Thief (Gold) - The Dark Project - Assassins

Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)

Lootmap

     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10        X11        X12        X13        X14     
 Y8   Z5 L2 (NE)
RRing (100)
  Z2 Counting Room
Gold$ (25)
(Chest) <
Z2 Gold$ (25)
Counting Room
Flashbomb
Z1 Counting Room
 Purse (250)
(Ramirez) <
         Y8 
 Y7 Z3 Yard (NW)
Flashbomb
Z5 L2 (NE)
Gem (100)
Z5 L2 (NE)
FineWine (50)
GGoblet (25)
GPlate (50)
TIVase (100)
Z5 L2 (NE)
TGrVase (50)
L2 (NW)
GVase (100)
 Z1 Counting Room
EarthCrystal*4
WaterCrystal*6
Z2 Gold$ (25)Z5 L2 (SE)
FineWine (50)
GGoblet (25)
GPlate (50)
PGoblet (15)
Z3 L1 (SW)
Gold$ (25)
(Chest) <
       Y7 
 Y6 Z3 Yard (NW)
Mine
Z5 L2 (NW)
FineWine (50)
Candle (50)
Tiara (125)
PGoblet (15)
Z5 L2 (NW)
DRing (100)
 Poker (200)
Z5 L2 (NW)
Purse (100)
(Chest) <
  Z3 L1 (SW)
FineWine (50)
GGoblet (25)
Necklace (200)
 Z6 L2 (SW)
Candle (50)
DRing (100)
(FootLocker) <
Z3 L1 (SW)
Gold$ (25)
       Y6 
 Y5                 Y5 
 Y4                 Y4 
 Y3                 Y3 
 Y2                 Y2 
 Y1                 Y1 
 Y0               Z0 Object#409
EarthCrystal
EarthCrystal [N]
EarthCrystal [NH]
FireCrystal
Flashbomb
RopeArrow
WaterCrystal
NoiseArrow
 Y0 
     X0        X1        X2        X3        X4        X5        X6        X7        X8        X9        X10        X11        X12        X13        X14     
Note: North direction should be at the top

Summary

NORMAL + HARD + EXPERT
NameLabelSpecialNum*Value (Gold,Gems,Goods)=Summe (Gold,Gems,Goods)
FineWineFineWine6*50   (0,0,50)=300   (0,0,300)
GemRingDRing2*100   (100,0,0)=200   (200,0,0)
GemstoneGem1*100   (0,100,0)=100   (0,100,0)
GoldCStickCandle6*50   (50,0,0)=300   (300,0,0)
GoldCoinStackGold$10*25   (25,0,0)=250   (250,0,0)
GoldGobletGGoblet5*25   (25,0,0)=125   (125,0,0)
GoldPlateGPlate2*50   (50,0,0)=100   (100,0,0)
NecklaceNecklace1*200   (100,100,0)=200   (100,100,0)
PursePurse1*100   (100,0,0)=100   (100,0,0)
RamirezPursePurseSpecial 2 1*250   (250,0,0)=250   (250,0,0)
RamirezSignetRRing1*100   (100,0,0)=100   (100,0,0)
SilverPokerPokerSpecial 1 1*200   (100,0,100)=200   (100,0,100)
TiaraTiara1*125   (75,50,0)=125   (75,50,0)
TrGobPurpPGoblet7*15   (0,0,15)=105   (0,0,105)
TrVaseGoldGVase1*100   (100,0,0)=100   (100,0,0)
TrVaseGreenTGrVase1*50   (0,0,50)=50   (0,0,50)
TrVaseIndigoTIVase1*100   (0,0,100)=100   (0,0,100)
BothLockPicksLockPicksPowerup 1
EarthArrowMossArrowPowerup*2 1
EarthArrowMossArrowPowerup*8 1
EarthCrystalEarthCrystalPowerup 2
EarthCrystalEarthCrystalPowerup*4 1
EarthCrystalEarthCrystal[N] Powerup 1
EarthCrystalEarthCrystal[NH] Powerup 1
FireCrystalFireCrystalPowerup 3
FlashbombFlashbombPowerup*2 1
FlashbombFlashbombPowerup 5
HealingPotionHealingPotionPowerup*3 1
LockPickLGLockPickLGPowerup 1
LockPickSMLockPickSMPowerup 1
MineMinePowerup 2
RopeArrowRopeArrowPowerup 3
WaterCrystalWaterCrystalPowerup*6 1
WaterCrystalWaterCrystalPowerup 2
broadheadBroadArrowPowerup 12
broadheadBroadArrowPowerup*20 1
broadheadBroadArrowPowerup*40 1
firearrFireArrowPowerup*2 1
firearrFireArrow[HE] Powerup 1
noiseNoiseArrowPowerup 2
waterWaterArrowPowerup*11 1
waterWaterArrowPowerup*4 1

