Thief (Gold) - The Dark Project - Escape !

Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)

Lootmap

     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10        X11        X12        X13        X14        X15        X16        X17        X18     
 Y15                  Z2 Lair
AirCrystal [NH]
GasMine [NH]
Z0 Lair
HealingFruit [NH]
Z2 Lair
SNugget (50)
AirCrystal [N]
AirCrystal
Flashbomb
Flashbomb [H]
Mine*2 [NH]
Mine [E]
RopeArrow [E]
RopeArrow [NH]
BroadArrow*5 [NH]
 Y15 
 Y14                     Y14 
 Y13              Z2 Lair-EAX=Tunnel
Gem (100)
  Z2 Lair-EAX=Tunnel
EarthCrystal
   Y13 
 Y12             Z2 Lair-EAX=Tunnel
WaterCrystal
 Z2 Lair
WaterCrystal [N]
WaterCrystal
WaterCrystal [NH]
     Y12 
 Y11        Z4 FirstFloor
AirCrystal [N]
 Z4 FirstFloor
Purse (100) [N]
Flashbomb*2 [N]
RopeArrow*2
NoiseArrow*3
 Z1 Lair
EarthCrystal
FireCrystal
Z2 Lair-EAX=Room
EarthCrystal [NH]
Z1 Lair
HealingFruit
 Z1 Lair-EAX=Tunnel
GNugget (100)
WaterCrystal [N]
WaterCrystal
Z1 Lair-EAX=Tunnel
WaterCrystal
Z0 Lair-EAX=Room
GNugget (100)
   Y11 
 Y10          Z5 Lair-EAX=Room
FireCrystal [N]
Z3 Lair-EAX=Room
EarthCrystal [NH]
Z2 Lair
HealingFruit [N]
Z2 Lair
WaterCrystal [N]
Z2 Lair
AirCrystal [NH]
Lair-EAX=Room
GNugget (100)
Flashbomb*2
GasMine*2
GasMine [N]
HealingPotion [N]
Mine [NH]
Mine [E]
BroadArrow*6 [E]
BroadArrow*12 [H]
BroadArrow*20 [N]
NoiseArrow*2 [N]
NoiseArrow*2 [E]
NoiseArrow [H]
 Z0 Lair
WaterCrystal [N]
Z1 Lair
HealingFruit
Z1 Lair-EAX=Tunnel
EarthCrystal
Z0 Lair-EAX=Room
WaterCrystal
  Y10 
 Y9            Z2 Lair
WaterCrystal [N]
Z3 Lair
AirCrystal
Z1 Lair
EarthCrystal [N]
WaterCrystal
  Z1 Lair
FireCrystal
FireCrystal [N]
Z0 Lair-EAX=Tunnel
Satan
Z0 Lair-EAX=Space
WaterCrystal
  Y9 
 Y8             Z1 Lair
HealingFruit
 Z0 Lair
EarthCrystal
Z0 Lair
SNugget (50)
    Y8 
 Y7             Z1 Lair
AirCrystal [N]
Z1 Lair
Flashbomb
GasMine*2
Mine [NH]
RopeArrow*2 [NH]
RopeArrow [E]
BroadArrow*10
NoiseArrow
Z0 Lair
HealingFruit [NH]
Z1 Lair
HealingFruit [NH]
Z0 Lair
HealingFruit [N]
     Y7 
 Y6              Z0 Lair
WaterCrystal
 Z0 Lair
HealingFruit
Z0 Lair
FireCrystal [NH]
HealingFruit [NH]
WaterCrystal
   Y6 
 Y5 Z4 FirstFloor
Gem (100)
Z4 FirstFloor
HealingFruit
Z5 SecondFloor
HealingFruit
Z4 FirstFloor
WaterCrystal [NH]
        Z1 Lair
SNugget (50)
Z0 Lair
EarthCrystal
Z0 Lair
WaterCrystal [N]
WaterCrystal [NH]
WaterCrystal
Z0 Lair
RopeArrow*3 [N]
RopeArrow [H]
 Z1 Lair
AirCrystal
Z0 Lair
Purse (100) [H]
FireCrystal
   Y5 
 Y4 Z4 FirstFloor
EarthCrystal
EarthCrystal [NH]
  Z6 SecondFloor-EAX=BigRoom
AirCrystal
Z5 SecondFloor
FireCrystal [N]
FireCrystal [NH]
Z4 FirstFloor
PGoblet (15)
EarthCrystal [N]
HealingFruit
Z2 Lair-EAX=Hallway
HealingFruit
Z4 FirstFloor
HealingFruit
Z2 Lair-EAX=Hallway
WaterCrystal
BroadArrow*10
   Z1 Lair-EAX=Tunnel
EarthCrystal
 Z1 Lair
WaterCrystal
WaterCrystal [N]
Lair-EAX=Room
GNugget (100)
Z0 Lair
Purse (100)
EarthCrystal
BroadArrow*9 [N]
      Y4 
 Y3 Z5 FirstFloor
Gem (100)
HealingFruit [E]
Z4 FirstFloor
Gem (100)
FireCrystal [NH]
 Z4 FirstFloor-EAX=BigRoom
Purse (100) [E]
Z4 FirstFloor
FineWine (50)
GVase (100)
Z4 FirstFloor
EarthCrystal
Z5 SecondFloor
GNugget (100)
    Z1 Lair-EAX=Tunnel
WaterCrystal
 Z0 Lair
SNugget (50)
EarthCrystal
 Z0 Lair
Gem (100)
WaterCrystal
    Y3 
 Y2 Z5 SecondFloor
SNugget (50)
Z4 FirstFloor
BroadArrow*6
     Z4 FirstFloor
AirCrystal [N]
    Z1 Lair-EAX=Hallway
EarthCrystal
NoiseArrow*2 [H]
Z0 Lair
FireCrystal
  Z0 Lair
HealingFruit
Z0 Lair
EarthCrystal
HealingFruit
Z1 Lair
Mine*2 [N]
Mine [E]
   Y2 
 Y1           Z1 Lair-EAX=Hallway
FireCrystal [N]
HealingFruit
    Z0 Lair
HealingFruit [N]
Z1 Lair
Flashbomb*2
GasMine
BroadArrow*18 [NH]
NoiseArrow*2 [E]
   Y1 
 Y0 Z5 SecondFloor
GNugget (100)
   Z4 FirstFloor
Gem (100)
AirCrystal [NH]
FireCrystal [N]
FireCrystal
        Z1 Lair-EAX=Hallway
EarthCrystal [N]
      Y0 
     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10        X11        X12        X13        X14        X15        X16        X17        X18     
Note: North direction should be at the top

