Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)
X0 | X1 | X2 | X3 | X4 | X5 | X6 | X7 | X8 | X9 | X10 | X11 | X12 | ||
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Y21 | Z3 Default Room Gem (100) Necklace (100) [HE] 2 % GasMine % BroadArrow*20 [HE] | Y21 | ||||||||||||
Y20 | Y20 | |||||||||||||
Y19 | Y19 | |||||||||||||
Y18 | Z2 0_009 house Candle (50) [HE] | Z2 0_015 house Statue (15) | Z1 0_003 > DRing (100) (MoneyBox) < 0_015 house 2 Copper$ (5) | Z2 0_003 Candle (50) [HE] | Z1 0_003 TGrVase (25) | Z1 0_006 FineWine (50) [HE] | Z1 0_006 TGrVase (50) [HE] | Y18 | ||||||
Y17 | Z1 0_015 house Statue (15) | Y17 | ||||||||||||
Y16 | Y16 | |||||||||||||
Y15 | Y15 | |||||||||||||
Y14 | Y14 | |||||||||||||
Y13 | Y13 | |||||||||||||
Y12 | Z3 3_003 greathall GVase (100) | Y12 | ||||||||||||
Y11 | Z3 3_003 greathall TGrVase (50) | Z3 3_003 greathall TGrVase (50) | Y11 | |||||||||||
Y10 | Y10 | |||||||||||||
Y9 | Z3 3_005 weapon room GHammer (50) Z2 2_005 ballroom 2 DPlate (10) | Z3 3_005 weapon room 3 % BroadArrow Z1 2_005 ballroom FineWine (50) [N] | Z2 2_008 bedroom GVase (100) [N] | Z4 4_006 n sm rm TPVase (50) | Y9 | |||||||||
Y8 | Z1 2_005 ballroom DPlate (10) | Z3 3_005 weapon room 2 % EarthCrystal % FireCrystal % Mine 3 % WaterCrystal % BroadArrow 2 % NoiseArrow | Z0 Basement SNugget (50) [HE] | Z5 4_010 n dining DPlate (10) TGrVase (50) | Z1 2_019 walls > SNugget (50) [HE] (Chest) < | Z0 1_000 haunt dungeon GSkull (100) | Y8 | |||||||
Y7 | Z1 grave sec trig % EarthCrystal % FireCrystal [N] | Z3 3_006 pool TGrVase (50) Z2 2_013 terrerium % EarthCrystal % EarthCrystal [N] | Z2 2_012 servants Q 2 Gold$ (25) [N] | Z2 2_012 servants Q GGlasses (50) [N] Z1 2_005 ballroom GGoblet (25) [N] | Z3 3_014 hall and gstation Statue (15) Second Floor TIVase (100) Z2 % Arrow*3 22 % BroadArrow | Z0 1_001 torture chamber % Flashbomb > Purse (50) (FemZombie) < | Z3 3_002 s batroom % WaterCrystal Z2 2_015 bedroom GGoblet (25) [N] Z0 1_001 torture chamber % FireCrystal | Z2 2_014 Chapel % BroadArrow | Y7 | |||||
Y6 | Z1 grave sec trig % EarthCrystal % Flashbomb | Z3 3_006 pool GVase (100) Z2 2_013 terrerium % EarthCrystal [N] | Z3 3_009 gameroom FineWine (50) [HE] Z1 1_003 > Purse (50) [HE] (SheriffsGuard) < | Z3 3_009 gameroom > Purse (50) (Benny) < | Z4 TrigGuardConv > Purse (50) [HE] (SG2_Wave1) < Z3 3_009 gameroom PGoblet (15) Z1 2_017 dining room % FireCrystal | Z2 2_020 guard Q Candle (50) [HE] Z1 2_020 guard Q > SNugget (50) (FootLocker) < | Z2 2_020 guard Q Candle (50) [N] | Y6 | ||||||
Y5 | Z3 3_006 pool TGrVase (50) | Z1 1_003 FineWine (50) [N] | Z3 3_009 gameroom FineWine (50) [N] Gold$ (25) 5 Coins (10) Z2 2_017 dining room FineWine (50) [N] | Z3 3_009 gameroom 4 Coins (10) Z2 2_017 dining room FineWine (50) [N] TGrVase (50) | Z2 2_020 guard Q Candle (50) [N] | Y5 | ||||||||
Y4 | Z3 3_013 s bedroom % EarthCrystal | Z2 2_006 kitchen 2 DPlate (10) | Z1 2_002 back foyer 8 Coin (5) | Y4 | ||||||||||
Y3 | Y3 | |||||||||||||
Y2 | Y2 | |||||||||||||
Y1 | Y1 | |||||||||||||
Y0 | Z0 0_001 2 Coins (20) | Y0 | ||||||||||||
X0 | X1 | X2 | X3 | X4 | X5 | X6 | X7 | X8 | X9 | X10 | X11 | X12 |
NORMAL | HARD | EXPERT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Loot : 2100 (Gold: 1155, Gems: 100, Goods: 845) from 63 items |
Loot : 2100 (Gold: 1205, Gems: 150, Goods: 745) from 61 items |
Loot : 2100 (Gold: 1205, Gems: 150, Goods: 745) from 61 items |
Name | Label | Count | Value | (Gold,Gems,Goods) | Diff | Special | Room | Container | ContID | ItemID | Coordinates | Cell | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Coin | Coin | 1 | 5 | (5, 0, 0) | 2_002 back foyer | 1326 | (64,49,-13) | (10,4,1) | A Coin (1326) at 64 49 -13 room 2_002 back foyer vals { 5; 0; 0; [None]} | ||||