Loot : 2705   (Gold: 1800, Gems: 250, Goods: 655)    from   48 items
Powerups Normal : 47
Powerups Hard : 47
Powerups Expert : 46

Special items : 2     Special 2 , Special 1


Complete lootlist

NameLabelCountValue(Gold,Gems,Goods)DiffSpecialRoomContainerContIDItemIDCoordinatesCellDescription
FineWineFineWine150(0, 0, 50)L2 (SE)408(-5,-256,61)(7,7,5)A FineWine (408) at -5 -256 61 room L2 (SE) vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)L2 (SE)410(-5,-257,61)(7,7,5)A FineWine (410) at -5 -257 61 room L2 (SE) vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)L1 (SW)962(21,-268,44)(6,6,3)A FineWine (962) at 21 -268 44 room L1 (SW) vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)L2 (NW)600(20,-408,63)(1,6,5)A FineWine (600) at 20 -408 63 room L2 (NW) vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)L2 (NE)985(-10,-388,58)(2,7,5)A FineWine (985) at -10 -388 58 room L2 (NE) vals { 0; 0; 50; [None]}
FineWineFineWine150(0, 0, 50)L2 (NE)986(-10,-388,58)(2,7,5)A FineWine (986) at -10 -388 58 room L2 (NE) vals { 0; 0; 50; [None]}
GemRingDRing1100(100, 0, 0)L2 (SW)FootLocker532538(29,-217,71)(8,6,6)A GemRing (538) at 29 -217 71 room L2 (SW) in A FootLocker (532) vals { 100; 0; 0; [None]}
GemRingDRing1100(100, 0, 0)L2 (NW)978(21,-366,60)(2,6,5)A GemRing (978) at 21 -366 60 room L2 (NW) vals { 100; 0; 0; [None]}
GemstoneGem1100(0, 100, 0)L2 (NE)964(0,-394,58)(1,7,5)A Gemstone (964) at 0 -394 58 room L2 (NE) vals { 0; 100; 0; [None]}
GoldCStickCandle150(50, 0, 0)L2 (NW)707(23,-391,64)(1,6,5)A GoldCStick (707) at 23 -391 64 room L2 (NW) vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)L2 (NW)708(16,-409,64)(1,6,5)A GoldCStick (708) at 16 -409 64 room L2 (NW) vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)L2 (NW)709(23,-409,64)(1,6,5)A GoldCStick (709) at 23 -409 64 room L2 (NW) vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)L2 (NW)603(16,-391,64)(1,6,5)A GoldCStick (603) at 16 -391 64 room L2 (NW) vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)L2 (SW)360(27,-239,74)(8,6,6)A GoldCStick (360) at 27 -239 74 room L2 (SW) vals { 50; 0; 0; [None]}
GoldCStickCandle150(50, 0, 0)L2 (SW)361(27,-235,74)(8,6,6)A GoldCStick (361) at 27 -235 74 room L2 (SW) vals { 50; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)L1 (SW)514(29,-219,43)(8,6,3)A GoldCoinStack (514) at 29 -219 43 room L1 (SW) vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)L1 (SW)516(29,-219,43)(8,6,3)A GoldCoinStack (516) at 29 -219 43 room L1 (SW) vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)L1 (SW)520(29,-218,43)(8,6,3)A GoldCoinStack (520) at 29 -218 43 room L1 (SW) vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)Counting RoomChest2934(-24,-293,23)(5,8,2)A GoldCoinStack (34) at -24 -293 23 room Counting Room in A Chest (29) vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)L1 (SW)Chest563425(4,-239,41)(8,7,3)A GoldCoinStack (425) at 4 -239 41 room L1 (SW) in A Chest (563) vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)L1 (SW)51(29,-218,43)(8,6,3)A GoldCoinStack (51) at 29 -218 43 room L1 (SW) vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)1631(-15,-274,22)(6,7,2)A GoldCoinStack (1631) at -15 -274 22 vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)L1 (SW)506(29,-219,43)(8,6,3)A GoldCoinStack (506) at 29 -219 43 room L1 (SW) vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)L1 (SW)511(29,-219,43)(8,6,3)A GoldCoinStack (511) at 29 -219 43 room L1 (SW) vals { 25; 0; 0; [None]}
GoldCoinStackGold$125(25, 0, 0)1535(-16,-274,22)(6,8,2)A GoldCoinStack (1535) at -16 -274 22 vals { 25; 0; 0; [None]}
GoldGobletGGoblet125(25, 0, 0)L2 (SE)404(-8,-257,61)(7,7,5)A GoldGoblet (404) at -8 -257 61 room L2 (SE) vals { 25; 0; 0; [None]}
GoldGobletGGoblet125(25, 0, 0)L1 (SW)965(21,-267,44)(6,6,3)A GoldGoblet (965) at 21 -267 44 room L1 (SW) vals { 25; 0; 0; [None]}
GoldGobletGGoblet125(25, 0, 0)L2 (SE)974(-7,-257,61)(7,7,5)A GoldGoblet (974) at -7 -257 61 room L2 (SE) vals { 25; 0; 0; [None]}
GoldGobletGGoblet125(25, 0, 0)L2 (NE)988(-10,-390,58)(2,7,5)A GoldGoblet (988) at -10 -390 58 room L2 (NE) vals { 25; 0; 0; [None]}
GoldGobletGGoblet125(25, 0, 0)L2 (NE)989(-10,-389,58)(2,7,5)A GoldGoblet (989) at -10 -389 58 room L2 (NE) vals { 25; 0; 0; [None]}
GoldPlateGPlate150(50, 0, 0)L2 (SE)971(-8,-257,61)(7,7,5)A GoldPlate (971) at -8 -257 61 room L2 (SE) vals { 50; 0; 0; [None]}
GoldPlateGPlate150(50, 0, 0)L2 (NE)990(-9,-390,58)(2,7,5)A GoldPlate (990) at -9 -390 58 room L2 (NE) vals { 50; 0; 0; [None]}
NecklaceNecklace1200(100, 100, 0)L1 (SW)1660(26,-287,43)(6,6,3)A Necklace (1660) at 26 -287 43 room L1 (SW) vals { 100; 100; 0; [None]}
PursePurse1100(100, 0, 0)L2 (NW)Chest540543(28,-349,59)(3,6,5)A Purse (543) at 28 -349 59 room L2 (NW) in A Chest (540) vals { 100; 0; 0; [None]}
RamirezPursePurse1250(250, 0, 0)Special 2Counting RoomRamirez292648(-21,-288,21)(6,8,1)RamirezPurse (648) at -21 -288 21 room Counting Room in Ramirez (292) vals { 250; 0; 0; Special 2}
RamirezSignetRRing1100(100, 0, 0)L2 (NE)977(-40,-375,58)(2,8,5)A RamirezSignet (977) at -40 -375 58 room L2 (NE) vals { 100; 0; 0; [None]}
SilverPokerPoker1200(100, 0, 100)Special 1L2 (NW)983(13,-389,63)(2,6,5)SilverPoker (983) at 13 -389 63 room L2 (NW) vals { 100; 0; 100; Special 1}
TiaraTiara1125(75, 50, 0)L2 (NW)963(18,-392,63)(1,6,5)A Tiara (963) at 18 -392 63 room L2 (NW) vals { 75; 50; 0; [None]}
TrGobPurpPGoblet115(0, 0, 15)L2 (SE)405(-7,-256,64)(7,7,5)A TrGobPurp (405) at -7 -256 64 room L2 (SE) vals { 0; 0; 15; [None]}
TrGobPurpPGoblet115(0, 0, 15)L2 (SE)411(-10,-256,64)(7,7,5)A TrGobPurp (411) at -10 -256 64 room L2 (SE) vals { 0; 0; 15; [None]}
TrGobPurpPGoblet115(0, 0, 15)L2 (SE)412(-9,-256,64)(7,7,5)A TrGobPurp (412) at -9 -256 64 room L2 (SE) vals { 0; 0; 15; [None]}
TrGobPurpPGoblet115(0, 0, 15)L2 (SE)413(-8,-256,64)(7,7,5)A TrGobPurp (413) at -8 -256 64 room L2 (SE) vals { 0; 0; 15; [None]}
TrGobPurpPGoblet115(0, 0, 15)L2 (SE)414(-6,-256,64)(7,7,5)A TrGobPurp (414) at -6 -256 64 room L2 (SE) vals { 0; 0; 15; [None]}