Summary

NORMALHARDEXPERT
NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
FineWineFineWine2*50   (0,0,50)=100   (0,0,100)
GemstoneGem6*100   (0,100,0)=600   (0,600,0)
GoldNuggetGNugget6*100   (100,0,0)=600   (600,0,0)
PursePurse1*100   (100,0,0)=100   (100,0,0)
PursePurse[N] 1*100   (100,0,0)=100   (100,0,0)
SilverNuggetSNugget9*50   (50,0,0)=450   (450,0,0)
TrGobPurpPGoblet2*15   (0,0,15)=30   (0,0,30)
TrVaseGoldGVase1*100   (100,0,0)=100   (100,0,0)
AirCrystalAirCrystalPowerup 4
AirCrystalAirCrystal[NH] Powerup 3
AirCrystalAirCrystal[N] Powerup 4
EarthCrystalEarthCrystalPowerup 12
EarthCrystalEarthCrystal[NH] Powerup 3
EarthCrystalEarthCrystal[N] Powerup 3
FireCrystalFireCrystalPowerup 5
FireCrystalFireCrystal[NH] Powerup 3
FireCrystalFireCrystal[N] Powerup 5
FlashbombFlashbombPowerup*2 2
FlashbombFlashbombPowerup 2
FlashbombFlashbomb[N] Powerup*2 1
GasMineGasMinePowerup*2 2
GasMineGasMine[NH] Powerup 1
GasMineGasMinePowerup 1
GasMineGasMine[N] Powerup 1
HealingFruitHealingFruitPowerup 12
HealingFruitHealingFruit[NH] Powerup 4
HealingFruitHealingFruit[N] Powerup 3
HealingPotionHealingPotion[N] Powerup 1
MineMine[NH] Powerup 2
MineMine[NH] Powerup*2 1
MineMine[N] Powerup*2 1
RopeArrowRopeArrow[N] Powerup*3 1
RopeArrowRopeArrowPowerup*2 1
RopeArrowRopeArrow[NH] Powerup*2 1
RopeArrowRopeArrow[NH] Powerup 1
SatanSatanPowerup 1
WaterCrystalWaterCrystal[N] Powerup 7
WaterCrystalWaterCrystalPowerup 19
WaterCrystalWaterCrystal[NH] Powerup 5
broadheadBroadArrowPowerup 1
broadheadBroadArrowPowerup*10 2
broadheadBroadArrow[NH] Powerup*18 1
broadheadBroadArrowPowerup*6 1
broadheadBroadArrow[N] Powerup*9 1
broadheadBroadArrow[NH] Powerup*5 1
broadheadBroadArrow[N] Powerup*20 1
noiseNoiseArrow[N] Powerup*2 1
noiseNoiseArrowPowerup 1
noiseNoiseArrowPowerup*3 1

Loot : 2080   (Gold: 1350, Gems: 600, Goods: 130)    from   28 items
Powerups : 123

NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
FineWineFineWine2*50   (0,0,50)=100   (0,0,100)
GemstoneGem6*100   (0,100,0)=600   (0,600,0)
GoldNuggetGNugget6*100   (100,0,0)=600   (600,0,0)
PursePurse1*100   (100,0,0)=100   (100,0,0)
PursePurse[H] 1*100   (100,0,0)=100   (100,0,0)
SilverNuggetSNugget9*50   (50,0,0)=450   (450,0,0)
TrGobPurpPGoblet2*15   (0,0,15)=30   (0,0,30)
TrVaseGoldGVase1*100   (100,0,0)=100   (100,0,0)
AirCrystalAirCrystalPowerup 4
AirCrystalAirCrystal[NH] Powerup 3
EarthCrystalEarthCrystalPowerup 12
EarthCrystalEarthCrystal[NH] Powerup 3
FireCrystalFireCrystalPowerup 5
FireCrystalFireCrystal[NH] Powerup 3
FlashbombFlashbombPowerup*2 2
FlashbombFlashbombPowerup 2
FlashbombFlashbomb[H] Powerup 1
GasMineGasMinePowerup*2 2
GasMineGasMine[NH] Powerup 1
GasMineGasMinePowerup 1
HealingFruitHealingFruitPowerup 12
HealingFruitHealingFruit[NH] Powerup 4
MineMine[NH] Powerup 2
MineMine[NH] Powerup*2 1
RopeArrowRopeArrow[H] Powerup 1
RopeArrowRopeArrowPowerup*2 1
RopeArrowRopeArrow[NH] Powerup*2 1
RopeArrowRopeArrow[NH] Powerup 1
SatanSatanPowerup 1
WaterCrystalWaterCrystalPowerup 19
WaterCrystalWaterCrystal[NH] Powerup 5
broadheadBroadArrowPowerup 1
broadheadBroadArrowPowerup*10 2
broadheadBroadArrow[NH] Powerup*18 1
broadheadBroadArrowPowerup*6 1
broadheadBroadArrow[NH] Powerup*5 1
broadheadBroadArrow[H] Powerup*12 1
noiseNoiseArrow[H] Powerup 1
noiseNoiseArrowPowerup 1
noiseNoiseArrowPowerup*3 1
noiseNoiseArrow[H] Powerup*2 1