Coin | Coin | 1 | 5 | (5, 0, 0) | 2_002 back foyer | 1327 | (64,51,-13) | (10,4,1) | A Coin (1327) at 64 51 -13 room 2_002 back foyer vals { 5; 0; 0; [None]} | ||||
Coin | Coin | 1 | 5 | (5, 0, 0) | 2_002 back foyer | 1328 | (63,52,-13) | (10,4,1) | A Coin (1328) at 63 52 -13 room 2_002 back foyer vals { 5; 0; 0; [None]} | ||||
Coin | Coin | 1 | 5 | (5, 0, 0) | 2_002 back foyer | 1329 | (62,51,-13) | (10,4,1) | A Coin (1329) at 62 51 -13 room 2_002 back foyer vals { 5; 0; 0; [None]} | ||||
Coin | Coin | 1 | 5 | (5, 0, 0) | 2_002 back foyer | 1335 | (64,50,-13) | (10,4,1) | A Coin (1335) at 64 50 -13 room 2_002 back foyer vals { 5; 0; 0; [None]} | ||||
Coin | Coin | 1 | 5 | (5, 0, 0) | 2_002 back foyer | 1157 | (63,52,-13) | (10,4,1) | A Coin (1157) at 63 52 -13 room 2_002 back foyer vals { 5; 0; 0; [None]} | ||||
Coin | Coin | 1 | 5 | (5, 0, 0) | 2_002 back foyer | 1207 | (63,50,-13) | (10,4,1) | A Coin (1207) at 63 50 -13 room 2_002 back foyer vals { 5; 0; 0; [None]} | ||||
Coin | Coin | 1 | 5 | (5, 0, 0) | 2_002 back foyer | 981 | (63,51,-13) | (10,4,1) | A Coin (981) at 63 51 -13 room 2_002 back foyer vals { 5; 0; 0; [None]} | ||||
CopperCoinStack | Copper$ | 1 | 5 | (5, 0, 0) | 0_015 house | 1536 | (-276,-51,-14) | (6,18,1) | A CopperCoinStack (1536) at -276 -51 -14 room 0_015 house vals { 5; 0; 0; [None]} | ||||
CopperCoinStack | Copper$ | 1 | 5 | (5, 0, 0) | 0_015 house | 1535 | (-276,-52,-14) | (6,18,1) | A CopperCoinStack (1535) at -276 -52 -14 room 0_015 house vals { 5; 0; 0; [None]} | ||||
Dec_Plate4 | DPlate | 1 | 10 | (0, 0, 10) | 2_005 ballroom | 1581 | (-52,-68,-9) | (5,9,2) | A Dec_Plate4 (1581) at -52 -68 -9 room 2_005 ballroom vals { 0; 0; 10; [None]} | ||||
Dec_Plate4 | DPlate | 1 | 10 | (0, 0, 10) | 2_005 ballroom | 1582 | (-48,-69,-9) | (5,9,2) | A Dec_Plate4 (1582) at -48 -69 -9 room 2_005 ballroom vals { 0; 0; 10; [None]} | ||||
Dec_Plate4 | DPlate | 1 | 10 | (0, 0, 10) | 2_005 ballroom | 1583 | (-46,-71,-12) | (5,8,1) | A Dec_Plate4 (1583) at -46 -71 -12 room 2_005 ballroom vals { 0; 0; 10; [None]} | ||||
Dec_Plate4 | DPlate | 1 | 10 | (0, 0, 10) | 2_006 kitchen | 1584 | (66,-46,-11) | (6,4,2) | A Dec_Plate4 (1584) at 66 -46 -11 room 2_006 kitchen vals { 0; 0; 10; [None]} | ||||
Dec_Plate4 | DPlate | 1 | 10 | (0, 0, 10) | 2_006 kitchen | 1585 | (66,-51,-10) | (6,4,2) | A Dec_Plate4 (1585) at 66 -51 -10 room 2_006 kitchen vals { 0; 0; 10; [None]} | ||||
Dec_Plate6 | DPlate | 1 | 10 | (0, 0, 10) | 4_010 n dining | 1248 | (-32,62,26) | (10,8,5) | A Dec_Plate6 (1248) at -32 62 26 room 4_010 n dining vals { 0; 0; 10; [None]} | ||||
FineWine | FineWine | 1 | 50 | (0, 0, 50) | HE | 3_009 gameroom | 1673 | (24,-40,6) | (6,6,3) | A FineWine (1673) at 24 -40 6 room 3_009 gameroom Diff HE vals { 0; 0; 50; [None]} | |||
FineWine | FineWine | 1 | 50 | (0, 0, 50) | N | 2_005 ballroom | 138 | (-47,-47,-13) | (6,9,1) | A FineWine (138) at -47 -47 -13 room 2_005 ballroom Diff N vals { 0; 0; 50; [None]} | |||
FineWine | FineWine | 1 | 50 | (0, 0, 50) | HE | 0_006 | 1683 | (-279,62,-12) | (10,18,1) | A FineWine (1683) at -279 62 -12 room 0_006 Diff HE vals { 0; 0; 50; [None]} | |||
FineWine | FineWine | 1 | 50 | (0, 0, 50) | N | 1_003 | 1704 | (31,-49,-20) | (6,5,1) | A FineWine (1704) at 31 -49 -20 room 1_003 Diff N vals { 0; 0; 50; [None]} | |||
FineWine | FineWine | 1 | 50 | (0, 0, 50) | N | 2_017 dining room | 947 | (38,2,-10) | (8,5,2) | A FineWine (947) at 38 2 -10 room 2_017 dining room Diff N vals { 0; 0; 50; [None]} | |||
FineWine | FineWine | 1 | 50 | (0, 0, 50) | N | 2_017 dining room | 949 | (38,-4,-10) | (7,5,2) | A FineWine (949) at 38 -4 -10 room 2_017 dining room Diff N vals { 0; 0; 50; [None]} | |||
