Thief 2 : The Metal Age - Blackmail

Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)

Lootmap

     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10        X11        X12     
 Y21         Z3 Default Room
Gem (100)
Necklace (100) [HE]
GasMine
BroadArrow*20 [HE]
     Y21 
 Y20               Y20 
 Y19               Y19 
 Y18    Z2 0_009 house
Candle (50) [HE]
 Z2 0_015 house
Statue (15)
Z1 0_003
DRing (100)
(MoneyBox) <
0_015 house
Copper$ (5)
 Z2 0_003
Candle (50) [HE]
Z1 0_003
TGrVase (25)
Z1 0_006
FineWine (50) [HE]
Z1 0_006
TGrVase (50) [HE]
  Y18 
 Y17      Z1 0_015 house
Statue (15)
        Y17 
 Y16               Y16 
 Y15               Y15 
 Y14               Y14 
 Y13               Y13 
 Y12         Z3 3_003 greathall
GVase (100)
     Y12 
 Y11        Z3 3_003 greathall
TGrVase (50)
Z3 3_003 greathall
TGrVase (50)
     Y11 
 Y10               Y10 
 Y9      Z3 3_005 weapon room
GHammer (50)
Z2 2_005 ballroom
DPlate (10)
Z3 3_005 weapon room
BroadArrow
Z1 2_005 ballroom
FineWine (50) [N]
   Z2 2_008 bedroom
GVase (100) [N]
Z4 4_006 n sm rm
TPVase (50)
  Y9 
 Y8      Z1 2_005 ballroom
DPlate (10)
Z3 3_005 weapon room
EarthCrystal
FireCrystal
Mine
WaterCrystal
BroadArrow
NoiseArrow
  Z0 Basement
SNugget (50) [HE]
Z5 4_010 n dining
DPlate (10)
TGrVase (50)
Z1 2_019 walls
SNugget (50) [HE]
(Chest) <
Z0 1_000 haunt dungeon
GSkull (100)
 Y8 
 Y7 Z1 grave sec trig
EarthCrystal
FireCrystal [N]
   Z3 3_006 pool
TGrVase (50)
Z2 2_013 terrerium
EarthCrystal
EarthCrystal [N]
Z2 2_012 servants Q
Gold$ (25) [N]
Z2 2_012 servants Q
GGlasses (50) [N]
Z1 2_005 ballroom
GGoblet (25) [N]
 Z3 3_014 hall and gstation
Statue (15)
Second Floor
TIVase (100)
Z2 Arrow*3
22 BroadArrow
Z0 1_001 torture chamber
Flashbomb
Purse (50)
(FemZombie) <
Z3 3_002 s batroom
WaterCrystal
Z2 2_015 bedroom
GGoblet (25) [N]
Z0 1_001 torture chamber
FireCrystal
 Z2 2_014 Chapel
BroadArrow
 Y7 
 Y6 Z1 grave sec trig
EarthCrystal
Flashbomb
  Z3 3_006 pool
GVase (100)
Z2 2_013 terrerium
EarthCrystal [N]
  Z3 3_009 gameroom
FineWine (50) [HE]
Z1 1_003
Purse (50) [HE]
(SheriffsGuard) <
Z3 3_009 gameroom
Purse (50)
(Benny) <
Z4 TrigGuardConv
Purse (50) [HE]
(SG2_Wave1) <
Z3 3_009 gameroom
PGoblet (15)
Z1 2_017 dining room
FireCrystal
Z2 2_020 guard Q
Candle (50) [HE]
Z1 2_020 guard Q
SNugget (50)
(FootLocker) <
Z2 2_020 guard Q
Candle (50) [N]
   Y6 
 Y5     Z3 3_006 pool
TGrVase (50)
 Z1 1_003
FineWine (50) [N]
Z3 3_009 gameroom
FineWine (50) [N]
Gold$ (25)
Coins (10)
Z2 2_017 dining room
FineWine (50) [N]
Z3 3_009 gameroom
Coins (10)
Z2 2_017 dining room
FineWine (50) [N]
TGrVase (50)
 Z2 2_020 guard Q
Candle (50) [N]
   Y5 
 Y4      Z3 3_013 s bedroom
EarthCrystal
Z2 2_006 kitchen
DPlate (10)
   Z1 2_002 back foyer
Coin (5)
   Y4 
 Y3               Y3 
 Y2               Y2 
 Y1               Y1 
 Y0         Z0 0_001
Coins (20)
     Y0 
     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10        X11        X12     
Note: North direction should be at the top