TrGobPurpPGoblet115(0, 0, 15)L2 (NW)415(18,-407,62)(1,6,5)A TrGobPurp (415) at 18 -407 62 room L2 (NW) vals { 0; 0; 15; [None]}
TrGobPurpPGoblet115(0, 0, 15)L2 (NW)416(18,-407,62)(1,6,5)A TrGobPurp (416) at 18 -407 62 room L2 (NW) vals { 0; 0; 15; [None]}
TrVaseGoldGVase1100(100, 0, 0)L2 (NW)969(8,-358,65)(3,7,5)A TrVaseGold (969) at 8 -358 65 room L2 (NW) vals { 100; 0; 0; [None]}
TrVaseGreenTGrVase150(0, 0, 50)L2 (NE)966(0,-360,65)(3,7,5)A TrVaseGreen (966) at 0 -360 65 room L2 (NE) vals { 0; 0; 50; [None]}
TrVaseIndigoTIVase1100(0, 0, 100)L2 (NE)968(-2,-390,65)(2,7,5)A TrVaseIndigo (968) at -2 -390 65 room L2 (NE) vals { 0; 0; 100; [None]}
BothLockPicksLockPicks1Powerup Inventory1555ERROR A BothLockPicks (1555) in Inventory
EarthArrowMossArrow1Powerup*2 Inventory1715An EarthArrow (1715) stack 2 in Inventory
EarthArrowMossArrow1Powerup*8 Store1716An EarthArrow (1716) stack 8 in Store
EarthCrystalEarthCrystal1Powerup Object#4091438(166,-80,0)(14,0,0)An EarthCrystal (1438) stack 1 at 166 -80 0 room Object#409
EarthCrystalEarthCrystal1Powerup Object#4091440(166,-78,0)(14,0,0)An EarthCrystal (1440) stack 1 at 166 -78 0 room Object#409
EarthCrystalEarthCrystal1Powerup*4 Counting Room812(-7,-294,20)(5,7,1)An EarthCrystal (812) stack 4 at -7 -294 20 room Counting Room
EarthCrystalEarthCrystal1NPowerup Object#4092031(166,-80,0)(14,0,0)An EarthCrystal (2031) stack 1 at 166 -80 0 room Object#409 Diff N
EarthCrystalEarthCrystal1NHPowerup Object#4092032(165,-79,0)(14,0,0)An EarthCrystal (2032) stack 1 at 165 -79 0 room Object#409 Diff NH
FireCrystalFireCrystal1Powerup Object#4091444(166,-81,1)(14,0,0)A FireCrystal (1444) stack 1 at 166 -81 1 room Object#409
FireCrystalFireCrystal1Powerup Object#4091446(166,-78,1)(14,0,0)A FireCrystal (1446) stack 1 at 166 -78 1 room Object#409
FireCrystalFireCrystal1Powerup Object#4091342(173,-74,0)(14,0,0)A FireCrystal (1342) stack 1 at 173 -74 0 room Object#409
FlashbombFlashbomb1Powerup*2 Chest523524A Flashbomb (524) stack 2 in A Chest (523)
FlashbombFlashbomb1Powerup Object#409440(177,-74,-2)(14,0,0)A Flashbomb (440) stack 1 at 177 -74 -2 room Object#409
FlashbombFlashbomb1Powerup Object#409441(175,-74,-2)(14,0,0)A Flashbomb (441) stack 1 at 175 -74 -2 room Object#409
FlashbombFlashbomb1Powerup Object#409442(176,-74,0)(14,0,0)A Flashbomb (442) stack 1 at 176 -74 0 room Object#409
FlashbombFlashbomb1Powerup Yard (NW)960(9,-438,42)(0,7,3)A Flashbomb (960) stack 1 at 9 -438 42 room Yard (NW)
FlashbombFlashbomb1Powerup Counting Room1635(-23,-279,22)(6,8,2)A Flashbomb (1635) stack 1 at -23 -279 22 room Counting Room
HealingPotionHealingPotion1Powerup*3 Store1441A HealingPotion (1441) stack 3 in Store
LockPickLGLockPickLG1Powerup Inventory1557ERROR A LockPickLG (1557) in Inventory
LockPickSMLockPickSM1Powerup Inventory1556ERROR A LockPickSM (1556) in Inventory
MineMine1Powerup Yard (NW)630(11,-438,42)(0,6,3)A Mine (630) stack 1 at 11 -438 42 room Yard (NW)
MineMine1Powerup Yard (NW)631(12,-440,42)(0,6,3)A Mine (631) stack 1 at 12 -440 42 room Yard (NW)