FineWine | FineWine | 1 | 50 | (0, 0, 50) | N | 3_009 gameroom | 451 | (29,-22,6) | (7,5,3) | A FineWine (451) at 29 -22 6 room 3_009 gameroom Diff N vals { 0; 0; 50; [None]} | |||
GemRing | DRing | 1 | 100 | (100, 0, 0) | 0_003 | MoneyBox | 293 | 336 | (-292,-33,-14) | (6,18,1) | A GemRing (336) at -292 -33 -14 room 0_003 in A MoneyBox (293) vals { 100; 0; 0; [None]} | ||
Gemstone | Gem | 1 | 100 | (0, 100, 0) | Default Room | 908 | (-367,12,9) | (8,21,3) | A Gemstone (908) at -367 12 9 room Default Room vals { 0; 100; 0; [None]} | ||||
GoldCStick | Candle | 1 | 50 | (50, 0, 0) | HE | 0_009 house | 1544 | (-282,-120,-6) | (3,18,2) | A GoldCStick (1544) at -282 -120 -6 room 0_009 house Diff HE vals { 50; 0; 0; [None]} | |||
GoldCStick | Candle | 1 | 50 | (50, 0, 0) | HE | 0_003 | 1545 | (-293,18,-3) | (8,18,2) | A GoldCStick (1545) at -293 18 -3 room 0_003 Diff HE vals { 50; 0; 0; [None]} | |||
GoldCStick | Candle | 1 | 50 | (50, 0, 0) | N | 2_020 guard Q | 1667 | (16,57,-9) | (10,6,2) | A GoldCStick (1667) at 16 57 -9 room 2_020 guard Q Diff N vals { 50; 0; 0; [None]} | |||
GoldCStick | Candle | 1 | 50 | (50, 0, 0) | N | 2_020 guard Q | 1670 | (39,53,-9) | (10,5,2) | A GoldCStick (1670) at 39 53 -9 room 2_020 guard Q Diff N vals { 50; 0; 0; [None]} | |||
GoldCStick | Candle | 1 | 50 | (50, 0, 0) | HE | 2_020 guard Q | 1717 | (16,38,-9) | (9,6,2) | A GoldCStick (1717) at 16 38 -9 room 2_020 guard Q Diff HE vals { 50; 0; 0; [None]} | |||
GoldCoinStack | Gold$ | 1 | 25 | (25, 0, 0) | 3_009 gameroom | 574 | (29,-11,5) | (7,5,3) | A GoldCoinStack (574) at 29 -11 5 room 3_009 gameroom vals { 25; 0; 0; [None]} | ||||
GoldCoinStack | Gold$ | 1 | 25 | (25, 0, 0) | N | 2_012 servants Q | 1697 | (-1,-62,-11) | (5,7,2) | A GoldCoinStack (1697) at -1 -62 -11 room 2_012 servants Q Diff N vals { 25; 0; 0; [None]} | |||
GoldCoinStack | Gold$ | 1 | 25 | (25, 0, 0) | N | 2_012 servants Q | 1698 | (-1,-61,-11) | (5,7,2) | A GoldCoinStack (1698) at -1 -61 -11 room 2_012 servants Q Diff N vals { 25; 0; 0; [None]} | |||
GoldEyeglasses | GGlasses | 1 | 50 | (50, 0, 0) | N | 2_012 servants Q | 1696 | (-1,-29,-10) | (6,7,2) | A GoldEyeglasses (1696) at -1 -29 -10 room 2_012 servants Q Diff N vals { 50; 0; 0; [None]} | |||
GoldGoblet | GGoblet | 1 | 25 | (25, 0, 0) | N | 2_015 bedroom | 1699 | (0,67,-11) | (10,7,2) | A GoldGoblet (1699) at 0 67 -11 room 2_015 bedroom Diff N vals { 25; 0; 0; [None]} | |||
GoldGoblet | GGoblet | 1 | 25 | (25, 0, 0) | N | 2_005 ballroom | 1700 | (-20,-37,-13) | (6,7,1) | A GoldGoblet (1700) at -20 -37 -13 room 2_005 ballroom Diff N vals { 25; 0; 0; [None]} | |||
GoldHammer | GHammer | 1 | 50 | (50, 0, 0) | 3_005 weapon room | 694 | (-65,-63,5) | (5,9,3) | A GoldHammer (694) at -65 -63 5 room 3_005 weapon room vals { 50; 0; 0; [None]} | ||||
GoldSkull | GSkull | 1 | 100 | (100, 0, 0) | 1_000 haunt dungeon | 225 | (-42,103,-27) | (12,8,0) | A GoldSkull (225) at -42 103 -27 room 1_000 haunt dungeon vals { 100; 0; 0; [None]} | ||||
Necklace | Necklace | 1 | 100 | (50, 50, 0) | HE | Default Room | 1716 | (-370,15,8) | (8,21,3) | A Necklace (1716) at -370 15 8 room Default Room Diff HE vals { 50; 50; 0; [None]} | |||
Purse | Purse | 1 | 50 | (50, 0, 0) | 1_001 torture chamber | FemZombie | 328 | 1590 | (-1,41,-31) | (9,7,0) | A Purse (1590) at -1 41 -31 room 1_001 torture chamber in A FemZombie (328) vals { 50; 0; 0; [None]} | ||
Purse | Purse | 1 | 50 | (50, 0, 0) | HE | TrigGuardConv | SG2_Wave1 | 669 | 1681 | (16,0,21) | (8,6,4) | A Purse (1681) at 16 0 21 room TrigGuardConv in SG2_Wave1 (669) Diff HE vals { 50; 0; 0; [None]} | |