Summary

NORMALHARDEXPERT
NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
CoinCoin8*5   (5,0,0)=40   (40,0,0)
CopperCoinStackCopper$2*5   (5,0,0)=10   (10,0,0)
Dec_Plate4DPlate5*10   (0,0,10)=50   (0,0,50)
Dec_Plate6DPlate1*10   (0,0,10)=10   (0,0,10)
FineWineFineWine[N] 5*50   (0,0,50)=250   (0,0,250)
GemRingDRing1*100   (100,0,0)=100   (100,0,0)
GemstoneGem1*100   (0,100,0)=100   (0,100,0)
GoldCStickCandle[N] 2*50   (50,0,0)=100   (100,0,0)
GoldCoinStackGold$1*25   (25,0,0)=25   (25,0,0)
GoldCoinStackGold$[N] 2*25   (25,0,0)=50   (50,0,0)
GoldEyeglassesGGlasses[N] 1*50   (50,0,0)=50   (50,0,0)
GoldGobletGGoblet[N] 2*25   (25,0,0)=50   (50,0,0)
GoldHammerGHammer1*50   (50,0,0)=50   (50,0,0)
GoldSkullGSkull1*100   (100,0,0)=100   (100,0,0)
PursePurse2*50   (50,0,0)=100   (100,0,0)
ScatteredCoinsCoins9*10   (10,0,0)=90   (90,0,0)
ScatteredCoinsCoins2*20   (20,0,0)=40   (40,0,0)
SilverNuggetSNugget1*50   (50,0,0)=50   (50,0,0)
TrGobPurpPGoblet1*15   (0,0,15)=15   (0,0,15)
TrVaseGoldGVase2*100   (100,0,0)=200   (200,0,0)
TrVaseGoldGVase[N] 1*100   (100,0,0)=100   (100,0,0)
TrVaseGreenTGrVase1*25   (0,0,25)=25   (0,0,25)
TrVaseGreenTGrVase6*50   (0,0,50)=300   (0,0,300)
TrVaseIndigoTIVase1*100   (0,0,100)=100   (0,0,100)
TrVasePurpTPVase1*50   (0,0,50)=50   (0,0,50)
stat1Statue1*15   (0,0,15)=15   (0,0,15)
stat4Statue1*15   (0,0,15)=15   (0,0,15)
stat7Statue1*15   (0,0,15)=15   (0,0,15)
EarthArrowMossArrowPowerup*6 1
EarthArrowMossArrowPowerup*5 1
EarthCrystalEarthCrystal[N] Powerup 2
EarthCrystalEarthCrystalPowerup 6
FireCrystalFireCrystalPowerup 3
FireCrystalFireCrystal[N] Powerup 1
FlashbombFlashbombPowerup*4 1
FlashbombFlashbombPowerup 2
GasMineGasMinePowerup 3
HealingPotionHealingPotion[N] Powerup 1
HealingPotionHealingPotionPowerup*2 1
HealingPotionHealingPotionPowerup 2
LockPickLGLockPickLGPowerup 1
LockPickSMLockPickSMPowerup 1
MineMinePowerup 2
QuivArrowArrowPowerup*3 14
RopeArrowRopeArrowPowerup*2 1
RopeArrowRopeArrowPowerup 2
WaterCrystalWaterCrystalPowerup 4
broadheadBroadArrowPowerup 27
broadheadBroadArrowPowerup*20 1
broadheadBroadArrowPowerup*15 1
broadheadBroadArrow[N] Powerup*40 1
broadheadBroadArrowPowerup*2 1
firearrFireArrowPowerup*2 1
noiseNoiseArrowPowerup 3
noiseNoiseArrow[NH] Powerup*3 1
waterWaterArrowPowerup*10 2

Loot : 2100   (Gold: 1155, Gems: 100, Goods: 845)    from   63 items
Secrets : 6
Powerups : 87

NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
CoinCoin8*5   (5,0,0)=40   (40,0,0)
CopperCoinStackCopper$2*5   (5,0,0)=10   (10,0,0)
Dec_Plate4DPlate5*10   (0,0,10)=50   (0,0,50)
Dec_Plate6DPlate1*10   (0,0,10)=10   (0,0,10)
FineWineFineWine[HE] 2*50   (0,0,50)=100   (0,0,100)
GemRingDRing1*100   (100,0,0)=100   (100,0,0)
GemstoneGem1*100   (0,100,0)=100   (0,100,0)
GoldCStickCandle[HE] 3*50   (50,0,0)=150   (150,0,0)
GoldCoinStackGold$1*25   (25,0,0)=25   (25,0,0)
GoldHammerGHammer1*50   (50,0,0)=50   (50,0,0)
GoldSkullGSkull1*100   (100,0,0)=100   (100,0,0)
NecklaceNecklace[HE] 1*100   (50,50,0)=100   (50,50,0)
PursePurse2*50   (50,0,0)=100   (100,0,0)
PursePurse[HE] 2*50   (50,0,0)=100   (100,0,0)
ScatteredCoinsCoins9*10   (10,0,0)=90   (90,0,0)
ScatteredCoinsCoins2*20   (20,0,0)=40   (40,0,0)
SilverNuggetSNugget1*50   (50,0,0)=50   (50,0,0)
SilverNuggetSNugget[HE] 2*50   (50,0,0)=100   (100,0,0)
TrGobPurpPGoblet1*15   (0,0,15)=15   (0,0,15)
TrVaseGoldGVase2*100   (100,0,0)=200   (200,0,0)
TrVaseGreenTGrVase1*25   (0,0,25)=25   (0,0,25)
TrVaseGreenTGrVase6*50   (0,0,50)=300   (0,0,300)
TrVaseGreenTGrVase[HE] 1*50   (0,0,50)=50   (0,0,50)
TrVaseIndigoTIVase1*100   (0,0,100)=100   (0,0,100)
TrVasePurpTPVase1*50   (0,0,50)=50   (0,0,50)
stat1Statue1*15   (0,0,15)=15   (0,0,15)
stat4Statue1*15   (0,0,15)=15   (0,0,15)
stat7Statue1*15   (0,0,15)=15   (0,0,15)
EarthArrowMossArrowPowerup*6 1
EarthArrowMossArrowPowerup*5 1
EarthCrystalEarthCrystalPowerup 6
FireCrystalFireCrystalPowerup 3
FlashbombFlashbomb[HE] Powerup 1
FlashbombFlashbombPowerup*4 1
FlashbombFlashbombPowerup 2
GasMineGasMinePowerup 3
HealingPotionHealingPotionPowerup*2 1
HealingPotionHealingPotionPowerup 2
LockPickLGLockPickLGPowerup 1
LockPickSMLockPickSMPowerup 1
MineMinePowerup 2
QuivArrowArrowPowerup*3 14
RopeArrowRopeArrowPowerup*2 1
RopeArrowRopeArrowPowerup 2
WaterCrystalWaterCrystalPowerup 4
broadheadBroadArrowPowerup 27
broadheadBroadArrowPowerup*20 1
broadheadBroadArrow[HE] Powerup*20 1
broadheadBroadArrowPowerup*15 1
broadheadBroadArrowPowerup*2 1
firearrFireArrowPowerup*2 1
noiseNoiseArrowPowerup 3
noiseNoiseArrow[NH] Powerup*3 1
waterWaterArrowPowerup*10 2