Loot : 2080   (Gold: 1350, Gems: 600, Goods: 130)    from   28 items
Powerups : 98

NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
FineWineFineWine2*50   (0,0,50)=100   (0,0,100)
GemstoneGem6*100   (0,100,0)=600   (0,600,0)
GoldNuggetGNugget6*100   (100,0,0)=600   (600,0,0)
PursePurse1*100   (100,0,0)=100   (100,0,0)
PursePurse[E] 1*100   (100,0,0)=100   (100,0,0)
SilverNuggetSNugget9*50   (50,0,0)=450   (450,0,0)
TrGobPurpPGoblet2*15   (0,0,15)=30   (0,0,30)
TrVaseGoldGVase1*100   (100,0,0)=100   (100,0,0)
AirCrystalAirCrystalPowerup 4
EarthCrystalEarthCrystalPowerup 12
FireCrystalFireCrystalPowerup 5
FlashbombFlashbombPowerup*2 2
FlashbombFlashbombPowerup 2
GasMineGasMinePowerup*2 2
GasMineGasMinePowerup 1
HealingFruitHealingFruitPowerup 12
HealingFruitHealingFruit[E] Powerup 1
MineMine[E] Powerup 3
RopeArrowRopeArrow[E] Powerup 2
RopeArrowRopeArrowPowerup*2 1
SatanSatanPowerup 1
WaterCrystalWaterCrystalPowerup 19
broadheadBroadArrowPowerup 1
broadheadBroadArrowPowerup*10 2
broadheadBroadArrowPowerup*6 1
broadheadBroadArrow[E] Powerup*6 1
noiseNoiseArrow[E] Powerup*2 2
noiseNoiseArrowPowerup 1
noiseNoiseArrowPowerup*3 1

Loot : 2080   (Gold: 1350, Gems: 600, Goods: 130)    from   28 items
Powerups : 76