Purse | Purse | 1 | 50 | (50, 0, 0) | HE | 1_003 | SheriffsGuard | 1644 | 1715 | (22,-46,-20) | (6,6,1) | A Purse (1715) at 22 -46 -20 room 1_003 in A SheriffsGuard (1644) Diff HE vals { 50; 0; 0; [None]} | |
Purse | Purse | 1 | 50 | (50, 0, 0) | 3_009 gameroom | Benny | 470 | 1019 | (18,-28,5) | (7,6,3) | A Purse (1019) at 18 -28 5 room 3_009 gameroom in Benny (470) vals { 50; 0; 0; [None]} | ||
ScatteredCoins | Coins | 1 | 10 | (10, 0, 0) | 3_009 gameroom | 1292 | (34,17,5) | (8,5,3) | A ScatteredCoins (1292) at 34 17 5 room 3_009 gameroom vals { 10; 0; 0; [None]} | ||||
ScatteredCoins | Coins | 1 | 10 | (10, 0, 0) | 3_009 gameroom | 1293 | (35,18,5) | (8,5,3) | A ScatteredCoins (1293) at 35 18 5 room 3_009 gameroom vals { 10; 0; 0; [None]} | ||||
ScatteredCoins | Coins | 1 | 10 | (10, 0, 0) | 3_009 gameroom | 1294 | (35,19,5) | (8,5,3) | A ScatteredCoins (1294) at 35 19 5 room 3_009 gameroom vals { 10; 0; 0; [None]} | ||||
ScatteredCoins | Coins | 1 | 10 | (10, 0, 0) | 3_009 gameroom | 1295 | (34,18,5) | (8,5,3) | A ScatteredCoins (1295) at 34 18 5 room 3_009 gameroom vals { 10; 0; 0; [None]} | ||||
ScatteredCoins | Coins | 1 | 10 | (10, 0, 0) | 3_009 gameroom | 1298 | (35,-11,5) | (7,5,3) | A ScatteredCoins (1298) at 35 -11 5 room 3_009 gameroom vals { 10; 0; 0; [None]} | ||||
ScatteredCoins | Coins | 1 | 10 | (10, 0, 0) | 3_009 gameroom | 1299 | (35,-11,5) | (7,5,3) | A ScatteredCoins (1299) at 35 -11 5 room 3_009 gameroom vals { 10; 0; 0; [None]} | ||||
ScatteredCoins | Coins | 1 | 10 | (10, 0, 0) | 3_009 gameroom | 1300 | (35,-11,5) | (7,5,3) | A ScatteredCoins (1300) at 35 -11 5 room 3_009 gameroom vals { 10; 0; 0; [None]} | ||||
ScatteredCoins | Coins | 1 | 10 | (10, 0, 0) | 3_009 gameroom | 1301 | (35,-11,5) | (7,5,3) | A ScatteredCoins (1301) at 35 -11 5 room 3_009 gameroom vals { 10; 0; 0; [None]} | ||||
ScatteredCoins | Coins | 1 | 10 | (10, 0, 0) | 3_009 gameroom | 1303 | (34,-9,5) | (7,5,3) | A ScatteredCoins (1303) at 34 -9 5 room 3_009 gameroom vals { 10; 0; 0; [None]} | ||||
ScatteredCoins | Coins | 1 | 20 | (20, 0, 0) | 0_001 | 1330 | (168,2,-35) | (8,0,0) | A ScatteredCoins (1330) at 168 2 -35 room 0_001 vals { 20; 0; 0; [None]} | ||||
ScatteredCoins | Coins | 1 | 20 | (20, 0, 0) | 0_001 | 1331 | (168,0,-35) | (8,0,0) | A ScatteredCoins (1331) at 168 0 -35 room 0_001 vals { 20; 0; 0; [None]} | ||||
SilverNugget | SNugget | 1 | 50 | (50, 0, 0) | 2_020 guard Q | FootLocker | 376 | 866 | (23,43,-12) | (9,6,1) | A SilverNugget (866) at 23 43 -12 room 2_020 guard Q in A FootLocker (376) vals { 50; 0; 0; [None]} | ||
SilverNugget | SNugget | 1 | 50 | (50, 0, 0) | HE | Basement | 617 | (-26,40,-31) | (9,8,0) | A SilverNugget (617) at -26 40 -31 room Basement Diff HE vals { 50; 0; 0; [None]} | |||
SilverNugget | SNugget | 1 | 50 | (50, 0, 0) | HE | 2_019 walls | Chest | 1671 | 1672 | (-46,77,-12) | (11,8,1) | A SilverNugget (1672) at -46 77 -12 room 2_019 walls in A Chest (1671) Diff HE vals { 50; 0; 0; [None]} | |
TrGobPurp | PGoblet | 1 | 15 | (0, 0, 15) | 3_009 gameroom | 395 | (21,-1,2) | (8,6,3) | A TrGobPurp (395) at 21 -1 2 room 3_009 gameroom vals { 0; 0; 15; [None]} | ||||
TrVaseGold | GVase | 1 | 100 | (100, 0, 0) | 3_006 pool | 1570 | (12,-115,5) | (3,6,3) | A TrVaseGold (1570) at 12 -115 5 room 3_006 pool vals { 100; 0; 0; [None]} | ||||
TrVaseGold | GVase | 1 | 100 | (100, 0, 0) | N | 2_008 bedroom | 304 | (-47,60,-10) | (10,9,2) | A TrVaseGold (304) at -47 60 -10 room 2_008 bedroom Diff N vals { 100; 0; 0; [None]} | |||
TrVaseGold | GVase | 1 | 100 | (100, 0, 0) | 3_003 greathall | 1597 | (-122,1,5) | (8,12,3) | A TrVaseGold (1597) at -122 1 5 room 3_003 greathall vals { 100; 0; 0; [None]} | ||||