Loot : 2100   (Gold: 1205, Gems: 150, Goods: 745)    from   61 items
Secrets : 6
Powerups : 84

NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
CoinCoin8*5   (5,0,0)=40   (40,0,0)
CopperCoinStackCopper$2*5   (5,0,0)=10   (10,0,0)
Dec_Plate4DPlate5*10   (0,0,10)=50   (0,0,50)
Dec_Plate6DPlate1*10   (0,0,10)=10   (0,0,10)
FineWineFineWine[HE] 2*50   (0,0,50)=100   (0,0,100)
GemRingDRing1*100   (100,0,0)=100   (100,0,0)
GemstoneGem1*100   (0,100,0)=100   (0,100,0)
GoldCStickCandle[HE] 3*50   (50,0,0)=150   (150,0,0)
GoldCoinStackGold$1*25   (25,0,0)=25   (25,0,0)
GoldHammerGHammer1*50   (50,0,0)=50   (50,0,0)
GoldSkullGSkull1*100   (100,0,0)=100   (100,0,0)
NecklaceNecklace[HE] 1*100   (50,50,0)=100   (50,50,0)
PursePurse2*50   (50,0,0)=100   (100,0,0)
PursePurse[HE] 2*50   (50,0,0)=100   (100,0,0)
ScatteredCoinsCoins9*10   (10,0,0)=90   (90,0,0)
ScatteredCoinsCoins2*20   (20,0,0)=40   (40,0,0)
SilverNuggetSNugget1*50   (50,0,0)=50   (50,0,0)
SilverNuggetSNugget[HE] 2*50   (50,0,0)=100   (100,0,0)
TrGobPurpPGoblet1*15   (0,0,15)=15   (0,0,15)
TrVaseGoldGVase2*100   (100,0,0)=200   (200,0,0)
TrVaseGreenTGrVase1*25   (0,0,25)=25   (0,0,25)
TrVaseGreenTGrVase6*50   (0,0,50)=300   (0,0,300)
TrVaseGreenTGrVase[HE] 1*50   (0,0,50)=50   (0,0,50)
TrVaseIndigoTIVase1*100   (0,0,100)=100   (0,0,100)
TrVasePurpTPVase1*50   (0,0,50)=50   (0,0,50)
stat1Statue1*15   (0,0,15)=15   (0,0,15)
stat4Statue1*15   (0,0,15)=15   (0,0,15)
stat7Statue1*15   (0,0,15)=15   (0,0,15)
EarthArrowMossArrowPowerup*6 1
EarthArrowMossArrowPowerup*5 1
EarthCrystalEarthCrystalPowerup 6
FireCrystalFireCrystalPowerup 3
FlashbombFlashbomb[HE] Powerup 1
FlashbombFlashbombPowerup*4 1
FlashbombFlashbombPowerup 2
GasMineGasMinePowerup 3
HealingPotionHealingPotionPowerup*2 1
HealingPotionHealingPotionPowerup 2
LockPickLGLockPickLGPowerup 1
LockPickSMLockPickSMPowerup 1
MineMinePowerup 2
QuivArrowArrowPowerup*3 14
RopeArrowRopeArrowPowerup*2 1
RopeArrowRopeArrowPowerup 2
WaterCrystalWaterCrystalPowerup 4
broadheadBroadArrowPowerup 27
broadheadBroadArrowPowerup*20 1
broadheadBroadArrow[HE] Powerup*20 1
broadheadBroadArrowPowerup*15 1
broadheadBroadArrowPowerup*2 1
firearrFireArrowPowerup*2 1
noiseNoiseArrowPowerup 3
waterWaterArrowPowerup*10 2

Loot : 2100   (Gold: 1205, Gems: 150, Goods: 745)    from   61 items
Secrets : 6
Powerups : 83