Complete lootlist

NameLabelCountValue(Gold,Gems,Goods)DiffSpecialRoomContainerContIDItemIDCoordinatesCellDescription
FineWineFineWine150(0, 0, 50)FirstFloor388(239,15,-195)(4,3,4)A FineWine (388) at 239 15 -195 room FirstFloor vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)FirstFloor391(241,15,-195)(4,3,4)A FineWine (391) at 241 15 -195 room FirstFloor vals { 0; 0; 50; [None]}
GemstoneGem1100(0, 100, 0)FirstFloor521(253,-81,-184)(0,3,5)A Gemstone (521) at 253 -81 -184 room FirstFloor vals { 0; 100; 0; [None]}
GemstoneGem1100(0, 100, 0)Lair-EAX=Tunnel51(2,249,-221)(13,13,2)A Gemstone (51) at 2 249 -221 room Lair-EAX=Tunnel vals { 0; 100; 0; [None]}
GemstoneGem1100(0, 100, 0)Lair93(239,275,-248)(15,3,0)A Gemstone (93) at 239 275 -248 room Lair vals { 0; 100; 0; [None]}
GemstoneGem1100(0, 100, 0)FirstFloor663(310,12,-201)(4,0,4)A Gemstone (663) at 310 12 -201 room FirstFloor vals { 0; 100; 0; [None]}
GemstoneGem1100(0, 100, 0)FirstFloor1199(196,-98,-200)(0,5,4)A Gemstone (1199) at 196 -98 -200 room FirstFloor vals { 0; 100; 0; [None]}
GemstoneGem1100(0, 100, 0)FirstFloor1244(240,-58,-200)(1,3,4)A Gemstone (1244) at 240 -58 -200 room FirstFloor vals { 0; 100; 0; [None]}
GoldNuggetGNugget1100(100, 0, 0)Lair-EAX=Tunnel52(39,259,-234)(14,11,1)A GoldNugget (52) at 39 259 -234 room Lair-EAX=Tunnel vals { 100; 0; 0; [None]}
GoldNuggetGNugget1100(100, 0, 0)Lair-EAX=Room71(80,208,-222)(12,10,2)A GoldNugget (71) at 80 208 -222 room Lair-EAX=Room vals { 100; 0; 0; [None]}
GoldNuggetGNugget1100(100, 0, 0)Lair-EAX=Room86(210,228,-234)(13,4,1)A GoldNugget (86) at 210 228 -234 room Lair-EAX=Room vals { 100; 0; 0; [None]}
GoldNuggetGNugget1100(100, 0, 0)Lair-EAX=Room101(50,323,-240)(16,11,0)A GoldNugget (101) at 50 323 -240 room Lair-EAX=Room vals { 100; 0; 0; [None]}
GoldNuggetGNugget1100(100, 0, 0)SecondFloor366(242,52,-184)(6,3,5)A GoldNugget (366) at 242 52 -184 room SecondFloor vals { 100; 0; 0; [None]}
GoldNuggetGNugget1100(100, 0, 0)SecondFloor1135(312,-100,-183)(0,0,5)A GoldNugget (1135) at 312 -100 -183 room SecondFloor vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)Lair85(213,231,-250)(13,4,0)A Purse (85) at 213 231 -250 room Lair vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)NFirstFloor185(48,141,-192)(9,11,4)A Purse (185) at 48 141 -192 room FirstFloor Diff N vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)HLair186(185,309,-247)(16,5,0)A Purse (186) at 185 309 -247 room Lair Diff H vals { 100; 0; 0; [None]}
PursePurse1100(100, 0, 0)EFirstFloor-EAX=BigRoom189(248,-15,-201)(3,3,4)A Purse (189) at 248 -15 -201 room FirstFloor-EAX=BigRoom Diff E vals { 100; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)Lair58(-55,367,-222)(18,15,2)A SilverNugget (58) at -55 367 -222 room Lair vals { 50; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)Lair59(-53,366,-222)(18,15,2)A SilverNugget (59) at -53 366 -222 room Lair vals { 50; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)Lair60(-57,369,-222)(18,15,2)A SilverNugget (60) at -57 369 -222 room Lair vals { 50; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)Lair73(237,231,-250)(13,3,0)A SilverNugget (73) at 237 231 -250 room Lair vals { 50; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)Lair75(199,190,-228)(11,5,1)A SilverNugget (75) at 199 190 -228 room Lair vals { 50; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)Lair77(195,191,-229)(11,5,1)A SilverNugget (77) at 195 191 -229 room Lair vals { 50; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)Lair98(130,291,-247)(15,8,0)A SilverNugget (98) at 130 291 -247 room Lair vals { 50; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)SecondFloor971(263,-88,-184)(0,2,5)A SilverNugget (971) at 263 -88 -184 room SecondFloor vals { 50; 0; 0; [None]}
SilverNuggetSNugget150(50, 0, 0)SecondFloor1011(276,-84,-184)(0,2,5)A SilverNugget (1011) at 276 -84 -184 room SecondFloor vals { 50; 0; 0; [None]}
TrGobPurpPGoblet115(0, 0, 15)FirstFloor400(223,13,-199)(4,4,4)A TrGobPurp (400) at 223 13 -199 room FirstFloor vals { 0; 0; 15; [None]}
TrGobPurpPGoblet115(0, 0, 15)FirstFloor401(230,15,-195)(4,4,4)A TrGobPurp (401) at 230 15 -195 room FirstFloor vals { 0; 0; 15; [None]}
TrVaseGoldGVase1100(100, 0, 0)FirstFloor402(242,20,-199)(4,3,4)A TrVaseGold (402) at 242 20 -199 room FirstFloor vals { 100; 0; 0; [None]}