TrVaseGreen | TGrVase | 1 | 25 | (0, 0, 25) | 0_003 | 1551 | (-289,22,-14) | (9,18,1) | A TrVaseGreen (1551) at -289 22 -14 room 0_003 vals { 0; 0; 25; [None]} | ||||
TrVaseGreen | TGrVase | 1 | 50 | (0, 0, 50) | 3_006 pool | 1573 | (-8,-103,5) | (4,7,3) | A TrVaseGreen (1573) at -8 -103 5 room 3_006 pool vals { 0; 0; 50; [None]} | ||||
TrVaseGreen | TGrVase | 1 | 50 | (0, 0, 50) | 3_006 pool | 1574 | (33,-102,5) | (4,5,3) | A TrVaseGreen (1574) at 33 -102 5 room 3_006 pool vals { 0; 0; 50; [None]} | ||||
TrVaseGreen | TGrVase | 1 | 50 | (0, 0, 50) | 3_003 greathall | 1575 | (-111,21,5) | (8,11,3) | A TrVaseGreen (1575) at -111 21 5 room 3_003 greathall vals { 0; 0; 50; [None]} | ||||
TrVaseGreen | TGrVase | 1 | 50 | (0, 0, 50) | 3_003 greathall | 1576 | (-111,-20,5) | (7,11,3) | A TrVaseGreen (1576) at -111 -20 5 room 3_003 greathall vals { 0; 0; 50; [None]} | ||||
TrVaseGreen | TGrVase | 1 | 50 | (0, 0, 50) | 4_010 n dining | 824 | (-32,59,25) | (10,8,5) | A TrVaseGreen (824) at -32 59 25 room 4_010 n dining vals { 0; 0; 50; [None]} | ||||
TrVaseGreen | TGrVase | 1 | 50 | (0, 0, 50) | 2_017 dining room | 945 | (38,5,-10) | (8,5,2) | A TrVaseGreen (945) at 38 5 -10 room 2_017 dining room vals { 0; 0; 50; [None]} | ||||
TrVaseGreen | TGrVase | 1 | 50 | (0, 0, 50) | HE | 0_006 | 454 | (-279,75,-14) | (11,18,1) | A TrVaseGreen (454) at -279 75 -14 room 0_006 Diff HE vals { 0; 0; 50; [None]} | |||
TrVaseIndigo | TIVase | 1 | 100 | (0, 0, 100) | Second Floor | 861 | (0,8,5) | (8,7,3) | A TrVaseIndigo (861) at 0 8 5 room Second Floor vals { 0; 0; 100; [None]} | ||||
TrVasePurp | TPVase | 1 | 50 | (0, 0, 50) | 4_006 n sm rm | 1668 | (-65,72,21) | (11,9,4) | A TrVasePurp (1668) at -65 72 21 room 4_006 n sm rm vals { 0; 0; 50; [None]} | ||||
stat1 | Statue | 1 | 15 | (0, 0, 15) | 0_015 house | 1531 | (-283,-56,-7) | (5,18,2) | A stat1 (1531) at -283 -56 -7 room 0_015 house vals { 0; 0; 15; [None]} | ||||
stat4 | Statue | 1 | 15 | (0, 0, 15) | 0_015 house | 1517 | (-268,-57,-13) | (5,17,1) | A stat4 (1517) at -268 -57 -13 room 0_015 house vals { 0; 0; 15; [None]} | ||||
stat7 | Statue | 1 | 15 | (0, 0, 15) | 3_014 hall and gstation | 396 | (-17,20,5) | (8,7,3) | A stat7 (396) at -17 20 5 room 3_014 hall and gstation vals { 0; 0; 15; [None]} | ||||
EarthArrow | MossArrow | 1 | Powerup*6 | Inventory | 1055 | An EarthArrow (1055) stack 6 in Inventory | |||||||
EarthArrow | MossArrow | 1 | Powerup*5 | Store | 315 | An EarthArrow (315) stack 5 in Store | |||||||
EarthCrystal | EarthCrystal | 1 | N | Powerup | 2_013 terrerium | 1097 | (25,-111,-11) | (3,6,2) | An EarthCrystal (1097) stack 1 at 25 -111 -11 room 2_013 terrerium Diff N | ||||
EarthCrystal | EarthCrystal | 1 | Powerup | 2_013 terrerium | 608 | (-10,-98,-11) | (4,7,2) | An EarthCrystal (608) stack 1 at -10 -98 -11 room 2_013 terrerium | |||||
EarthCrystal | EarthCrystal | 1 | N | Powerup | 2_013 terrerium | 619 | (-13,-80,-11) | (4,7,2) | An EarthCrystal (619) stack 1 at -13 -80 -11 room 2_013 terrerium Diff N | ||||
EarthCrystal | EarthCrystal | 1 | Powerup | grave sec trig | 904 | (3,-203,-19) | (0,7,1) | An EarthCrystal (904) stack 1 at 3 -203 -19 room grave sec trig | |||||
EarthCrystal | EarthCrystal | 1 | Powerup | 3_005 weapon room | 684 | (-41,-53,6) | (6,8,3) | An EarthCrystal (684) stack 1 at -41 -53 6 room 3_005 weapon room | |||||
EarthCrystal | EarthCrystal | 1 | Powerup | 3_005 weapon room | 685 | (-40,-53,6) | (6,8,3) | An EarthCrystal (685) stack 1 at -40 -53 6 room 3_005 weapon room | |||||
EarthCrystal | EarthCrystal | 1 | Powerup | grave sec trig | 1518 | (8,-203,-19) | (0,6,1) | An EarthCrystal (1518) stack 1 at 8 -203 -19 room grave sec trig | |||||