Complete lootlist

NameLabelCountValue(Gold,Gems,Goods)DiffSpecialRoomContainerContIDItemIDCoordinatesCellDescription
CoinCoin15(5, 0, 0)2_002 back foyer1326(64,49,-13)(10,4,1)A Coin (1326) at 64 49 -13 room 2_002 back foyer vals { 5; 0; 0; [None]}
CoinCoin15(5, 0, 0)2_002 back foyer1327(64,51,-13)(10,4,1)A Coin (1327) at 64 51 -13 room 2_002 back foyer vals { 5; 0; 0; [None]}
CoinCoin15(5, 0, 0)2_002 back foyer1328(63,52,-13)(10,4,1)A Coin (1328) at 63 52 -13 room 2_002 back foyer vals { 5; 0; 0; [None]}
CoinCoin15(5, 0, 0)2_002 back foyer1329(62,51,-13)(10,4,1)A Coin (1329) at 62 51 -13 room 2_002 back foyer vals { 5; 0; 0; [None]}
CoinCoin15(5, 0, 0)2_002 back foyer1335(64,50,-13)(10,4,1)A Coin (1335) at 64 50 -13 room 2_002 back foyer vals { 5; 0; 0; [None]}
CoinCoin15(5, 0, 0)2_002 back foyer1157(63,52,-13)(10,4,1)A Coin (1157) at 63 52 -13 room 2_002 back foyer vals { 5; 0; 0; [None]}
CoinCoin15(5, 0, 0)2_002 back foyer1207(63,50,-13)(10,4,1)A Coin (1207) at 63 50 -13 room 2_002 back foyer vals { 5; 0; 0; [None]}
CoinCoin15(5, 0, 0)2_002 back foyer981(63,51,-13)(10,4,1)A Coin (981) at 63 51 -13 room 2_002 back foyer vals { 5; 0; 0; [None]}
CopperCoinStackCopper$15(5, 0, 0)0_015 house1536(-276,-51,-14)(6,18,1)A CopperCoinStack (1536) at -276 -51 -14 room 0_015 house vals { 5; 0; 0; [None]}
CopperCoinStackCopper$15(5, 0, 0)0_015 house1535(-276,-52,-14)(6,18,1)A CopperCoinStack (1535) at -276 -52 -14 room 0_015 house vals { 5; 0; 0; [None]}
Dec_Plate4DPlate110(0, 0, 10)2_005 ballroom1581(-52,-68,-9)(5,9,2)A Dec_Plate4 (1581) at -52 -68 -9 room 2_005 ballroom vals { 0; 0; 10; [None]}
Dec_Plate4DPlate110(0, 0, 10)2_005 ballroom1582(-48,-69,-9)(5,9,2)A Dec_Plate4 (1582) at -48 -69 -9 room 2_005 ballroom vals { 0; 0; 10; [None]}
Dec_Plate4DPlate110(0, 0, 10)2_005 ballroom1583(-46,-71,-12)(5,8,1)A Dec_Plate4 (1583) at -46 -71 -12 room 2_005 ballroom vals { 0; 0; 10; [None]}
Dec_Plate4DPlate110(0, 0, 10)2_006 kitchen1584(66,-46,-11)(6,4,2)A Dec_Plate4 (1584) at 66 -46 -11 room 2_006 kitchen vals { 0; 0; 10; [None]}
Dec_Plate4DPlate110(0, 0, 10)2_006 kitchen1585(66,-51,-10)(6,4,2)A Dec_Plate4 (1585) at 66 -51 -10 room 2_006 kitchen vals { 0; 0; 10; [None]}
Dec_Plate6DPlate110(0, 0, 10)4_010 n dining1248(-32,62,26)(10,8,5)A Dec_Plate6 (1248) at -32 62 26 room 4_010 n dining vals { 0; 0; 10; [None]}
FineWineFineWine150(0, 0, 50)HE3_009 gameroom1673(24,-40,6)(6,6,3)A FineWine (1673) at 24 -40 6 room 3_009 gameroom Diff HE vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)N2_005 ballroom138(-47,-47,-13)(6,9,1)A FineWine (138) at -47 -47 -13 room 2_005 ballroom Diff N vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)HE0_0061683(-279,62,-12)(10,18,1)A FineWine (1683) at -279 62 -12 room 0_006 Diff HE vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)N1_0031704(31,-49,-20)(6,5,1)A FineWine (1704) at 31 -49 -20 room 1_003 Diff N vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)N2_017 dining room947(38,2,-10)(8,5,2)A FineWine (947) at 38 2 -10 room 2_017 dining room Diff N vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)N2_017 dining room949(38,-4,-10)(7,5,2)A FineWine (949) at 38 -4 -10 room 2_017 dining room Diff N vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)N3_009 gameroom451(29,-22,6)(7,5,3)A FineWine (451) at 29 -22 6 room 3_009 gameroom Diff N vals { 0; 0; 50; [None]}
GemRingDRing1100(100, 0, 0)0_003MoneyBox293336(-292,-33,-14)(6,18,1)A GemRing (336) at -292 -33 -14 room 0_003 in A MoneyBox (293) vals { 100; 0; 0; [None]}
GemstoneGem1100(0, 100, 0)Default Room908(-367,12,9)(8,21,3)A Gemstone (908) at -367 12 9 room Default Room vals { 0; 100; 0; [None]}