AirCrystalAirCrystal1Powerup Lair34(87,200,-213)(12,9,3)An AirCrystal (34) stack 1 at 87 200 -213 room Lair
AirCrystalAirCrystal1Powerup Lair47(192,310,-228)(16,5,1)An AirCrystal (47) stack 1 at 192 310 -228 room Lair
AirCrystalAirCrystal1NHPowerup Lair319(59,221,-222)(12,10,2)An AirCrystal (319) stack 1 at 59 221 -222 room Lair Diff NH
AirCrystalAirCrystal1Powerup SecondFloor-EAX=BigRoom579(223,-25,-178)(3,4,6)An AirCrystal (579) stack 1 at 223 -25 -178 room SecondFloor-EAX=BigRoom
AirCrystalAirCrystal1NPowerup Lair72(150,206,-234)(12,7,1)An AirCrystal (72) stack 1 at 150 206 -234 room Lair Diff N
AirCrystalAirCrystal1NPowerup FirstFloor594(277,58,-194)(6,2,4)An AirCrystal (594) stack 1 at 277 58 -194 room FirstFloor Diff N
AirCrystalAirCrystal1NHPowerup FirstFloor613(308,1,-197)(4,0,4)An AirCrystal (613) stack 1 at 308 1 -197 room FirstFloor Diff NH
AirCrystalAirCrystal1NPowerup FirstFloor925(37,85,-193)(7,11,4)An AirCrystal (925) stack 1 at 37 85 -193 room FirstFloor Diff N
AirCrystalAirCrystal1NPowerup Lair167(-56,360,-217)(18,15,2)An AirCrystal (167) stack 1 at -56 360 -217 room Lair Diff N
AirCrystalAirCrystal1Powerup Lair168(-51,354,-217)(18,15,2)An AirCrystal (168) stack 1 at -51 354 -217 room Lair
AirCrystalAirCrystal1NHPowerup Lair169(-55,348,-217)(17,15,2)An AirCrystal (169) stack 1 at -55 348 -217 room Lair Diff NH
EarthCrystalEarthCrystal1Powerup Lair795(49,189,-229)(11,11,1)An EarthCrystal (795) stack 1 at 49 189 -229 room Lair
EarthCrystalEarthCrystal1Powerup Lair798(187,203,-246)(12,5,0)An EarthCrystal (798) stack 1 at 187 203 -246 room Lair
EarthCrystalEarthCrystal1NHPowerup Lair-EAX=Room39(34,212,-219)(12,11,2)An EarthCrystal (39) stack 1 at 34 212 -219 room Lair-EAX=Room Diff NH
EarthCrystalEarthCrystal1Powerup Lair-EAX=Tunnel57(6,308,-226)(16,13,2)An EarthCrystal (57) stack 1 at 6 308 -226 room Lair-EAX=Tunnel
EarthCrystalEarthCrystal1NPowerup Lair323(100,202,-232)(12,9,1)An EarthCrystal (323) stack 1 at 100 202 -232 room Lair Diff N
EarthCrystalEarthCrystal1NPowerup Lair-EAX=Hallway324(310,231,-236)(13,0,1)An EarthCrystal (324) stack 1 at 310 231 -236 room Lair-EAX=Hallway Diff N
EarthCrystalEarthCrystal1Powerup Lair74(223,232,-250)(13,4,0)An EarthCrystal (74) stack 1 at 223 232 -250 room Lair
EarthCrystalEarthCrystal1Powerup Lair92(273,287,-247)(15,2,0)An EarthCrystal (92) stack 1 at 273 287 -247 room Lair
EarthCrystalEarthCrystal1Powerup Lair99(110,261,-247)(14,8,0)An EarthCrystal (99) stack 1 at 110 261 -247 room Lair
EarthCrystalEarthCrystal1Powerup FirstFloor363(252,43,-200)(5,3,4)An EarthCrystal (363) stack 1 at 252 43 -200 room FirstFloor
EarthCrystalEarthCrystal1Powerup Lair-EAX=Tunnel649(221,176,-234)(11,4,1)An EarthCrystal (649) stack 1 at 221 176 -234 room Lair-EAX=Tunnel
EarthCrystalEarthCrystal1Powerup Lair656(253,236,-240)(13,3,0)An EarthCrystal (656) stack 1 at 253 236 -240 room Lair
EarthCrystalEarthCrystal1NHPowerup Lair-EAX=Room929(69,146,-205)(9,10,3)An EarthCrystal (929) stack 1 at 69 146 -205 room Lair-EAX=Room Diff NH
EarthCrystalEarthCrystal1Powerup Lair-EAX=Tunnel682(58,301,-234)(16,10,1)An EarthCrystal (682) stack 1 at 58 301 -234 room Lair-EAX=Tunnel
EarthCrystalEarthCrystal1NPowerup FirstFloor1712(213,12,-200)(4,4,4)An EarthCrystal (1712) stack 1 at 213 12 -200 room FirstFloor Diff N
EarthCrystalEarthCrystal1Powerup FirstFloor1716(224,-89,-200)(0,4,4)An EarthCrystal (1716) stack 1 at 224 -89 -200 room FirstFloor
EarthCrystalEarthCrystal1NHPowerup FirstFloor1717(225,-88,-200)(0,4,4)An EarthCrystal (1717) stack 1 at 225 -88 -200 room FirstFloor Diff NH
EarthCrystalEarthCrystal1Powerup Lair-EAX=Hallway201(268,183,-231)(11,2,1)An EarthCrystal (201) stack 1 at 268 183 -231 room Lair-EAX=Hallway
FireCrystalFireCrystal1Powerup Lair35(54,195,-227)(11,11,1)A FireCrystal (35) stack 1 at 54 195 -227 room Lair
FireCrystalFireCrystal1NHPowerup Lair44(181,305,-247)(16,6,0)A FireCrystal (44) stack 1 at 181 305 -247 room Lair Diff NH
FireCrystalFireCrystal1Powerup Lair45(190,315,-247)(16,5,0)A FireCrystal (45) stack 1 at 190 315 -247 room Lair
FireCrystalFireCrystal1Powerup Lair48(83,275,-238)(15,9,1)A FireCrystal (48) stack 1 at 83 275 -238 room Lair
FireCrystalFireCrystal1NPowerup Lair70(85,276,-238)(15,9,1)A FireCrystal (70) stack 1 at 85 276 -238 room Lair Diff N