EarthCrystal | EarthCrystal | 1 | Powerup | 3_013 s bedroom | 1016 | (57,-54,6) | (5,4,3) | An EarthCrystal (1016) stack 1 at 57 -54 6 room 3_013 s bedroom | |||||
FireCrystal | FireCrystal | 1 | Powerup | 2_017 dining room | 1113 | (25,19,-13) | (8,6,1) | A FireCrystal (1113) stack 1 at 25 19 -13 room 2_017 dining room | |||||
FireCrystal | FireCrystal | 1 | Powerup | 1_001 torture chamber | 372 | (1,49,-33) | (10,7,0) | A FireCrystal (372) stack 1 at 1 49 -33 room 1_001 torture chamber | |||||
FireCrystal | FireCrystal | 1 | Powerup | 3_005 weapon room | 686 | (-39,-53,6) | (6,8,3) | A FireCrystal (686) stack 1 at -39 -53 6 room 3_005 weapon room | |||||
FireCrystal | FireCrystal | 1 | N | Powerup | grave sec trig | 1519 | (-1,-200,-19) | (0,7,1) | A FireCrystal (1519) stack 1 at -1 -200 -19 room grave sec trig Diff N | ||||
Flashbomb | Flashbomb | 1 | HE | Powerup | FootLocker | 1296 | 1565 | A Flashbomb (1565) stack 1 in A FootLocker (1296) Diff HE | |||||
Flashbomb | Flashbomb | 1 | Powerup*4 | Store | 1065 | A Flashbomb (1065) stack 4 in Store | |||||||
Flashbomb | Flashbomb | 1 | Powerup | 1_001 torture chamber | 307 | (-3,24,-33) | (9,7,0) | A Flashbomb (307) stack 1 at -3 24 -33 room 1_001 torture chamber | |||||
Flashbomb | Flashbomb | 1 | Powerup | grave sec trig | 1520 | (25,-192,-19) | (0,6,1) | A Flashbomb (1520) stack 1 at 25 -192 -19 room grave sec trig | |||||
GasMine | GasMine | 1 | Powerup | Default Room | 1619 | (-364,4,12) | (8,21,3) | A GasMine (1619) stack 1 at -364 4 12 room Default Room | |||||
GasMine | GasMine | 1 | Powerup | Default Room | 1620 | (-369,4,12) | (8,21,3) | A GasMine (1620) stack 1 at -369 4 12 room Default Room | |||||
GasMine | GasMine | 1 | Powerup | FootLocker | 1577 | 1621 | A GasMine (1621) stack 1 in A FootLocker (1577) | ||||||
HealingPotion | HealingPotion | 1 | N | Powerup | Inventory | 1562 | A HealingPotion (1562) stack 1 in Inventory Diff N | ||||||
HealingPotion | HealingPotion | 1 | Powerup*2 | Store | 1057 | A HealingPotion (1057) stack 2 in Store | |||||||
HealingPotion | HealingPotion | 1 | Powerup | FootLocker | 377 | 865 | A HealingPotion (865) stack 1 in A FootLocker (377) | ||||||
HealingPotion | HealingPotion | 1 | Powerup | LC_Chest | 984 | 985 | A HealingPotion (985) stack 1 in A LC_Chest (984) | ||||||
LockPickLG | LockPickLG | 1 | Powerup | loadout | 1054 | 627 | ERROR A LockPickLG (627) in loadout (1054) | ||||||
LockPickSM | LockPickSM | 1 | Powerup | loadout | 1054 | 626 | ERROR A LockPickSM (626) in loadout (1054) | ||||||
Mine | Mine | 1 | Powerup | 3_005 weapon room | 1579 | (-38,-53,6) | (6,8,3) | A Mine (1579) stack 1 at -38 -53 6 room 3_005 weapon room | |||||
Mine | Mine | 1 | Powerup | FootLocker | 375 | 1580 | A Mine (1580) stack 1 in A FootLocker (375) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsBowman | 287 | 288 | A QuivArrow (288) stack 3 in A SheriffsBowman (287) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsArchFem | 290 | 291 | A QuivArrow (291) stack 3 in A SheriffsArchFem (290) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsArchFem | 53 | 55 | A QuivArrow (55) stack 3 in A SheriffsArchFem (53) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsArchFem | 334 | 335 | A QuivArrow (335) stack 3 in A SheriffsArchFem (334) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsBowman | 1640 | 1641 | A QuivArrow (1641) stack 3 in A SheriffsBowman (1640) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsArchFem | 1131 | 1132 | A QuivArrow (1132) stack 3 in A SheriffsArchFem (1131) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsArchFem | 1129 | 112 | A QuivArrow (112) stack 3 in A SheriffsArchFem (1129) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | 1159 | (0,0,0) | (8,7,2) | A QuivArrow (1159) stack 3 at 0 0 0 | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsBowman | 167 | 168 | A QuivArrow (168) stack 3 in A SheriffsBowman (167) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsArchFem | 936 | 937 | A QuivArrow (937) stack 3 in A SheriffsArchFem (936) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsArchFem | 941 | 942 | A QuivArrow (942) stack 3 in A SheriffsArchFem (941) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsBowman | 179 | 180 | A QuivArrow (180) stack 3 in A SheriffsBowman (179) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsArchFem | 1212 | 1213 | A QuivArrow (1213) stack 3 in A SheriffsArchFem (1212) | ||||||
QuivArrow | Arrow | 1 | Powerup*3 | SheriffsArchFem | 971 | 972 | A QuivArrow (972) stack 3 in A SheriffsArchFem (971) | ||||||
RopeArrow | RopeArrow | 1 | Powerup*2 | Store | 1066 | A RopeArrow (1066) stack 2 in Store | |||||||
RopeArrow | RopeArrow | 1 | Powerup | Inventory | 1069 | A RopeArrow (1069) stack 1 in Inventory | |||||||
RopeArrow | RopeArrow | 1 | Powerup | Chest | 643 | 1242 | A RopeArrow (1242) stack 1 in A Chest (643) | ||||||
WaterCrystal | WaterCrystal | 1 | Powerup | 3_005 weapon room | 636 | (-44,-53,6) | (6,8,3) | A WaterCrystal (636) stack 1 at -44 -53 6 room 3_005 weapon room | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | 3_005 weapon room | 640 | (-43,-53,6) | (6,8,3) | A WaterCrystal (640) stack 1 at -43 -53 6 room 3_005 weapon room | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | 3_005 weapon room | 681 | (-42,-53,6) | (6,8,3) | A WaterCrystal (681) stack 1 at -42 -53 6 room 3_005 weapon room | |||||
WaterCrystal | WaterCrystal | 1 | Powerup | 3_002 s batroom | 990 | (-11,67,2) | (10,7,3) | A WaterCrystal (990) stack 1 at -11 67 2 room 3_002 s batroom | |||||
broadhead | BroadArrow | 1 | Powerup | 786 | (0,0,0) | (8,7,2) | A broadhead (786) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup*20 | Inventory | 1563 | A broadhead (1563) stack 20 in Inventory | |||||||
broadhead | BroadArrow | 1 | HE | Powerup*20 | Default Room | 1564 | (-371,2,6) | (8,21,3) | A broadhead (1564) stack 20 at -371 2 6 room Default Room Diff HE | ||||
broadhead | BroadArrow | 1 | Powerup*15 | Store | 1056 | A broadhead (1056) stack 15 in Store | |||||||
broadhead | BroadArrow | 1 | N | Powerup*40 | Inventory | 79 | A broadhead (79) stack 40 in Inventory Diff N | ||||||
broadhead | BroadArrow | 1 | Powerup | 2_014 Chapel | 1628 | (-13,109,-3) | (12,7,2) | A broadhead (1628) stack 1 at -13 109 -3 room 2_014 Chapel | |||||
broadhead | BroadArrow | 1 | Powerup*2 | FootLocker | 374 | 863 | A broadhead (863) stack 2 in A FootLocker (374) | ||||||
broadhead | BroadArrow | 1 | Powerup | 1642 | (0,0,0) | (8,7,2) | A broadhead (1642) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 1133 | (0,0,0) | (8,7,2) | A broadhead (1133) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 1134 | (0,0,0) | (8,7,2) | A broadhead (1134) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 382 | (0,0,0) | (8,7,2) | A broadhead (382) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 383 | (0,0,0) | (8,7,2) | A broadhead (383) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 384 | (0,0,0) | (8,7,2) | A broadhead (384) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 389 | (0,0,0) | (8,7,2) | A broadhead (389) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 390 | (0,0,0) | (8,7,2) | A broadhead (390) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 391 | (0,0,0) | (8,7,2) | A broadhead (391) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 