GoldCStickCandle150(50, 0, 0)HE0_009 house1544(-282,-120,-6)(3,18,2)A GoldCStick (1544) at -282 -120 -6 room 0_009 house Diff HE vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)HE0_0031545(-293,18,-3)(8,18,2)A GoldCStick (1545) at -293 18 -3 room 0_003 Diff HE vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)N2_020 guard Q1667(16,57,-9)(10,6,2)A GoldCStick (1667) at 16 57 -9 room 2_020 guard Q Diff N vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)N2_020 guard Q1670(39,53,-9)(10,5,2)A GoldCStick (1670) at 39 53 -9 room 2_020 guard Q Diff N vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)HE2_020 guard Q1717(16,38,-9)(9,6,2)A GoldCStick (1717) at 16 38 -9 room 2_020 guard Q Diff HE vals { 50; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)3_009 gameroom574(29,-11,5)(7,5,3)A GoldCoinStack (574) at 29 -11 5 room 3_009 gameroom vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)N2_012 servants Q1697(-1,-62,-11)(5,7,2)A GoldCoinStack (1697) at -1 -62 -11 room 2_012 servants Q Diff N vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)N2_012 servants Q1698(-1,-61,-11)(5,7,2)A GoldCoinStack (1698) at -1 -61 -11 room 2_012 servants Q Diff N vals { 25; 0; 0; [None]}
GoldEyeglassesGGlasses150(50, 0, 0)N2_012 servants Q1696(-1,-29,-10)(6,7,2)A GoldEyeglasses (1696) at -1 -29 -10 room 2_012 servants Q Diff N vals { 50; 0; 0; [None]}
GoldGobletGGoblet125(25, 0, 0)N2_015 bedroom1699(0,67,-11)(10,7,2)A GoldGoblet (1699) at 0 67 -11 room 2_015 bedroom Diff N vals { 25; 0; 0; [None]}
GoldGobletGGoblet125(25, 0, 0)N2_005 ballroom1700(-20,-37,-13)(6,7,1)A GoldGoblet (1700) at -20 -37 -13 room 2_005 ballroom Diff N vals { 25; 0; 0; [None]}
GoldHammerGHammer150(50, 0, 0)3_005 weapon room694(-65,-63,5)(5,9,3)A GoldHammer (694) at -65 -63 5 room 3_005 weapon room vals { 50; 0; 0; [None]}
GoldSkullGSkull1100(100, 0, 0)1_000 haunt dungeon225(-42,103,-27)(12,8,0)A GoldSkull (225) at -42 103 -27 room 1_000 haunt dungeon vals { 100; 0; 0; [None]}
NecklaceNecklace1100(50, 50, 0)HEDefault Room1716(-370,15,8)(8,21,3)A Necklace (1716) at -370 15 8 room Default Room Diff HE vals { 50; 50; 0; [None]}
PursePurse150(50, 0, 0)1_001 torture chamberFemZombie3281590(-1,41,-31)(9,7,0)A Purse (1590) at -1 41 -31 room 1_001 torture chamber in A FemZombie (328) vals { 50; 0; 0; [None]}
PursePurse150(50, 0, 0)HETrigGuardConvSG2_Wave16691681(16,0,21)(8,6,4)A Purse (1681) at 16 0 21 room TrigGuardConv in SG2_Wave1 (669) Diff HE vals { 50; 0; 0; [None]}
PursePurse150(50, 0, 0)HE1_003SheriffsGuard16441715(22,-46,-20)(6,6,1)A Purse (1715) at 22 -46 -20 room 1_003 in A SheriffsGuard (1644) Diff HE vals { 50; 0; 0; [None]}
PursePurse150(50, 0, 0)3_009 gameroomBenny4701019(18,-28,5)(7,6,3)A Purse (1019) at 18 -28 5 room 3_009 gameroom in Benny (470) vals { 50; 0; 0; [None]}
ScatteredCoinsCoins110(10, 0, 0)3_009 gameroom1292(34,17,5)(8,5,3)A ScatteredCoins (1292) at 34 17 5 room 3_009 gameroom vals { 10; 0; 0; [None]}
ScatteredCoinsCoins110(10, 0, 0)3_009 gameroom1293(35,18,5)(8,5,3)A ScatteredCoins (1293) at 35 18 5 room 3_009 gameroom vals { 10; 0; 0; [None]}
ScatteredCoinsCoins110(10, 0, 0)3_009 gameroom1294(35,19,5)(8,5,3)A ScatteredCoins (1294) at 35 19 5 room 3_009 gameroom vals { 10; 0; 0; [None]}
ScatteredCoinsCoins110(10, 0, 0)3_009 gameroom1295(34,18,5)(8,5,3)A ScatteredCoins (1295) at 34 18 5 room 3_009 gameroom vals { 10; 0; 0; [None]}
ScatteredCoinsCoins110(10, 0, 0)3_009 gameroom1298(35,-11,5)(7,5,3)A ScatteredCoins (1298) at 35 -11 5 room 3_009 gameroom vals { 10; 0; 0; [None]}
ScatteredCoinsCoins110(10, 0, 0)3_009 gameroom1299(35,-11,5)(7,5,3)A ScatteredCoins (1299) at 35 -11 5 room 3_009 gameroom vals { 10; 0; 0; [None]}
ScatteredCoinsCoins110(10, 0, 0)3_009 gameroom1300(35,-11,5)(7,5,3)A ScatteredCoins (1300) at 35 -11 5 room 3_009 gameroom vals { 10; 0; 0; [None]}
ScatteredCoinsCoins110(10, 0, 0)3_009 gameroom1301(35,-11,5)(7,5,3)A ScatteredCoins (1301) at 35 -11 5 room 3_009 gameroom vals { 10; 0; 0; [None]}
ScatteredCoinsCoins110(10, 0, 0)3_009 gameroom1303(34,-9,5)(7,5,3)A ScatteredCoins (1303) at 34 -9 5 room 3_009 gameroom vals { 10; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)0_0011330(168,2,-35)(8,0,0)A ScatteredCoins (1330) at 168 2 -35 room 0_001 vals { 20; 0; 0; [None]}
ScatteredCoinsCoins120(20, 0, 0)0_0011331(168,0,-35)(8,0,0)A ScatteredCoins (1331) at 168 0 -35 room 0_001 vals { 20; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)2_020 guard QFootLocker376866(23,43,-12)(9,6,1)A SilverNugget (866) at 23 43 -12 room 2_020 guard Q in A FootLocker (376) vals { 50; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)HEBasement617(-26,40,-31)(9,8,0)A SilverNugget (617) at -26 40 -31 room Basement Diff HE vals { 50; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)HE2_019 wallsChest16711672(-46,77,-12)(11,8,1)A SilverNugget (1672) at -46 77 -12 room 2_019 walls in A Chest (1671) Diff HE vals { 50; 0; 0; [None]}