FireCrystalFireCrystal1NPowerup SecondFloor592(208,16,-184)(4,4,5)A FireCrystal (592) stack 1 at 208 16 -184 room SecondFloor Diff N
FireCrystalFireCrystal1NHPowerup SecondFloor593(208,15,-184)(4,4,5)A FireCrystal (593) stack 1 at 208 15 -184 room SecondFloor Diff NH
FireCrystalFireCrystal1Powerup Lair90(264,196,-240)(11,2,0)A FireCrystal (90) stack 1 at 264 196 -240 room Lair
FireCrystalFireCrystal1NHPowerup FirstFloor609(246,-60,-196)(1,3,4)A FireCrystal (609) stack 1 at 246 -60 -196 room FirstFloor Diff NH
FireCrystalFireCrystal1NPowerup FirstFloor624(313,18,-200)(4,0,4)A FireCrystal (624) stack 1 at 313 18 -200 room FirstFloor Diff N
FireCrystalFireCrystal1Powerup FirstFloor655(312,17,-200)(4,0,4)A FireCrystal (655) stack 1 at 312 17 -200 room FirstFloor
FireCrystalFireCrystal1NPowerup Lair-EAX=Room145(76,127,-190)(9,10,5)A FireCrystal (145) stack 1 at 76 127 -190 room Lair-EAX=Room Diff N
FireCrystalFireCrystal1NPowerup Lair-EAX=Hallway199(288,165,-231)(10,1,1)A FireCrystal (199) stack 1 at 288 165 -231 room Lair-EAX=Hallway Diff N
FlashbombFlashbomb1Powerup*2 Lair-EAX=Room21(71,204,-222)(12,10,2)A Flashbomb (21) stack 2 at 71 204 -222 room Lair-EAX=Room
FlashbombFlashbomb1Powerup*2 Lair339(288,301,-234)(16,1,1)A Flashbomb (339) stack 2 at 288 301 -234 room Lair
FlashbombFlashbomb1Powerup Lair342(-50,361,-222)(18,15,2)A Flashbomb (342) stack 1 at -50 361 -222 room Lair
FlashbombFlashbomb1HPowerup Lair346(-50,358,-222)(18,15,2)A Flashbomb (346) stack 1 at -50 358 -222 room Lair Diff H
FlashbombFlashbomb1NPowerup*2 FirstFloor662(41,137,-192)(9,11,4)A Flashbomb (662) stack 2 at 41 137 -192 room FirstFloor Diff N
FlashbombFlashbomb1Powerup Lair921(146,247,-235)(13,7,1)A Flashbomb (921) stack 1 at 146 247 -235 room Lair
GasMineGasMine1Powerup*2 Lair29(141,242,-235)(13,7,1)A GasMine (29) stack 2 at 141 242 -235 room Lair
GasMineGasMine1NHPowerup Lair325(-50,348,-222)(17,15,2)A GasMine (325) stack 1 at -50 348 -222 room Lair Diff NH
GasMineGasMine1Powerup Lair326(291,308,-234)(16,1,1)A GasMine (326) stack 1 at 291 308 -234 room Lair
GasMineGasMine1Powerup*2 Lair-EAX=Room917(74,206,-222)(12,10,2)A GasMine (917) stack 2 at 74 206 -222 room Lair-EAX=Room
GasMineGasMine1NPowerup Lair-EAX=Room919(73,207,-222)(12,10,2)A GasMine (919) stack 1 at 73 207 -222 room Lair-EAX=Room Diff N
HealingFruitHealingFruit1Powerup FirstFloor517(231,24,-195)(4,4,4)A HealingFruit (517) stack 1 at 231 24 -195 room FirstFloor
HealingFruitHealingFruit1Powerup Lair30(118,212,-228)(12,8,1)A HealingFruit (30) stack 1 at 118 212 -228 room Lair
HealingFruitHealingFruit1Powerup Lair36(80,284,-237)(15,10,1)A HealingFruit (36) stack 1 at 80 284 -237 room Lair
HealingFruitHealingFruit1Powerup Lair37(163,285,-247)(15,6,0)A HealingFruit (37) stack 1 at 163 285 -247 room Lair
HealingFruitHealingFruit1NHPowerup Lair38(155,247,-247)(13,7,0)A HealingFruit (38) stack 1 at 155 247 -247 room Lair Diff NH
HealingFruitHealingFruit1Powerup Lair40(258,277,-247)(15,2,0)A HealingFruit (40) stack 1 at 258 277 -247 room Lair
HealingFruitHealingFruit1Powerup Lair43(273,268,-247)(14,2,0)A HealingFruit (43) stack 1 at 273 268 -247 room Lair
HealingFruitHealingFruit1NHPowerup Lair46(-45,339,-240)(17,15,0)A HealingFruit (46) stack 1 at -45 339 -240 room Lair Diff NH
HealingFruitHealingFruit1Powerup FirstFloor571(190,-52,-199)(1,5,4)A HealingFruit (571) stack 1 at 190 -52 -199 room FirstFloor
HealingFruitHealingFruit1EPowerup FirstFloor573(253,-86,-184)(0,3,5)A HealingFruit (573) stack 1 at 253 -86 -184 room FirstFloor Diff E
HealingFruitHealingFruit1Powerup SecondFloor581(188,-36,-184)(2,5,5)A HealingFruit (581) stack 1 at 188 -36 -184 room SecondFloor
HealingFruitHealingFruit1Powerup FirstFloor365(228,56,-200)(6,4,4)A HealingFruit (365) stack 1 at 228 56 -200 room FirstFloor
HealingFruitHealingFruit1NHPowerup Lair187(170,320,-247)(16,6,0)A HealingFruit (187) stack 1 at 170 320 -247 room Lair Diff NH
HealingFruitHealingFruit1NPowerup Lair191(293,291,-247)(15,1,0)A HealingFruit (191) stack 1 at 293 291 -247 room Lair Diff N
HealingFruitHealingFruit1NHPowerup Lair194(133,267,-235)(14,7,1)A HealingFruit (194) stack 1 at 133 267 -235 room Lair Diff NH
HealingFruitHealingFruit1NPowerup Lair198(134,267,-247)(14,7,0)A HealingFruit (198) stack 1 at 134 267 -247 room Lair Diff N
HealingFruitHealingFruit1Powerup Lair-EAX=Hallway200(290,167,-231)(10,1,1)A HealingFruit (200) stack 1 at 290 167 -231 room Lair-EAX=Hallway