392 | (0,0,0) | (8,7,2) | A broadhead (392) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 393 | (0,0,0) | (8,7,2) | A broadhead (393) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 394 | (0,0,0) | (8,7,2) | A broadhead (394) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 677 | (0,0,0) | (8,7,2) | A broadhead (677) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 938 | (0,0,0) | (8,7,2) | A broadhead (938) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 939 | (0,0,0) | (8,7,2) | A broadhead (939) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 943 | (0,0,0) | (8,7,2) | A broadhead (943) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 948 | (0,0,0) | (8,7,2) | A broadhead (948) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 1214 | (0,0,0) | (8,7,2) | A broadhead (1214) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 1215 | (0,0,0) | (8,7,2) | A broadhead (1215) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 3_005 weapon room | 452 | (-49,-53,6) | (6,9,3) | A broadhead (452) stack 1 at -49 -53 6 room 3_005 weapon room | |||||
broadhead | BroadArrow | 1 | Powerup | 3_005 weapon room | 453 | (-48,-53,6) | (6,9,3) | A broadhead (453) stack 1 at -48 -53 6 room 3_005 weapon room | |||||
broadhead | BroadArrow | 1 | Powerup | 974 | (0,0,0) | (8,7,2) | A broadhead (974) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 975 | (0,0,0) | (8,7,2) | A broadhead (975) stack 1 at 0 0 0 | ||||||
broadhead | BroadArrow | 1 | Powerup | 3_005 weapon room | 720 | (-46,-53,6) | (6,8,3) | A broadhead (720) stack 1 at -46 -53 6 room 3_005 weapon room | |||||
broadhead | BroadArrow | 1 | Powerup | 3_005 weapon room | 467 | (-47,-53,6) | (6,9,3) | A broadhead (467) stack 1 at -47 -53 6 room 3_005 weapon room | |||||
firearr | FireArrow | 1 | Powerup*2 | Store | 1058 | A firearr (1058) stack 2 in Store | |||||||
noise | NoiseArrow | 1 | Powerup | 3_005 weapon room | 1578 | (-45,-53,6) | (6,8,3) | A noise (1578) stack 1 at -45 -53 6 room 3_005 weapon room | |||||
noise | NoiseArrow | 1 | NH | Powerup*3 | loadout | 1054 | 1618 | A noise (1618) stack 3 in loadout (1054) Diff NH | |||||
noise | NoiseArrow | 1 | Powerup | Chest | 1623 | 1624 | A noise (1624) stack 1 in A Chest (1623) | ||||||
noise | NoiseArrow | 1 | Powerup | 3_005 weapon room | 916 | (-45,-53,6) | (6,8,3) | A noise (916) stack 1 at -45 -53 6 room 3_005 weapon room | |||||
water | WaterArrow | 1 | Powerup*10 | Inventory | 1067 | A water (1067) stack 10 in Inventory | |||||||
water | WaterArrow | 1 | Powerup*10 | Store | 76 | A water (76) stack 10 in Store | |||||||
FindSecretTrap | S1 FindSecretTrap | 1 | Secret | 1557 | Found secret on object A FindSecretTrap (1557) | ||||||||
FindSecretTrap | S2 FindSecretTrap | 1 | Secret | 1586 | Found secret on object A FindSecretTrap (1586) | ||||||||
FindSecretTrap | S3 FindSecretTrap | 1 | Secret | 1587 | Found secret on object A FindSecretTrap (1587) | ||||||||
FindSecretTrap | S4 FindSecretTrap | 1 | Secret | 1588 | Found secret on object A FindSecretTrap (1588) | ||||||||
FindSecretTrap | S5 FindSecretTrap | 1 | Secret | 1589 | Found secret on object A FindSecretTrap (1589) | ||||||||
FindSecretTrap | S6 FindSecretTrap | 1 | Secret | 1763 | Found secret on object A FindSecretTrap (1763) |
Total Loot (including cash on start & shop items) : 2700 (Gold: 1555, Gems: 150, Goods: 995) from 74 items
Secrets : 6
Powerups : 89
Campaign : 'Thief 2 : The Metal Age'
Mission : 'Blackmail'
Report file : 'T2miss9.rep'
Editor : Mapsize (loot only) : XYZ(540,313,62)
HTML-map : Cubes : XYZ(13,22,6) - Cubesize : XYZ(25,25,12)
Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)