TrGobPurpPGoblet115(0, 0, 15)3_009 gameroom395(21,-1,2)(8,6,3)A TrGobPurp (395) at 21 -1 2 room 3_009 gameroom vals { 0; 0; 15; [None]}
TrVaseGoldGVase1100(100, 0, 0)3_006 pool1570(12,-115,5)(3,6,3)A TrVaseGold (1570) at 12 -115 5 room 3_006 pool vals { 100; 0; 0; [None]}
TrVaseGoldGVase1100(100, 0, 0)N2_008 bedroom304(-47,60,-10)(10,9,2)A TrVaseGold (304) at -47 60 -10 room 2_008 bedroom Diff N vals { 100; 0; 0; [None]}
TrVaseGoldGVase1100(100, 0, 0)3_003 greathall1597(-122,1,5)(8,12,3)A TrVaseGold (1597) at -122 1 5 room 3_003 greathall vals { 100; 0; 0; [None]}
TrVaseGreenTGrVase125(0, 0, 25)0_0031551(-289,22,-14)(9,18,1)A TrVaseGreen (1551) at -289 22 -14 room 0_003 vals { 0; 0; 25; [None]}
TrVaseGreenTGrVase150(0, 0, 50)3_006 pool1573(-8,-103,5)(4,7,3)A TrVaseGreen (1573) at -8 -103 5 room 3_006 pool vals { 0; 0; 50; [None]}
TrVaseGreenTGrVase150(0, 0, 50)3_006 pool1574(33,-102,5)(4,5,3)A TrVaseGreen (1574) at 33 -102 5 room 3_006 pool vals { 0; 0; 50; [None]}
TrVaseGreenTGrVase150(0, 0, 50)3_003 greathall1575(-111,21,5)(8,11,3)A TrVaseGreen (1575) at -111 21 5 room 3_003 greathall vals { 0; 0; 50; [None]}
TrVaseGreenTGrVase150(0, 0, 50)3_003 greathall1576(-111,-20,5)(7,11,3)A TrVaseGreen (1576) at -111 -20 5 room 3_003 greathall vals { 0; 0; 50; [None]}
TrVaseGreenTGrVase150(0, 0, 50)4_010 n dining824(-32,59,25)(10,8,5)A TrVaseGreen (824) at -32 59 25 room 4_010 n dining vals { 0; 0; 50; [None]}
TrVaseGreenTGrVase150(0, 0, 50)2_017 dining room945(38,5,-10)(8,5,2)A TrVaseGreen (945) at 38 5 -10 room 2_017 dining room vals { 0; 0; 50; [None]}
TrVaseGreenTGrVase150(0, 0, 50)HE0_006454(-279,75,-14)(11,18,1)A TrVaseGreen (454) at -279 75 -14 room 0_006 Diff HE vals { 0; 0; 50; [None]}
TrVaseIndigoTIVase1100(0, 0, 100)Second Floor861(0,8,5)(8,7,3)A TrVaseIndigo (861) at 0 8 5 room Second Floor vals { 0; 0; 100; [None]}
TrVasePurpTPVase150(0, 0, 50)4_006 n sm rm1668(-65,72,21)(11,9,4)A TrVasePurp (1668) at -65 72 21 room 4_006 n sm rm vals { 0; 0; 50; [None]}
stat1Statue115(0, 0, 15)0_015 house1531(-283,-56,-7)(5,18,2)A stat1 (1531) at -283 -56 -7 room 0_015 house vals { 0; 0; 15; [None]}
stat4Statue115(0, 0, 15)0_015 house1517(-268,-57,-13)(5,17,1)A stat4 (1517) at -268 -57 -13 room 0_015 house vals { 0; 0; 15; [None]}
stat7Statue115(0, 0, 15)3_014 hall and gstation396(-17,20,5)(8,7,3)A stat7 (396) at -17 20 5 room 3_014 hall and gstation vals { 0; 0; 15; [None]}
EarthArrowMossArrow1Powerup*6 Inventory1055An EarthArrow (1055) stack 6 in Inventory
EarthArrowMossArrow1Powerup*5 Store315An EarthArrow (315) stack 5 in Store
EarthCrystalEarthCrystal1NPowerup 2_013 terrerium1097(25,-111,-11)(3,6,2)An EarthCrystal (1097) stack 1 at 25 -111 -11 room 2_013 terrerium Diff N
EarthCrystalEarthCrystal1Powerup 2_013 terrerium608(-10,-98,-11)(4,7,2)An EarthCrystal (608) stack 1 at -10 -98 -11 room 2_013 terrerium
EarthCrystalEarthCrystal1NPowerup 2_013 terrerium619(-13,-80,-11)(4,7,2)An EarthCrystal (619) stack 1 at -13 -80 -11 room 2_013 terrerium Diff N
EarthCrystalEarthCrystal1Powerup grave sec trig904(3,-203,-19)(0,7,1)An EarthCrystal (904) stack 1 at 3 -203 -19 room grave sec trig
EarthCrystalEarthCrystal1Powerup 3_005 weapon room684(-41,-53,6)(6,8,3)An EarthCrystal (684) stack 1 at -41 -53 6 room 3_005 weapon room
EarthCrystalEarthCrystal1Powerup 3_005 weapon room685(-40,-53,6)(6,8,3)An EarthCrystal (685) stack 1 at -40 -53 6 room 3_005 weapon room
EarthCrystalEarthCrystal1Powerup grave sec trig1518(8,-203,-19)(0,6,1)An EarthCrystal (1518) stack 1 at 8 -203 -19 room grave sec trig
EarthCrystalEarthCrystal1Powerup 3_013 s bedroom1016(57,-54,6)(5,4,3)An EarthCrystal (1016) stack 1 at 57 -54 6 room 3_013 s bedroom
FireCrystalFireCrystal1Powerup 2_017 dining room1113(25,19,-13)(8,6,1)A FireCrystal (1113) stack 1 at 25 19 -13 room 2_017 dining room
FireCrystalFireCrystal1Powerup 1_001 torture chamber372(1,49,-33)(10,7,0)A FireCrystal (372) stack 1 at 1 49 -33 room 1_001 torture chamber
FireCrystalFireCrystal1Powerup 3_005 weapon room686(-39,-53,6)(6,8,3)A FireCrystal (686) stack 1 at -39 -53 6 room 3_005 weapon room