HealingFruitHealingFruit1NPowerup Lair205(68,168,-217)(10,10,2)A HealingFruit (205) stack 1 at 68 168 -217 room Lair Diff N
HealingFruitHealingFruit1Powerup Lair-EAX=Hallway210(223,46,-216)(5,4,2)A HealingFruit (210) stack 1 at 223 46 -216 room Lair-EAX=Hallway
HealingFruitHealingFruit1Powerup Lair469(50,219,-230)(12,11,1)A HealingFruit (469) stack 1 at 50 219 -230 room Lair
HealingPotionHealingPotion1NPowerup Lair-EAX=Room918(71,207,-222)(12,10,2)A HealingPotion (918) stack 1 at 71 207 -222 room Lair-EAX=Room Diff N
MineMine1NHPowerup Lair-EAX=Room18(70,209,-222)(12,10,2)A Mine (18) stack 1 at 70 209 -222 room Lair-EAX=Room Diff NH
MineMine1NHPowerup*2 Lair62(-67,358,-222)(18,15,2)A Mine (62) stack 2 at -67 358 -222 room Lair Diff NH
MineMine1NPowerup*2 Lair355(275,310,-234)(16,2,1)A Mine (355) stack 2 at 275 310 -234 room Lair Diff N
MineMine1EPowerup Lair-EAX=Room359(70,209,-222)(12,10,2)A Mine (359) stack 1 at 70 209 -222 room Lair-EAX=Room Diff E
MineMine1EPowerup Lair360(-67,358,-222)(18,15,2)A Mine (360) stack 1 at -67 358 -222 room Lair Diff E
MineMine1EPowerup Lair364(275,312,-234)(16,2,1)A Mine (364) stack 1 at 275 312 -234 room Lair Diff E
MineMine1NHPowerup Lair661(141,245,-235)(13,7,1)A Mine (661) stack 1 at 141 245 -235 room Lair Diff NH
RopeArrowRopeArrow1EPowerup Lair61(-64,364,-222)(18,15,2)A RopeArrow (61) stack 1 at -64 364 -222 room Lair Diff E
RopeArrowRopeArrow1NPowerup*3 Lair95(184,272,-247)(14,5,0)A RopeArrow (95) stack 3 at 184 272 -247 room Lair Diff N
RopeArrowRopeArrow1HPowerup Lair96(184,272,-247)(14,5,0)A RopeArrow (96) stack 1 at 184 272 -247 room Lair Diff H
RopeArrowRopeArrow1Powerup*2 FirstFloor97(47,142,-192)(9,11,4)A RopeArrow (97) stack 2 at 47 142 -192 room FirstFloor
RopeArrowRopeArrow1NHPowerup*2 Lair144(143,248,-235)(13,7,1)A RopeArrow (144) stack 2 at 143 248 -235 room Lair Diff NH
RopeArrowRopeArrow1EPowerup Lair922(143,248,-235)(13,7,1)A RopeArrow (922) stack 1 at 143 248 -235 room Lair Diff E
RopeArrowRopeArrow1NHPowerup Lair171(-64,364,-222)(18,15,2)A RopeArrow (171) stack 1 at -64 364 -222 room Lair Diff NH
SatanSatan1Powerup Lair-EAX=Tunnel666(90,319,-245)(16,9,0)Satan (666) stack 1 at 90 319 -245 room Lair-EAX=Tunnel
WaterCrystalWaterCrystal1NPowerup Lair41(19,272,-222)(14,12,2)A WaterCrystal (41) stack 1 at 19 272 -222 room Lair Diff N
WaterCrystalWaterCrystal1Powerup Lair42(20,271,-222)(14,12,2)A WaterCrystal (42) stack 1 at 20 271 -222 room Lair
WaterCrystalWaterCrystal1Powerup Lair53(168,310,-239)(16,6,0)A WaterCrystal (53) stack 1 at 168 310 -239 room Lair
WaterCrystalWaterCrystal1Powerup Lair54(169,311,-239)(16,6,0)A WaterCrystal (54) stack 1 at 169 311 -239 room Lair
WaterCrystalWaterCrystal1Powerup Lair-EAX=Room1591(58,332,-240)(17,10,0)A WaterCrystal (1591) stack 1 at 58 332 -240 room Lair-EAX=Room
WaterCrystalWaterCrystal1Powerup Lair-EAX=Space55(84,325,-241)(17,9,0)A WaterCrystal (55) stack 1 at 84 325 -241 room Lair-EAX=Space
WaterCrystalWaterCrystal1NPowerup Lair68(74,271,-240)(14,10,0)A WaterCrystal (68) stack 1 at 74 271 -240 room Lair Diff N
WaterCrystalWaterCrystal1Powerup Lair87(225,235,-234)(13,4,1)A WaterCrystal (87) stack 1 at 225 235 -234 room Lair
WaterCrystalWaterCrystal1NPowerup Lair88(226,234,-234)(13,4,1)A WaterCrystal (88) stack 1 at 226 234 -234 room Lair Diff N
WaterCrystalWaterCrystal1Powerup Lair376(182,235,-241)(13,6,0)A WaterCrystal (376) stack 1 at 182 235 -241 room Lair
WaterCrystalWaterCrystal1NPowerup Lair-EAX=Tunnel153(52,259,-234)(14,11,1)A WaterCrystal (153) stack 1 at 52 259 -234 room Lair-EAX=Tunnel Diff N
WaterCrystalWaterCrystal1Powerup Lair-EAX=Tunnel154(53,259,-234)(14,11,1)A WaterCrystal (154) stack 1 at 53 259 -234 room Lair-EAX=Tunnel
WaterCrystalWaterCrystal1NHPowerup Lair155(19,270,-224)(14,12,2)A WaterCrystal (155) stack 1 at 19 270 -224 room Lair Diff NH
WaterCrystalWaterCrystal1NHPowerup Lair156(17,270,-221)(14,12,2)A WaterCrystal (156) stack 1 at 17 270 -221 room Lair Diff NH
WaterCrystalWaterCrystal1Powerup Lair674(21,270,-226)(14,12,2)A WaterCrystal (674) stack 1 at 21 270 -226 room Lair
WaterCrystalWaterCrystal1Powerup Lair-EAX=Space931(85,327,-242)(17,9,0)A WaterCrystal (931) stack 1 at 85 327 -242 room Lair-EAX=Space
WaterCrystalWaterCrystal1NPowerup Lair933(96,176,-220)(11,9,2)A WaterCrystal (933) stack 1 at 96 176 -220 room Lair Diff N
