 | Inventory | 525 | ERROR A WaterCrystal (525) stack 10 in Inventory | |||||||
WaterCrystal | WaterCrystal | 1 | N | Powerup | Armory | 533 | (-79,126,-43) | (6,12,2) | A WaterCrystal (533) stack 1 at -79 126 -43 room Armory Diff N | ||||
WaterCrystal | WaterCrystal | 1 | Powerup | Armory | 538 | (-91,125,-43) | (6,12,2) | A WaterCrystal (538) stack 1 at -91 125 -43 room Armory | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Storage Room | 1055 | (36,45,-48) | (3,7,1) | A WaterCrystal (1055) stack 1 at 36 45 -48 room Storage Room | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Tunnel2 | 33 | (-19,51,-70) | (3,9,0) | A WaterCrystal (33) stack 1 at -19 51 -70 room Tunnel2 | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Storage Room | 1092 | (35,44,-48) | (3,7,1) | A WaterCrystal (1092) stack 1 at 35 44 -48 room Storage Room | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Armory | 596 | (-91,121,-43) | (6,12,2) | A WaterCrystal (596) stack 1 at -91 121 -43 room Armory | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Storage Room | 1623 | (35,45,-48) | (3,7,1) | A WaterCrystal (1623) stack 1 at 35 45 -48 room Storage Room | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | City6 | 1908 | (204,56,-51) | (4,0,1) | A WaterCrystal (1908) stack 1 at 204 56 -51 room City6 | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | City6 | 1909 | (206,53,-51) | (3,0,1) | A WaterCrystal (1909) stack 1 at 206 53 -51 room City6 | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Mosely's Office | 1661 | (-11,-43,-33) | (0,9,3) | A WaterCrystal (1661) stack 1 at -11 -43 -33 room Mosely's Office | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Armory | 388 | (-84,126,-46) | (6,12,2) | A WaterCrystal (388) stack 1 at -84 126 -46 room Armory | |||||
WaterCrystal | WaterCrystal | 1 | NH | Powerup | Armory | 389 | (-82,126,-43) | (6,12,2) | A WaterCrystal (389) stack 1 at -82 126 -43 room Armory Diff NH | ||||
WaterCrystal | WaterCrystal | 1 | Powerup | Main Office | 648 | (-23,177,-47) | (8,9,1) | A WaterCrystal (648) stack 1 at -23 177 -47 room Main Office | |||||
WaterCrystal | WaterCrystal | 1 | NH | Powerup | Main Office | 649 | (-6,182,-47) | (9,9,1) | A WaterCrystal (649) stack 1 at -6 182 -47 room Main Office Diff NH | ||||
WaterCrystal | WaterCrystal | 1 | Powerup | Tunnel2 | 145 | (-19,49,-70) | (3,9,0) | A WaterCrystal (145) stack 1 at -19 49 -70 room Tunnel2 | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Mosely's Office | 1682 | (-4,-44,-34) | (0,9,3) | A WaterCrystal (1682) stack 1 at -4 -44 -34 room Mosely's Office | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Front Desk | 1178 | (0,-22,-44) | (0,8,2) | A WaterCrystal (1178) stack 1 at 0 -22 -44 room Front Desk | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Tunnel2 | 160 | (-6,33,-70) | (3,9,0) | A WaterCrystal (160) stack 1 at -6 33 -70 room Tunnel2 | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Barracks | 673 | (52,107,-48) | (6,6,1) | A WaterCrystal (673) stack 1 at 52 107 -48 room Barracks | |||||
WaterCrystal | WaterCrystal | 1 | NH | Powerup | Barracks | 674 | (54,107,-48) | (6,6,1) | A WaterCrystal (674) stack 1 at 54 107 -48 room Barracks Diff NH | ||||
WaterCrystal | WaterCrystal | 1 | Powerup | Front Desk | 1221 | (3,-22,-44) | (0,8,2) | A WaterCrystal (1221) stack 1 at 3 -22 -44 room Front Desk | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Front Desk | 1222 | (3,-22,-44) | (0,8,2) | A WaterCrystal (1222) stack 1 at 3 -22 -44 room Front Desk | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Front Desk | 1223 | (2,-23,-44) | (0,8,2) | A WaterCrystal (1223) stack 1 at 2 -23 -44 room Front Desk | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Front Desk | 1224 | (2,-21,-44) | (1,8,2) | A WaterCrystal (1224) stack 1 at 2 -21 -44 room Front Desk | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | Front Desk | 1225 | (1,-23,-44) | (0,8,2) | A WaterCrystal (1225) stack 1 at 1 -23 -44 room Front Desk | |||||