FireCrystalFireCrystal1NPowerup grave sec trig1519(-1,-200,-19)(0,7,1)A FireCrystal (1519) stack 1 at -1 -200 -19 room grave sec trig Diff N
FlashbombFlashbomb1HEPowerup FootLocker12961565A Flashbomb (1565) stack 1 in A FootLocker (1296) Diff HE
FlashbombFlashbomb1Powerup*4 Store1065A Flashbomb (1065) stack 4 in Store
FlashbombFlashbomb1Powerup 1_001 torture chamber307(-3,24,-33)(9,7,0)A Flashbomb (307) stack 1 at -3 24 -33 room 1_001 torture chamber
FlashbombFlashbomb1Powerup grave sec trig1520(25,-192,-19)(0,6,1)A Flashbomb (1520) stack 1 at 25 -192 -19 room grave sec trig
GasMineGasMine1Powerup Default Room1619(-364,4,12)(8,21,3)A GasMine (1619) stack 1 at -364 4 12 room Default Room
GasMineGasMine1Powerup Default Room1620(-369,4,12)(8,21,3)A GasMine (1620) stack 1 at -369 4 12 room Default Room
GasMineGasMine1Powerup FootLocker15771621A GasMine (1621) stack 1 in A FootLocker (1577)
HealingPotionHealingPotion1NPowerup Inventory1562A HealingPotion (1562) stack 1 in Inventory Diff N
HealingPotionHealingPotion1Powerup*2 Store1057A HealingPotion (1057) stack 2 in Store
HealingPotionHealingPotion1Powerup FootLocker377865A HealingPotion (865) stack 1 in A FootLocker (377)
HealingPotionHealingPotion1Powerup LC_Chest984985A HealingPotion (985) stack 1 in A LC_Chest (984)
LockPickLGLockPickLG1Powerup loadout1054627ERROR A LockPickLG (627) in loadout (1054)
LockPickSMLockPickSM1Powerup loadout1054626ERROR A LockPickSM (626) in loadout (1054)
MineMine1Powerup 3_005 weapon room1579(-38,-53,6)(6,8,3)A Mine (1579) stack 1 at -38 -53 6 room 3_005 weapon room
MineMine1Powerup FootLocker3751580A Mine (1580) stack 1 in A FootLocker (375)
QuivArrowArrow1Powerup*3 SheriffsBowman287288A QuivArrow (288) stack 3 in A SheriffsBowman (287)
QuivArrowArrow1Powerup*3 SheriffsArchFem290291A QuivArrow (291) stack 3 in A SheriffsArchFem (290)
QuivArrowArrow1Powerup*3 SheriffsArchFem5355A QuivArrow (55) stack 3 in A SheriffsArchFem (53)
QuivArrowArrow1Powerup*3 SheriffsArchFem334335A QuivArrow (335) stack 3 in A SheriffsArchFem (334)
QuivArrowArrow1Powerup*3 SheriffsBowman16401641A QuivArrow (1641) stack 3 in A SheriffsBowman (1640)
QuivArrowArrow1Powerup*3 SheriffsArchFem11311132A QuivArrow (1132) stack 3 in A SheriffsArchFem (1131)
QuivArrowArrow1Powerup*3 SheriffsArchFem1129112A QuivArrow (112) stack 3 in A SheriffsArchFem (1129)
QuivArrowArrow1Powerup*3 1159(0,0,0)(8,7,2)A QuivArrow (1159) stack 3 at 0 0 0
QuivArrowArrow1Powerup*3 SheriffsBowman167168A QuivArrow (168) stack 3 in A SheriffsBowman (167)
QuivArrowArrow1Powerup*3 SheriffsArchFem936937A QuivArrow (937) stack 3 in A SheriffsArchFem (936)
QuivArrowArrow1Powerup*3 SheriffsArchFem941942A QuivArrow (942) stack 3 in A SheriffsArchFem (941)
QuivArrowArrow1Powerup*3 SheriffsBowman179180A QuivArrow (180) stack 3 in A SheriffsBowman (179)
QuivArrowArrow1Powerup*3 SheriffsArchFem12121213A QuivArrow (1213) stack 3 in A SheriffsArchFem (1212)
QuivArrowArrow1Powerup*3 SheriffsArchFem971972A QuivArrow (972) stack 3 in A SheriffsArchFem (971)
RopeArrowRopeArrow1Powerup*2 Store1066A RopeArrow (1066) stack 2 in Store
RopeArrowRopeArrow1Powerup Inventory1069A RopeArrow (1069) stack 1 in Inventory
RopeArrowRopeArrow1Powerup Chest6431242A RopeArrow (1242) stack 1 in A Chest (643)
WaterCrystalWaterCrystal1Powerup 3_005 weapon room636(-44,-53,6)(6,8,3)A WaterCrystal (636) stack 1 at -44 -53 6 room 3_005 weapon room
WaterCrystalWaterCrystal1Powerup 3_005 weapon room640(-43,-53,6)(6,8,3)A WaterCrystal (640) stack 1 at -43 -53 6 room 3_005 weapon room
WaterCrystalWaterCrystal1Powerup 3_005 weapon room681(-42,-53,6)(6,8,3)A WaterCrystal (681) stack 1 at -42 -53 6 room 3_005 weapon room
WaterCrystalWaterCrystal1Powerup 3_002 s batroom990(-11,67,2)(10,7,3)A WaterCrystal (990) stack 1 at -11 67 2 room 3_002 s batroom
broadheadBroadArrow1Powerup 786(0,0,0)(8,7,2)A broadhead (786) stack 1 at 0 0 0
broadheadBroadArrow1Powerup*20 Inventory1563A broadhead (1563) stack 20 in Inventory
broadheadBroadArrow1HEPowerup*20 Default Room1564(-371,2,6)(8,21,3)A broadhead (1564) stack 20 at -371 2 6 room Default Room Diff HE
broadheadBroadArrow1Powerup*15 Store1056A broadhead (1056) stack 15 in Store