WaterCrystalWaterCrystal1NPowerup Lair934(72,187,-217)(11,10,2)A WaterCrystal (934) stack 1 at 72 187 -217 room Lair Diff N
WaterCrystalWaterCrystal1Powerup Lair-EAX=Space935(83,326,-239)(17,9,0)A WaterCrystal (935) stack 1 at 83 326 -239 room Lair-EAX=Space
WaterCrystalWaterCrystal1NHPowerup FirstFloor1704(198,-33,-198)(2,5,4)A WaterCrystal (1704) stack 1 at 198 -33 -198 room FirstFloor Diff NH
WaterCrystalWaterCrystal1NHPowerup FirstFloor1706(203,-33,-198)(2,5,4)A WaterCrystal (1706) stack 1 at 203 -33 -198 room FirstFloor Diff NH
WaterCrystalWaterCrystal1Powerup Lair-EAX=Tunnel694(235,184,-237)(11,3,1)A WaterCrystal (694) stack 1 at 235 184 -237 room Lair-EAX=Tunnel
WaterCrystalWaterCrystal1NPowerup Lair1207(184,237,-243)(13,5,0)A WaterCrystal (1207) stack 1 at 184 237 -243 room Lair Diff N
WaterCrystalWaterCrystal1Powerup Lair702(99,214,-232)(12,9,1)A WaterCrystal (702) stack 1 at 99 214 -232 room Lair
WaterCrystalWaterCrystal1Powerup Lair-EAX=Tunnel705(48,281,-234)(15,11,1)A WaterCrystal (705) stack 1 at 48 281 -234 room Lair-EAX=Tunnel
WaterCrystalWaterCrystal1Powerup Lair-EAX=Space708(84,326,-244)(17,9,0)A WaterCrystal (708) stack 1 at 84 326 -244 room Lair-EAX=Space
WaterCrystalWaterCrystal1NHPowerup Lair1220(183,236,-239)(13,5,0)A WaterCrystal (1220) stack 1 at 183 236 -239 room Lair Diff NH
WaterCrystalWaterCrystal1Powerup Lair712(235,282,-246)(15,3,0)A WaterCrystal (712) stack 1 at 235 282 -246 room Lair
WaterCrystalWaterCrystal1Powerup Lair-EAX=Hallway202(228,93,-221)(7,4,2)A WaterCrystal (202) stack 1 at 228 93 -221 room Lair-EAX=Hallway
WaterCrystalWaterCrystal1Powerup Lair717(183,238,-241)(13,5,0)A WaterCrystal (717) stack 1 at 183 238 -241 room Lair
WaterCrystalWaterCrystal1Powerup Lair-EAX=Tunnel746(24,221,-221)(12,12,2)A WaterCrystal (746) stack 1 at 24 221 -221 room Lair-EAX=Tunnel
broadheadBroadArrow1Powerup Inventory Diff258ERROR A broadhead (258) in Inventory Diff
broadheadBroadArrow1Powerup*10 Lair-EAX=Hallway22(229,92,-221)(7,4,2)A broadhead (22) stack 10 at 229 92 -221 room Lair-EAX=Hallway
broadheadBroadArrow1Powerup*10 Lair28(139,243,-235)(13,7,1)A broadhead (28) stack 10 at 139 243 -235 room Lair
broadheadBroadArrow1NHPowerup*18 Lair32(286,319,-235)(16,1,1)A broadhead (32) stack 18 at 286 319 -235 room Lair Diff NH
broadheadBroadArrow1Powerup*6 FirstFloor595(278,-91,-199)(0,2,4)A broadhead (595) stack 6 at 278 -91 -199 room FirstFloor
broadheadBroadArrow1NPowerup*9 Lair84(214,231,-250)(13,4,0)A broadhead (84) stack 9 at 214 231 -250 room Lair Diff N
broadheadBroadArrow1NHPowerup*5 Lair351(-60,364,-222)(18,15,2)A broadhead (351) stack 5 at -60 364 -222 room Lair Diff NH
broadheadBroadArrow1EPowerup*6 Lair-EAX=Room147(74,208,-222)(12,10,2)A broadhead (147) stack 6 at 74 208 -222 room Lair-EAX=Room Diff E
broadheadBroadArrow1HPowerup*12 Lair-EAX=Room926(74,209,-222)(12,10,2)A broadhead (926) stack 12 at 74 209 -222 room Lair-EAX=Room Diff H
broadheadBroadArrow1NPowerup*20 Lair-EAX=Room927(74,209,-222)(12,10,2)A broadhead (927) stack 20 at 74 209 -222 room Lair-EAX=Room Diff N
noiseNoiseArrow1NPowerup*2 Lair-EAX=Room23(72,206,-222)(12,10,2)A noise (23) stack 2 at 72 206 -222 room Lair-EAX=Room Diff N
noiseNoiseArrow1EPowerup*2 Lair33(287,319,-235)(16,1,1)A noise (33) stack 2 at 287 319 -235 room Lair Diff E
noiseNoiseArrow1EPowerup*2 Lair-EAX=Room385(72,206,-222)(12,10,2)A noise (385) stack 2 at 72 206 -222 room Lair-EAX=Room Diff E
noiseNoiseArrow1HPowerup Lair-EAX=Room386(72,205,-222)(12,10,2)A noise (386) stack 1 at 72 205 -222 room Lair-EAX=Room Diff H
noiseNoiseArrow1Powerup Lair659(141,249,-235)(13,7,1)A noise (659) stack 1 at 141 249 -235 room Lair
noiseNoiseArrow1Powerup*3 FirstFloor923(43,141,-192)(9,11,4)A noise (923) stack 3 at 43 141 -192 room FirstFloor
noiseNoiseArrow1HPowerup*2 Lair-EAX=Hallway203(260,180,-231)(11,2,1)A noise (203) stack 2 at 260 180 -231 room Lair-EAX=Hallway Diff H

Total Loot (including cash on start & shop items) : 2280   (Gold: 1550, Gems: 600, Goods: 130)    from    30 items
Powerups : 137


Mission info :

Campaign : 'Thief (Gold) - The Dark Project'
Mission      : 'Escape !'
Report file : 'TGmiss12.rep'

Editor : Mapsize (loot only) : XYZ(381,470,73)
HTML-map : Cubes : XYZ(19,16,7) - Cubesize : XYZ(25,25,12)


Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)