WaterCrystal | WaterCrystal | 1 | N | Powerup | Armory | 1260 | (-82,126,-46) | (6,12,2) | A WaterCrystal (1260) stack 1 at -82 126 -46 room Armory Diff N | ||||
broadhead | BroadArrow | 1 | Powerup | 262 | (0,1,0) | (1,8,5) | A broadhead (262) stack 1 at 0 1 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 263 | (0,1,0) | (1,8,5) | A broadhead (263) stack 1 at 0 1 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | TargetRange | 858 | (-111,105,-45) | (6,13,2) | A broadhead (858) stack 1 at -111 105 -45 room TargetRange | |||||
broadhead | BroadArrow | 1 | Powerup | TargetRange | 859 | (-111,100,-42) | (5,13,2) | A broadhead (859) stack 1 at -111 100 -42 room TargetRange | |||||
broadhead | BroadArrow | 1 | Powerup | TargetRange | 924 | (-111,95,-42) | (5,13,2) | A broadhead (924) stack 1 at -111 95 -42 room TargetRange | |||||
broadhead | BroadArrow | 1 | Powerup | TargetRange | 947 | (-111,92,-45) | (5,13,2) | A broadhead (947) stack 1 at -111 92 -45 room TargetRange | |||||
broadhead | BroadArrow | 1 | Powerup | 184 | (0,0,0) | (1,8,5) | A broadhead (184) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 185 | (0,1,0) | (1,8,5) | A broadhead (185) stack 1 at 0 1 0 | ||||||
broadhead | BroadArrow | 1 | NH | Powerup*10 | Inventory | 726 | A broadhead (726) stack 10 in Inventory Diff NH | ||||||
broadhead | BroadArrow | 1 | Powerup | 227 | (0,1,0) | (1,8,5) | A broadhead (227) stack 1 at 0 1 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 228 | (0,1,0) | (1,8,5) | A broadhead (228) stack 1 at 0 1 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | TargetRange | 752 | (-111,109,-43) | (6,13,2) | A broadhead (752) stack 1 at -111 109 -43 room TargetRange | |||||
broadhead | BroadArrow | 1 | E | Powerup*5 | Inventory | 2037 | A broadhead (2037) stack 5 in Inventory Diff E | ||||||
broadhead | BroadArrow | 1 | Powerup*20 | Store | 2038 | A broadhead (2038) stack 20 in Store | |||||||
noise | NoiseArrow | 1 | N | Powerup*3 | Store | 1316 | A noise (1316) stack 3 in Store Diff N | ||||||
noise | NoiseArrow | 1 | Powerup*3 | Inventory | 623 | A noise (623) stack 3 in Inventory | |||||||
noise | NoiseArrow | 1 | Powerup | Armory | 625 | (-91,122,-46) | (6,12,2) | A noise (625) stack 1 at -91 122 -46 room Armory | |||||
noise | NoiseArrow | 1 | Powerup | Locker Room | 378 | (56,203,-47) | (9,6,1) | A noise (378) stack 1 at 56 203 -47 room Locker Room | |||||
noise | NoiseArrow | 1 | N | Powerup | Armory | 936 | (-87,126,-46) | (6,12,2) | A noise (936) stack 1 at -87 126 -46 room Armory Diff N | ||||
water | WaterArrow | 1 | Powerup*8 | Store | 944 | A water (944) stack 8 in Store | |||||||
3.5x4secret-door | S6 3.5x4secret-door | 1 | Secret | 1537 | Found secret on object A 3.5x4secret-door (1537) | ||||||||
3.5x4secret-door | S7 3.5x4secret-door | 1 | Secret | 1759 | Found secret on object A 3.5x4secret-door (1759) | ||||||||
7x6secret-door | S3 7x6secret-door | 1 | Secret | 343 | Found secret on object A 7x6secret-door (343) | ||||||||
7x6secret-door | S5 7x6secret-door | 1 | Secret | 1165 | Found secret on object A 7x6secret-door (1165) | ||||||||
7x6secret-door | S1 7x6secret-door | 1 | Secret | 207 | Found secret on object A 7x6secret-door (207) | ||||||||
7x6secret-door | S2 7x6secret-door | 1 | Secret | 222 | Found secret on object A 7x6secret-door (222) | ||||||||
FindSecretTrap | S8 FindSecretTrap | 1 | Secret | 2044 | Found secret on object A FindSecretTrap (2044) | ||||||||
FindSecretTrap | S9 FindSecretTrap | 1 | Secret | 2045 | Found secret on object A FindSecretTrap (2045) | ||||||||
LibSecretDoor | S4 LibSecretDoor | 1 | Secret | 597 | Found secret on object A LibSecretDoor (597) |
Total Loot (including cash on start & shop items) : 1378 (Gold: 1058, Gems: 50, Goods: 270) from 33 items
Secrets : 9
Powerups : 77
Campaign : 'Thief 2 : The Metal Age'
Mission : 'Framed'
Report file : 'T2miss4.rep'
Editor : Mapsize (loot only) : XYZ(333,268,71)
HTML-map : Cubes : XYZ(11,14,6) - Cubesize : XYZ(25,25,12)
Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)