broadheadBroadArrow1NPowerup*40 Inventory79A broadhead (79) stack 40 in Inventory Diff N
broadheadBroadArrow1Powerup 2_014 Chapel1628(-13,109,-3)(12,7,2)A broadhead (1628) stack 1 at -13 109 -3 room 2_014 Chapel
broadheadBroadArrow1Powerup*2 FootLocker374863A broadhead (863) stack 2 in A FootLocker (374)
broadheadBroadArrow1Powerup 1642(0,0,0)(8,7,2)A broadhead (1642) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 1133(0,0,0)(8,7,2)A broadhead (1133) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 1134(0,0,0)(8,7,2)A broadhead (1134) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 382(0,0,0)(8,7,2)A broadhead (382) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 383(0,0,0)(8,7,2)A broadhead (383) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 384(0,0,0)(8,7,2)A broadhead (384) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 389(0,0,0)(8,7,2)A broadhead (389) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 390(0,0,0)(8,7,2)A broadhead (390) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 391(0,0,0)(8,7,2)A broadhead (391) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 392(0,0,0)(8,7,2)A broadhead (392) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 393(0,0,0)(8,7,2)A broadhead (393) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 394(0,0,0)(8,7,2)A broadhead (394) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 677(0,0,0)(8,7,2)A broadhead (677) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 938(0,0,0)(8,7,2)A broadhead (938) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 939(0,0,0)(8,7,2)A broadhead (939) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 943(0,0,0)(8,7,2)A broadhead (943) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 948(0,0,0)(8,7,2)A broadhead (948) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 1214(0,0,0)(8,7,2)A broadhead (1214) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 1215(0,0,0)(8,7,2)A broadhead (1215) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 3_005 weapon room452(-49,-53,6)(6,9,3)A broadhead (452) stack 1 at -49 -53 6 room 3_005 weapon room
broadheadBroadArrow1Powerup 3_005 weapon room453(-48,-53,6)(6,9,3)A broadhead (453) stack 1 at -48 -53 6 room 3_005 weapon room
broadheadBroadArrow1Powerup 974(0,0,0)(8,7,2)A broadhead (974) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 975(0,0,0)(8,7,2)A broadhead (975) stack 1 at 0 0 0
broadheadBroadArrow1Powerup 3_005 weapon room720(-46,-53,6)(6,8,3)A broadhead (720) stack 1 at -46 -53 6 room 3_005 weapon room
broadheadBroadArrow1Powerup 3_005 weapon room467(-47,-53,6)(6,9,3)A broadhead (467) stack 1 at -47 -53 6 room 3_005 weapon room
firearrFireArrow1Powerup*2 Store1058A firearr (1058) stack 2 in Store
noiseNoiseArrow1Powerup 3_005 weapon room1578(-45,-53,6)(6,8,3)A noise (1578) stack 1 at -45 -53 6 room 3_005 weapon room
noiseNoiseArrow1NHPowerup*3 loadout10541618A noise (1618) stack 3 in loadout (1054) Diff NH
noiseNoiseArrow1Powerup Chest16231624A noise (1624) stack 1 in A Chest (1623)
noiseNoiseArrow1Powerup 3_005 weapon room916(-45,-53,6)(6,8,3)A noise (916) stack 1 at -45 -53 6 room 3_005 weapon room
waterWaterArrow1Powerup*10 Inventory1067A water (1067) stack 10 in Inventory
waterWaterArrow1Powerup*10 Store76A water (76) stack 10 in Store
FindSecretTrapS1 FindSecretTrap1Secret 1557Found secret on object A FindSecretTrap (1557)
FindSecretTrapS2 FindSecretTrap1Secret 1586Found secret on object A FindSecretTrap (1586)
FindSecretTrapS3 FindSecretTrap1Secret 1587Found secret on object A FindSecretTrap (1587)
FindSecretTrapS4 FindSecretTrap1Secret 1588Found secret on object A FindSecretTrap (1588)
FindSecretTrapS5 FindSecretTrap1Secret 1589Found secret on object A FindSecretTrap (1589)
FindSecretTrapS6 FindSecretTrap1Secret 1763Found secret on object A FindSecretTrap (1763)

Total Loot (including cash on start & shop items) : 2700   (Gold: 1555, Gems: 150, Goods: 995)    from    74 items
Secrets : 6
Powerups : 89


Mission info :

Campaign : 'Thief 2 : The Metal Age'
Mission      : 'Blackmail'
Report file : 'T2miss9.rep'

Editor : Mapsize (loot only) : XYZ(540,313,62)
HTML-map : Cubes : XYZ(13,22,6) - Cubesize : XYZ(25,25,12)


Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)