RopeArrowRopeArrow1Powerup Object#409443(173,-74,-2)(14,0,0)A RopeArrow (443) stack 1 at 173 -74 -2 room Object#409
RopeArrowRopeArrow1Powerup Object#4091339(172,-74,-2)(14,0,0)A RopeArrow (1339) stack 1 at 172 -74 -2 room Object#409
RopeArrowRopeArrow1Powerup Object#409444(172,-74,-2)(14,0,0)A RopeArrow (444) stack 1 at 172 -74 -2 room Object#409
WaterCrystalWaterCrystal1Powerup*6 Counting Room1817(-7,-292,20)(5,7,1)A WaterCrystal (1817) stack 6 at -7 -292 20 room Counting Room
WaterCrystalWaterCrystal1Powerup Object#409423(166,-82,0)(14,0,0)A WaterCrystal (423) stack 1 at 166 -82 0 room Object#409
WaterCrystalWaterCrystal1Powerup Object#409439(166,-81,0)(14,0,0)A WaterCrystal (439) stack 1 at 166 -81 0 room Object#409
broadheadBroadArrow1Powerup RamirezBowMan4781941A broadhead (1941) in A RamirezBowMan (478)
broadheadBroadArrow1Powerup*20 Store1559A broadhead (1559) stack 20 in Store
broadheadBroadArrow1Powerup RamirezBowMan8911943A broadhead (1943) in A RamirezBowMan (891)
broadheadBroadArrow1Powerup thief84824A broadhead (24) in A thief (848)
broadheadBroadArrow1Powerup RamirezBowMan8081944A broadhead (1944) in A RamirezBowMan (808)
broadheadBroadArrow1Powerup RamirezBowMan8931945A broadhead (1945) in A RamirezBowMan (893)
broadheadBroadArrow1Powerup RamirezBowMan8921946A broadhead (1946) in A RamirezBowMan (892)
broadheadBroadArrow1Powerup RamirezBowMan8951947A broadhead (1947) in A RamirezBowMan (895)
broadheadBroadArrow1Powerup RamirezBowMan8941948A broadhead (1948) in A RamirezBowMan (894)
broadheadBroadArrow1Powerup RamirezBowMan8971949A broadhead (1949) in A RamirezBowMan (897)
broadheadBroadArrow1Powerup RamirezBowMan8961950A broadhead (1950) in A RamirezBowMan (896)
broadheadBroadArrow1Powerup RamirezBowMan8991951A broadhead (1951) in A RamirezBowMan (899)
broadheadBroadArrow1Powerup RamirezBowMan8981952A broadhead (1952) in A RamirezBowMan (898)
broadheadBroadArrow1Powerup*40 Inventory215A broadhead (215) stack 40 in Inventory
firearrFireArrow1Powerup*2 Store1560A firearr (1560) stack 2 in Store
firearrFireArrow1HEPowerup thief84827ERROR A firearr (27) stack 1 in A thief (848) Diff HE
noiseNoiseArrow1Powerup Object#4091447(171,-74,-2)(14,0,0)A noise (1447) stack 1 at 171 -74 -2 room Object#409
noiseNoiseArrow1Powerup Object#4091448(170,-74,-2)(14,0,0)A noise (1448) stack 1 at 170 -74 -2 room Object#409
waterWaterArrow1Powerup*11 Store1558A water (1558) stack 11 in Store
waterWaterArrow1Powerup*4 Inventory2033A water (2033) stack 4 in Inventory

Total Loot (including cash on start & shop items) : 2705   (Gold: 1800, Gems: 250, Goods: 655)    from    48 items
Powerups : 48


Mission info :

Campaign : 'Thief (Gold) - The Dark Project'
Mission      : 'Assassins'
Report file : 'TGmiss5.rep'

Editor : Mapsize (loot only) : XYZ(218,367,77)
HTML-map : Cubes : XYZ(15,9,7) - Cubesize : XYZ(25,25,12)


Produced with TTLL - "The Trickster's Loot Locator" - (Version : 0.5.9, created by : -gnartsch-, 02/25/2017)